Rainingfury

Joined 27 March 2024
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1) You don't need a [[Damage Reduction Potion]] to clear the content safely.
1) You don't need a [[Damage Reduction Potion]] to clear the content safely.
2) The enemy lives long enough for barrier regen to be relevant (hard to quantify but probably at least two ticks of it)
2) The enemy lives long enough for barrier regen to be relevant (hard to quantify but probably at least two ticks of it)
3) The enemy's barrier constitutes the majority of the time you spend killing it and Barrier Igniter Potion is not available or you are running Dragon/Tortoise or Barrier Burn Shield. (More on these in a bit)
3) The enemy's barrier constitutes the majority of the time you spend killing it and Barrier Igniter Potion is not available or you are running Dragon/Tortoise or Barrier Burn Shield. (More on these in a bit)


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1) The enemy will usually die between just over 1 and 4 summon swing timers. After that the desyncing effect wanders and is not distinguishable from a normal build.
1) The enemy will usually die between just over 1 and 4 summon swing timers. After that the desyncing effect wanders and is not distinguishable from a normal build.
2) Your summon's minimum hit and your minimum hit are both high. Ideally you want to guarantee the enemy will die within the window above, but if your minimum hit is not high enough, it may only be high probability that this occurs. A minimum hit too low will lose too much time for this method to be worthwhile.
2) Your summon's minimum hit and your minimum hit are both high. Ideally you want to guarantee the enemy will die within the window above, but if your minimum hit is not high enough, it may only be high probability that this occurs. A minimum hit too low will lose too much time for this method to be worthwhile.
3) You attain desyncing by putting on interval reduction rather than taking off your best weapon for a slower one. There's more wiggle room in this criterion. A 2h weapon may be a good choice, especially one like [[Big o Ron]] which provides a lot of doubling or [[Ultima God Sword]] which can guarantee the enemy dies in the first swing after its barrier is depleted. However, normally you want to attain desyncing by putting on attack interval reduction or taking on or off summon interval reduction.
3) You attain desyncing by putting on interval reduction rather than taking off your best weapon for a slower one. There's more wiggle room in this criterion. A 2h weapon may be a good choice, especially one like [[Big o Ron]] which provides a lot of doubling or [[Ultima God Sword]] which can guarantee the enemy dies in the first swing after its barrier is depleted. However, normally you want to attain desyncing by putting on attack interval reduction or taking on or off summon interval reduction.