Combat Guide/Atlas of Discovery: Difference between revisions

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=Introduction=
=Introduction=
This guide is designed to describe how best to integrate unholy prayers into combat progression with the AOD expansion. This is likely going to be very bare-bones primarily because balance changes are expected. A basic understanding of standard combat progression is expected using other various wiki guides.
This guide is designed to describe how best to integrate unholy prayers into combat progression with the {{AoD}} expansion.


==How do Unholy Prayers fit into combat progression?==
==Unholy Prayers==
Unholy prayers give a massive boost to late base-game combat. They can increase kills per hour (kph) by a magnitude of 1.5x-4/5x in dark waters and beyond. This can dramatically shorten grinds such as 5000 of each dark waters mob and trivialize difficult bosses.
Unholy prayers can give a massive boost to late base-game combat. They can increase kills per hour (kph) by a magnitude of 1.5x-4/5x in dark waters and beyond. This can dramatically shorten grinds such as the fragments from {{ZoneIcon|Dark Waters}} and trivialize difficult bosses.


While they can be acquired earlier than Into the Mist (ITM), they are far less effective without the passive slot. One of their main strengths is multiple forms of % max HP damage, which is most effective on the strong enemies such as in Dark Waters, Unhallowed Wasteland, Impending Darkness, and ToTH combat.
While they can be acquired earlier than [[ITM]], they are far less effective without the [[Combat Passive Slot]]. The main strength of Unholy Prayers is multiple forms of % max HP damage, which is most effective on the strong enemies such as in {{ZoneIcon|Dark Waters}}, {{ZoneIcon|Unhallowed Wasteland}}, {{ZoneIcon|Impending Darkness Event}}, and in the {{TotH}} Throne of the Herald expansion.


Note: The bosses of Into the Mist are immune to all debuffs including unholy marks, so unholy prayers are not effective.
Note: Unholy Prayers are not effective against the boss in {{ZoneIcon|Into the Mist}} as she is immune to all debuffs.


==Unholy Prayer Mechanics==
===Unholy Prayer Mechanics===
Unholy prayers do not follow the same mechanics as normal prayers.
Unholy prayers do not follow the same mechanics as normal prayers.
* Unholy prayers consume prayer points on each HIT, not once per attack turn.
* An Unholy Item (M) will either state "Unholy Item used for Unholy Prayers" or "+1 Unholy Mark stacks applied when hitting with an attack and allows Unholy Prayers to be used with one other item that allows for Unholy Prayers." These two effects are exactly the same.
* For each unholy ITEM equipped, 1 unholy mark is applied on HIT to the enemy, up to a maximum of 5.
* For each Unholy Item equipped, 1 Unholy Mark is applied to the enemy per hit, up to a maximum of 5.
* Each time prayer points are CONSUMED for an unholy prayer, 1 unholy mark is removed from the enemy. This happens independently for each prayer, so for 2 prayers, 2 stacks are removed. This means prayer preservation results in fewer marks being consumed. Enemy attacks also remove 1 stack per attack turn.
* 1 Unholy Mark is removed from the enemy when they complete an attack.
* Unholy prayers consume Prayer Points per hit, not once per attack turn.
* Each time prayer points are consumed while using an Unholy Prayer, 1 Unholy Mark is removed from the enemy. This happens independently for each prayer, so with 2 prayers, 2 stacks are removed. [[Prayer#Chance_to_Preserve_Prayer_Points|Preserving Prayer Points]] results in fewer marks being consumed by the player's attacks.  
* Unholy prayers scale in power based on unholy marks on the enemy.
* Unholy prayers scale in power based on unholy marks on the enemy.


