Beginners Guide: Difference between revisions

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== Combat Skills ==
== Combat Skills ==
===== Attack =====
===== Attack =====
{{Skill|Attack}} increases your accuracy rating with [[Equipment#Melee_6|melee weapons]], which affects your chance to hit. Higher tiers of [[Equipment#Melee_6|melee]] require higher [[Attack]] to be equipped.
{{Skill|Attack}} increases your accuracy rating with [[Weapons#Melee|melee weapons]], which affects your chance to hit. Higher tiers of [[Weapons#Melee|melee]] require higher [[Attack]] to be equipped.


===== Strength =====
===== Strength =====
{{Skill|Strength}} increases your [[Combat#Melee Max Hit|Max Hit]] with [[Equipment#Melee_6|melee weapons]]. Max Hit determines your maximum potential damage on a successful hit.
{{Skill|Strength}} increases your [[Combat#Melee Max Hit|Max Hit]] with [[Weapons#Melee]]. Max Hit determines your maximum potential damage on a successful hit.


===== Defence =====
===== Defence =====
{{Skill|Defence}} increases your [[Combat#Melee_Evasion_Rating|Melee]], [[Combat#Ranged_Evasion_Rating|Ranged]], and [[Combat#Magic_Evasion_Rating|Magic Evasion Rating]], which decreases the likelihood you will be hit by enemy attacks. Higher tiers of some [[Equipment#Melee_2|armours]] require higher [[Defence]] to be equipped. Importantly, [[Defence]] does ''not'' reduce damage taken from enemy attacks, but [[Damage Reduction]] from various sources, such as certain [[Equipment#Melee_2|armours]], [[Prayer|prayers]], [[potions]] and [[pets]], ''can'' reduce incoming damage.
{{Skill|Defence}} increases your [[Combat#Melee_Evasion_Rating|Melee]], [[Combat#Ranged_Evasion_Rating|Ranged]], and [[Combat#Magic_Evasion_Rating|Magic Evasion Rating]], which decreases the likelihood you will be hit by enemy attacks. Higher tiers of some [[Platebodies#Melee|armours]] require higher [[Defence]] to be equipped. Importantly, [[Defence]] does ''not'' reduce damage taken from enemy attacks, but [[Damage Reduction]] from various sources, such as certain [[Platebodies#Melee|armours]], [[Prayer|prayers]], [[potions]] and [[pets]], ''can'' reduce incoming damage.


===== Hitpoints =====
===== Hitpoints =====
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===== Ranged =====
===== Ranged =====
{{Skill|Ranged}} increases your [[Combat#Ranged_Accuracy_Rating|Accuracy Rating]] and [[Combat#Ranged_Max_Hit|Max Hit]] with [[Equipment#Ranged_6|ranged weapons]], which affects your chance to hit and damage respectively. Higher tiers of [[Equipment#Ranged_6|ranged weapons]], arrows, and some [[Equipment#Ranged_2|armours]] require higher [[Ranged]] to be equipped.
{{Skill|Ranged}} increases your [[Combat#Ranged_Accuracy_Rating|Accuracy Rating]] and [[Combat#Ranged_Max_Hit|Max Hit]] with [[Weapons#Ranged|ranged weapons]], which affects your chance to hit and damage respectively. Higher tiers of [[Weapons#Ranged|ranged weapons]], arrows, and some [[Platebodies#Ranged|armours]] require higher [[Ranged]] to be equipped.


===== Magic =====
===== Magic =====
{{Skill|Magic}} allows you to cast [[Magic#Spells|Spells]] from your Spellbook if you have the required [[Runecrafting#Runes|Runes]] in your Bank and a [[Equipment#Magic_5|magic weapon]] equipped. [[Magic]] increases your [[Combat#Magic_Accuracy_Rating|Accuracy Rating]] with [[Magic#Spells|Spells]], which increases your chance to hit while using them.  
{{Skill|Magic}} allows you to cast [[Magic#Spells|Spells]] from your Spellbook if you have the required [[Runecrafting#Runes|Runes]] in your Bank and a [[Weapons#Magic|magic weapon]] equipped. [[Magic]] increases your [[Combat#Magic_Accuracy_Rating|Accuracy Rating]] with [[Magic#Spells|Spells]], which increases your chance to hit while using them.  


