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* All standard preservation and doubling is disabled. There are certain relics that can bypass this limitation for Ammo, Runes. The Fletching Master Relic gives 10% Global Preservation which works for all Non-Combat skills as well as Digsite map charges. | * All standard preservation and doubling is disabled. There are certain relics that can bypass this limitation for Ammo, Runes. The Fletching Master Relic gives 10% Global Preservation which works for all Non-Combat skills as well as Digsite map charges. | ||
* {{PAGENAME}} uses the {{Icon|Hardcore}} [[Combat Triangle]]. | * {{PAGENAME}} uses the {{Icon|Hardcore}} [[Combat Triangle]]. | ||
* A number of requirement changes have been made: | |||
** Barrier dungeons no longer require anything from Archaeology or Cartography. Combat Areas and Slayer Areas are unaffected. | |||
** {{ZoneIcon|Golem Territory}} requires 1 completion of {{ZoneIcon|Frozen Cove}}. | |||
** Into the Mist no longer requires Slayer. | |||
** Impending Darkness requires 1 clear of {{ZoneIcon|Underwater City}}. | |||
** {{Icon|Cooking Upgrade 1}} can be purchased for {{GP|5000000}} after 1 clear of {{ZoneIcon|Bandit Base}}. | |||
== Acquiring {{PAGENAME}} == | == Acquiring {{PAGENAME}} == |