Module:Items/SourceTables/Sandbox: Difference between revisions

m
Add moblevel calculation
m (Add missing level requirements)
m (Add moblevel calculation)
Line 843: Line 843:
iconName = SourceOverrides[drop.id]
iconName = SourceOverrides[drop.id]
end
end
if monster ~= nil then
if monster ~= nil then
local monsterLevel = Monsters._getMonsterCombatLevel(monster)
table.insert(dropRows, {
table.insert(dropRows, {
source = Icons.Icon({iconName, type='monster'}),  
source = Icons.Icon({iconName, type='monster'}),  
type = '[[Monster]]', minqty = drop.minQty,  
type = '[[Monster]]', minqty = drop.minQty,  
level = '[[File:File:Combat.svg|25px|link=Combat]] Level ' .. monster.level,
level = '[[File:File:Combat.svg|25px|link=Combat]] Level ' .. monsterLevel,
qty = drop.maxQty,  
qty = drop.maxQty,  
weight = drop.dropWt,  
weight = drop.dropWt,  
Line 1,243: Line 1,245:
function p.getItemSourceTables(frame)
function p.getItemSourceTables(frame)
-- Temp
-- Temp
local args = frame:getParent().args
--local args = frame:getParent().args
local itemName = args.item or args[1]
--local itemName = args.item or args[1]
local itemName = 'Diamond'
--local itemName = frame.args ~= nil and frame.args[1] or frame
--local itemName = frame.args ~= nil and frame.args[1] or frame
local item = Items.getItem(itemName)
local item = Items.getItem(itemName)
2,875

edits