Your [[Magic]] skill level increases your damage with [[Magic#Spells|Spells]]. [[Magic]] also increases your [[Combat#Magic_Evasion_Rating|Magic Evasion Rating]], which decreases the likelihood you will be hit by magic. Higher tiers of [[Equipment#Magic_5|magic weapons]] and some [[Equipment#Magic_2|armours]] require higher [[Magic]] to be equipped.
Your [[Magic]] skill level increases your damage with [[Magic#Spells|Spells]]. [[Magic]] also increases your [[Combat#Magic_Evasion_Rating|Magic Evasion Rating]], which decreases the likelihood you will be hit by magic. Higher tiers of [[Weapons#Magic|magic weapons]] and some [[Platebodies#Magic|armours]] require higher [[Magic]] to be equipped.


===== Prayer =====
===== Prayer =====
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===== Smithing =====
===== Smithing =====


{{Skill|Smithing}} lets you turn {{Icon|Iron Ore|type=item|notext=true}} [[Mining#Ores|Ore]] from {{Skill|Mining}} into {{Icon|Steel Bar|type=item|notext=true}} [[Smithing#Bars|Metal Bars]], and then turn those into {{Icon|Steel Dagger|type=item|notext=true}} [[Equipment#Weapons|Weapons]] and {{Icon|Steel Platebody|type=item|notext=true}} [[Equipment#Platebodies|Armor]] for {{Icon|Melee}}, as well as metal components ({{Icon|Steel Arrowtips|type=item|notext=true}}{{Icon|Steel Crossbow Head|type=item|notext=true}}{{Icon|Steel Javelin Heads|type=item|notext=true}}{{Icon|Headless Bolts|type=item|notext=true}}) for producing {{Skill|Ranged}} equipment via {{Skill|Fletching}}. Advancing this skill will allow you to produce higher-tier equipment, granting you a greater advantage in {{Icon|Combat|noicon=true}} when using {{Icon|Melee}} and {{Skill|Ranged}} styles.
{{Skill|Smithing}} lets you turn {{Icon|Iron Ore|type=item|notext=true}} [[Mining#Ores|Ore]] from {{Skill|Mining}} into {{Icon|Steel Bar|type=item|notext=true}} [[Smithing#Bars|Metal Bars]], and then turn those into {{Icon|Steel Dagger|type=item|notext=true}} [[Weapons|Weapons]] and {{Icon|Steel Platebody|type=item|notext=true}} [[Platebodies|Armor]] for {{Icon|Melee}}, as well as metal components ({{Icon|Steel Arrowtips|type=item|notext=true}}{{Icon|Steel Crossbow Head|type=item|notext=true}}{{Icon|Steel Javelin Heads|type=item|notext=true}}{{Icon|Headless Bolts|type=item|notext=true}}) for producing {{Skill|Ranged}} equipment via {{Skill|Fletching}}. Advancing this skill will allow you to produce higher-tier equipment, granting you a greater advantage in {{Icon|Combat|noicon=true}} when using {{Icon|Melee}} and {{Skill|Ranged}} styles.


===== Thieving =====
===== Thieving =====
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===== Fletching =====
===== Fletching =====


