Smithing/Training: Difference between revisions

→‎Maximum XP: Note chosen recipe is of little consequence
m (version update and toth disclaimer)
(→‎Maximum XP: Note chosen recipe is of little consequence)
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Make items that use the most bars, usually Platebodies if they are unlocked. Stop on {{ItemIcon|Rune Platebody}} and make it until {{SkillReq|Smithing|99}}.
Make items that use the most bars, usually Platebodies if they are unlocked. Stop on {{ItemIcon|Rune Platebody}} and make it until {{SkillReq|Smithing|99}}.


The table below shows how many bars you need to smelt and then use to create items with in order to reach the next threshold. {{ItemIcon|Steel Bar|Steel Bars}} are skipped because it triples {{Skill|Mining}} time, and you're likely to overmine something with such short timings. {{ItemIcon|Adamantite Bar|Adamantite Bars}} are skipped because you will miss {{Icon|Mastery}} bonuses for {{ItemIcon|Mithril Bar|Mithril}} and {{ItemIcon|Runite Bar|Runite}} otherwise. The numbers below are without XP bonuses, except for the {{ItemIcon|Smithing Gloves}}. With bonuses, the number of required bars is lower.
The table below shows how many bars you need to smelt and then use to create items with in order to reach the next threshold. The XP per bar used is the same for all recipes using that particular type of bar, and so to maximize XP gain the recipe chosen should always be the one that uses the most bars per action. {{ItemIcon|Steel Bar|Steel Bars}} are skipped because it triples {{Skill|Mining}} time, and you're likely to overmine something with such short timings. {{ItemIcon|Adamantite Bar|Adamantite Bars}} are skipped because you will miss {{Icon|Mastery}} bonuses for {{ItemIcon|Mithril Bar|Mithril}} and {{ItemIcon|Runite Bar|Runite}} otherwise. The numbers below are without XP bonuses, except for the {{ItemIcon|Smithing Gloves}}. With bonuses, the number of required bars is lower.


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