It is also necessary to specifically talk about RECKONING. The effect is extremely unclear "+10% damage dealt per effect affected by". The way this works is:
It is also necessary to specifically talk about {{PrayerIcon|Reckoning}}. The stated effect "+10% damage dealt per effect affected by" is extremely unclear. The way it works is:
* For each buff on you (meaning, individual icon), you gain 10% damage per unholy mark on the enemy.
* For each active status effect on you (meaning, individual icon), you gain 10% damage per unholy mark on the enemy.
* Buffs with stacks only count as 1 buff, but debuffs such as stun, poison, stun recovery, ect all count.
* Multiple stacks of a status effect do not affect the power of {{PrayerIcon|Reckoning}}.
* Buffs that begin with 0 stacks such as Agile Gem and Leviathan Shield still count as a buff while on 0 stacks.
* Similarly, a status effect with 0 stacks also counts, as long as the icon is visible.
* So for example if you had 5 buffs, with 5 marks on the enemy, you are dealing 250% increased damage.
* So for example with 5 active status effects, and 5 Unholy Marks on the enemy, {{PrayerIcon|Reckoning}} increases your maximum hit by +250%.


Due to the mechanics listed above, there are some cases where only a single prayer provides more damage than 2.
Due to the mechanics listed above, there are some cases where only a single prayer provides more damage than 2.
* With only the minimum 2 items equipped and little/no prayer point preservation, using 2 prayers results in little/no marks being applied meaning prayers have no effect.
* With only the minimum 2 items equipped and little/no Prayer Point Preservation, using 2 Prayers results in little/no marks being applied meaning prayers have no effect.
* Without multi-hitting weapons, a slow attack speed weapon may struggle to stack sufficient marks on the enemy due to them being removed on enemy attacks.
* Without multi-hitting weapons, a weapon with a long attack interval will struggle to stack sufficient marks on the enemy due to them being removed on enemy attacks.
* Thus, it is recommended to use multi-hitting weapons with 3+ unholy items for the best results.
* Thus, it is recommended to use weapons with special attacks that hit multiple times with 3+ unholy items for the best results.


==Aquiring Unholy Items==
===Aquiring Unholy Items===
There are multiple pieces of unholy gear from crafting skills, archaeology, and combat. The most powerful ones are listed below.
There are multiple pieces of unholy gear from crafting skills, archaeology, and combat. The most powerful ones are listed below.


* Ring of Malice, Grudge Amulet, Consuming shield from the Unholy Forest dungeon.
* {{ItemIcon|Ring of Malice (m)}}, {{ItemIcon|Grudge Amulet (m)}}, {{ItemIcon|Consuming Shield (m)}} from the {{ZoneIcon|Unholy Forest}} dungeon.
* Eradication Gloves from the Underwater City dungeon.
* {{ItemIcon|Eradicating Gloves (m)}} from the {{ZoneIcon|Underwater City}}dungeon.
 
Other unholy item options include:
* {{ItemIcon|Unholy Gem (m)}} from Archeology
* The {{ItemIcon|Unholy Ring (m)}} or {{ItemIcon|Cursed Ring (m)}}.
 
===Unholy Prayer Equipment Recommendations===
<div class="warningbox">This section is heavily WIP due to the number of different factors that can go into using Unholy Prayers, as well as the possibility of nerfs.</div>


It is recommended to acquire the first 3 items as they require a low investment into AoD combat. A brief summary of acquiring them is detailed below:
Unholy prayers do not help against [[Barrier]] enemies as they do not affect summoning damage.
* Find the Mucky Cave point of interest, then kill Vampiric Bat for Barrier Sapping Gloves and Sapping Barrier gems. (optional)
====Base Game====
* Discover Monuments Dig Site for Ancient Stone Tablet.
* Clear Golem Territory and turn in the township task for a Draining Barrier Gem.
* Discover Glacia City Ruins Dig Site for Old Route Chart through Archeology.
* Clear Unholy Forest for Ring of Malice, Grudge Amulet, Consuming shield.


Other unholy item options include:
The following equipment sets are useful for {{ZoneIcon|Dark Waters}}, {{ZoneIcon|Unhallowed Wasteland}}, and the {{ZoneIcon|Impending Darkness Event}}
* Unholy Gem from Archeology as it does not compete as heavily within the gem slot. This item is often worse than Agile/Accuracy gem as those give you a buff for the reckoning prayer.
* The next best item is likely Unholy Ring or Cursed Ring as they have acceptable stats relative to other pieces of gear from their slots.
* The unholy items from the Cult Grounds dungeon are extremely weak and are not recommended.
* Similarly all other pieces of combat or crafted gear which do not have an additional effect are not ideal as they compete with other pieces of gear, and the unholy marks they add are not a desirable tradeoff.