{{Skill|Fletching}} allows you to create {{Skill|Ranged}} weapons and ammunition. This includes {{Icon|Normal Shortbow|type=item|notext=true}}{{Icon|Normal Longbow|type=item|notext=true}} [[Equipment#Ranged_6|Bows]] which fire {{Icon|Steel Arrows|type=item|notext=true}} [[Equipment#Arrows|Arrows]] using both hands, {{Icon|Steel Crossbow|type=item|notext=true}} [[Equipment#Crossbows|Crossbows]] which fire {{Icon|Topaz Bolts|type=item|notext=true}} [[Equipment#Bolts|Bolts]] using one hand, and {{Icon|Steel Javelin|type=item|notext=true}} [[Equipment#Javelins|Javelins]] which are thrown using one hand. [[Fletching]] primarily depends on {{Skill|Woodcutting}} and {{Skill|Smithing}} for raw materials, with higher-tier materials from both skills being needed to create better [[Equipment#Crossbows|Crossbows]] and [[Equipment#Javelins|Javelins]]. It also depends on the {{Icon|Shop}} for {{Icon|Bowstring|type=item}} used in creating weaponry.
{{Skill|Fletching}} allows you to create {{Skill|Ranged}} weapons and ammunition. This includes {{Icon|Normal Shortbow|type=item|notext=true}}{{Icon|Normal Longbow|type=item|notext=true}} [[Weapons#Bows|Bows]] which fire {{Icon|Steel Arrows|type=item|notext=true}} [[Ammunition#Arrows|Arrows]] using both hands, {{Icon|Steel Crossbow|type=item|notext=true}} [[Weapons#Crossbows|Crossbows]] which fire {{Icon|Topaz Bolts|type=item|notext=true}} [[Ammunition#Bolts|Bolts]] using one hand, and {{Icon|Steel Javelin|type=item|notext=true}} [[Weapons#Javelins|Javelins]] which are thrown using one hand. [[Fletching]] primarily depends on {{Skill|Woodcutting}} and {{Skill|Smithing}} for raw materials, with higher-tier materials from both skills being needed to create better [[Weapons#Crossbows|Crossbows]] and [[Weapons#Javelins|Javelins]]. It also depends on the {{Icon|Shop}} for {{Icon|Bowstring|type=item}} used in creating weaponry.


Training your [[Fletching]] skill allows you to create more powerful equipment, which increases the effectiveness of your [[Ranged]] attacks during {{Icon|Combat}}.
Training your [[Fletching]] skill allows you to create more powerful equipment, which increases the effectiveness of your [[Ranged]] attacks during {{Icon|Combat}}.
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===== Crafting =====
===== Crafting =====


{{Skill|Crafting}} allows you to create {{Icon|Hard Leather Body|type=item|notext=true}} [[Crafting#Leather_Armour|Leather Armour]] and {{Icon|Green D-hide Body|type=item|notext=true}} [[Crafting#Dragonhide|Dragonhide Armour]] for protection and bonuses during {{Skill|Ranged}} combat, {{Icon|Gold Ruby Necklace|type=item|notext=true}} [[Crafting#Rings|Jewelry]] for bonuses during general [[Combat]], and {{Icon|Runecrafting Pouch|type=item|notext=true}} [[Equipment#Other_5|Pouches]] for resource preservation during skilling. The skill is generally better at providing utility to the player instead of flat profit from its products. Training your [[Crafting]] skill allows you to create more powerful {{Skill|Ranged}} armour to increase your effectiveness during {{Icon|Combat}}, and give you access to a wider variety of bonus-providing items.
{{Skill|Crafting}} allows you to create {{Icon|Hard Leather Body|type=item|notext=true}} [[Crafting#Leather_Armour|Leather Armour]] and {{Icon|Green D-hide Body|type=item|notext=true}} [[Crafting#Dragonhide|Dragonhide Armour]] for protection and bonuses during {{Skill|Ranged}} combat, {{Icon|Gold Ruby Necklace|type=item|notext=true}} [[Crafting#Rings|Jewelry]] for bonuses during general [[Combat]], and {{Icon|Runecrafting Pouch|type=item|notext=true}} [[Consumables]] for resource preservation during skilling. The skill is generally better at providing utility to the player instead of flat profit from its products. Training your [[Crafting]] skill allows you to create more powerful {{Skill|Ranged}} armour to increase your effectiveness during {{Icon|Combat}}, and give you access to a wider variety of bonus-providing items.


