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{{TownshipWorshipTable}} | {{TownshipWorshipTable}} | ||
== Resources == | == Buildings and Resources == | ||
There are a total of 13 resources | There are a total of 13 Township building resources that are produced by, and used to purchase buildings: | ||
* {{TownshipIcon|GP}} | |||
* {{TownshipIcon|Food}} | |||
* {{TownshipIcon|Wood}} | |||
* {{TownshipIcon|Planks}} | |||
* {{TownshipIcon|Stone}} | |||
* {{TownshipIcon|Bar}} | |||
* {{TownshipIcon|Ore}} | |||
* {{TownshipIcon|Coal}} | |||
* {{TownshipIcon|Rune Essence}} | |||
* {{TownshipIcon|Herbs}} | |||
* {{TownshipIcon|Potions}} | |||
* {{TownshipIcon|Leather}} | |||
* {{TownshipIcon|Clothing}} | |||
The production of all resources can be increased through {{TownshipIcon|Education}}, stacking additively with any regular modifiers. | |||
The | {{TownshipIcon|GP}} is a special type of resource that is deposited directly into the player's [[Bank]], while the other 12 resources are kept within {{TownshipIcon|Storage}}. This is the only resource that is not affected by resource production bonuses. | ||
The 12 primary resources may be used within the [[#Town|Town]] to construct buildings, or traded via the {{TownshipIcon|Trading Post}} to obtain items for the player. The amount of resources produced by a building can be calculated as follows: | |||
<math>\textrm{Production} = \textrm{Base Amount} \times \left ( 1 + \frac{\textrm{Biome & Building Production Bonus}}{100} \right ) \times \left ( 1 + \frac{\textrm{Education} + \textrm{Resource Production Bonus}}{100} \right ) \times \frac{\textrm{Building Efficiency}}{100}</math> | <math>\textrm{Production} = \textrm{Base Amount} \times \left ( 1 + \frac{\textrm{Biome & Building Production Bonus}}{100} \right ) \times \left ( 1 + \frac{\textrm{Education} + \textrm{Resource Production Bonus}}{100} \right ) \times \frac{\textrm{Building Efficiency}}{100}</math> | ||
{{TownshipIcon|GP}} is earned by taxing the town's [[#Population|Population]], where the tax rate starts at 0% and increases by 10% for each {{TownshipIcon|Town Hall}} that is built, up to a maximum of 80%. Citizens are taxed every town update, and the amount of GP earned in tax from each citizen is {{GP|1.5}} for every 10% of tax rate. The amount of GP earned can be affected by Township specific GP production modifiers, such as those present within some [[#Seasons|Seasons]], although is not affected by global GP modifiers such as from {{ItemIcon|Aorpheat's Signet Ring}}. | |||
=== Buildings === | |||
{{TownshipBuildingTable}} | |||
==== Upgrades ==== | |||
{{TownshipBuildingUpgradeTable}} | |||
=== Trading Post === | === Trading Post === | ||
The {{TownshipIcon|Trading Post}} enables players to exchange their Township resources for various [[Consumables]] and other resources for use within other [[:Category:Skills|Skills]]. Trading becomes available once the player has built at least one {{TownshipIcon|Trading Post|nolink=true}}, with the resource cost of trades decreasing by 0.33% for each trading post that is built. | The {{TownshipIcon|Trading Post}} enables players to exchange their Township resources for various [[Consumables]] and other resources for use within other [[:Category:Skills|Skills]]. Trading becomes available once the player has built at least one {{TownshipIcon|Trading Post|nolink=true}}, with the resource cost of trades decreasing by 0.33% for each trading post that is built. | ||
{{TownshipTrader}} | {{TownshipTrader}} | ||
== Seasons == | == Seasons == | ||
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{{TownshipSeasonTable}} | {{TownshipSeasonTable}} | ||
== Tasks == | == Tasks == |