==Unholy Prayer Setups for Base Game Combat==
All setups use {{PrayerIcon|Reckoning}} and {{PrayerIcon|Destruction}} Prayers with {{ItemIcon|Diamond Luck Potion IV|Diamond Luck Potions}}.


THIS SECTION IS HEAVILY WIP DUE TO HOW MANY DIFFERENT SETUPS YOU CAN HAVE
As always, use the [[Combat Simulator]] to test these setups for YOU to ensure you are hitting the required slayer area negation and damage reduction to not die. If attempting to manually eat through a dungeon while relying on weapons with special attacks that hit multiple times, remember that eating interrupts your attack and guarantees that your next attack will be a normal attack.


All setups use reckoning+destruction prayers and Diamond Luck potions. These setups are suitable for Dark Waters, Unhallowed Wasteland, and Impending Darkness. Make extensive use of combat sim to test your setups to ensure you are hitting the required slayer area negation and damage reduction to not die. When manual-eating, the special attacks do not trigger causing a massive DPS loss. Eradication Gloves are a massive upgrade but require a significantly larger investment into AOD combat.
The {{ItemIcon|Eradicating Gloves (m)}} are a large upgrade but require a larger investment into AOD combat.


Note: Using water strike over higher level water spells can be a minimal kph loss with a massive reduction in runes used.
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|colspan="2" rowspan="2"| {{ItemIcon|Cloudburst Staff}}
|colspan="2" rowspan="2"| {{ItemIcon|Cloudburst Staff}}
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Note: Using {{SpellIcon|Water Strike}} over higher level water spells can be a minimal kph loss with a massive reduction in runes used.


Note: Ranged has bad options for multi-hit in the base game, this is also why unholy gem is listed as an additional item for more marks helps. The passive slot can use an additional unholy item as well. Ring of barrage, and fast weapons such as throwing daggers may be a kph increase with increased levels of ammo/prayer points. Ghost Blunderbow and Engulfing Vortex Longbow are MASSIVE upgrades but require a significantly larger investment into AOD combat.
{| class="wikitable"  
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|colspan="2"| {{ItemIcon|Consuming Shield (m)}}
|colspan="2"| {{ItemIcon|Consuming Shield (m)}}
|}
|}
Note: Ranged has bad options for multi-hit in the base game, this is also why unholy gem is listed as an additional item for more marks helps. The passive slot can use an additional unholy item as well. Ring of barrage, and fast weapons such as throwing daggers may be a kph increase with increased levels of ammo/prayer points. Ghost Blunderbow and Engulfing Vortex Longbow are MASSIVE upgrades but require a significantly larger investment into AOD combat.


Note: Blade echoes is a large gain as it enables multi-hitting. If more DR is needed in the shield slot this setup greatly suffers.
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|colspan="2"| {{ItemIcon|Consuming Shield (m)}}
|colspan="2"| {{ItemIcon|Consuming Shield (m)}}
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Note: Blade echoes is particularly important as it grants a special attack with multiple hits to all melee weapons. Replacing the {{ItemIcon|Consuming Shield (m)}} can hurt this setup a lot.


==Unholy Prayer Setups for ToTH Combat==
====Throne of the Herald====
Coming soon.
Coming soon.


Note: Poison pods and Natures Bloom are upgrades over cloudburst with a large amount of accuracy gained from poison gear. This can enable easy manual kills of most ToTH dungeons as manual eating does not disable Archaic Magics as it does with regular spec attacks.
Note: Poison pods and Natures Bloom are upgrades over cloudburst with a large amount of accuracy gained from poison gear. This can enable easy manual kills of most ToTH dungeons as manual eating does not disable Archaic Magics as it does with regular spec attacks.
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