[[Crafting]] primarily depends on {{Icon|Combat}} or the {{Icon|Shop}} for {{Icon|Leather|type=item|notext=true}}{{Icon|Green Dragonhide|type=item|notext=true}} [[Shop#Materials|Hides]] used in armour production, {{Skill|Mining}} and {{Skill|Smithing}} for {{Icon|Diamond|type=item|notext=true}} [[Mining#Gems|Gems]] and {{Icon|Gold Bar|type=item|notext=true}} [[Smithing#Bars|Bars]] used in jewelry production, and {{Skill|Thieving}} for {{Icon|Basic Bag|type=item|notext=true}} [[Crafting#Bags|Bags]] used in pouch production.
[[Crafting]] primarily depends on {{Icon|Combat}} or the {{Icon|Shop}} for {{Icon|Leather|type=item|notext=true}}{{Icon|Green Dragonhide|type=item|notext=true}} [[Shop#Materials|Hides]] used in armour production, {{Skill|Mining}} and {{Skill|Smithing}} for {{Icon|Diamond|type=item|notext=true}} [[Mining#Gems|Gems]] and {{Icon|Gold Bar|type=item|notext=true}} [[Smithing#Bars|Bars]] used in jewelry production, and {{Skill|Thieving}} for {{Icon|Basic Bag|type=item|notext=true}} [[Crafting#Bags|Bags]] used in pouch production.
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===== Runecrafting =====
===== Runecrafting =====


{{Skill|Runecrafting}} uses {{ItemIcon|Rune Essence}} to create Runes that are used to cast [[Magic#Spells|Magic Spells]] with {{Skill|Magic}} or make [[Elemental Potion|Elemental Potions]] with {{Skill|Herblore}}. It is also used to make [[Magic#Staves|Staves]] and [[Magic#Equipment|Magic Armour.]]
{{Skill|Runecrafting}} uses {{ItemIcon|Rune Essence}} to create Runes that are used to cast [[Magic#Spells|Magic Spells]] with {{Skill|Magic}} or make [[Elemental Potion|Elemental Potions]] with {{Skill|Herblore}}. It is also used to make [[Weapons#Magic|Staves & Wands]] and [[Platebodies#Magic|Magic Armour.]]


===== Herblore =====
===== Herblore =====
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Skills in Melvor Idle often follow a natural progression order, you need {{Skill|Mining}} to get [[Mining#Ores|ore]] for {{Skill|Smithing}}, which allows you to make armour and weapons for {{Icon|Combat}}. Deciding which skill to level first becomes a more intuitive choice once you understand which items are needed for your chosen goal. Typically players will choose to level {{Skill|Woodcutting}}, {{Skill|Mining}}, or {{Skill|Fishing}} first, because they are a great starting point for several progression routes and also have some [[Money Making]] strategies associated with them.
Skills in Melvor Idle often follow a natural progression order, you need {{Skill|Mining}} to get [[Mining#Ores|ore]] for {{Skill|Smithing}}, which allows you to make armour and weapons for {{Icon|Combat}}. Deciding which skill to level first becomes a more intuitive choice once you understand which items are needed for your chosen goal. Typically players will choose to level {{Skill|Woodcutting}}, {{Skill|Mining}}, or {{Skill|Fishing}} first, because they are a great starting point for several progression routes and also have some [[Money Making]] strategies associated with them.


If your goal is to prepare yourself for {{Icon|Combat}}, you'll probably want some [[Equipment]] and [[food]]. You can find equipment while fighting [[monsters]], however it will be hard to start fighting without any [[Equipment#Weapons|weapons]] or [[Equipment#Helmets|armour]].  
If your goal is to prepare yourself for {{Icon|Combat}}, you'll probably want some [[Equipment]] and [[food]]. You can find equipment while fighting [[monsters]], however it will be hard to start fighting without any [[Weapons]] or [[Platebodies|armour]].  


Without [[food]], you will only be able to fight for a bit before having to wait for your health to regenerate. [[Food]] allows you to heal during [[Combat]], so you can keep fighting without the need to take breaks. You can get food with {{Skill|Cooking}} that requires fish from {{Skill|Fishing}}.<br>
Without [[food]], you will only be able to fight for a bit before having to wait for your health to regenerate. [[Food]] allows you to heal during [[Combat]], so you can keep fighting without the need to take breaks. You can get food with {{Skill|Cooking}} that requires fish from {{Skill|Fishing}}.<br>