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{{V|1.2.2}} | {{V|1.2.2}} | ||
==Dungeons== | |||
While dungeons are unchanged, the [[Ancient Relics]] gamemode requires players to complete dungeons to increase their skill levels, which are otherwise locked to a very low level. | While dungeons are unchanged, the [[Ancient Relics]] gamemode requires players to complete dungeons to increase their skill levels, which are otherwise locked to a very low level. | ||
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|55||{{ZoneIcon|Volcanic Cave}}||{{Icon|type=dungeon|Volcanic Cave/Guide}}||520 | |55||{{ZoneIcon|Volcanic Cave}}||{{Icon|type=dungeon|Volcanic Cave/Guide}}||520 | ||
|} | |} | ||
==Skills== | |||
Throughout the game the skills level are capped (initially to 10) which means that you will need to carefully manage resources and equipment early on. Completing a dungeon will raise your skill caps and so this is a good first goal. Fishing and cooking are locked out until much later making dungeons considerably harder, and you will need creative ways of getting those foods with higher HP. | |||
Any skill XP earned over the ceiling cap will be deleted, but the mastery and global mastery XP work as normal. | |||
=== Ancient Relics === | |||
Performing any skill will give you a (low) chance of discovering an [[Ancient Relic]]. Whilst it is possible to get all of the [[Ancient Relics]] without completing dungeons, it is not recommended. There is however a guaranteed [[Ancient Relic]] when you reach skill level 20 which is likely to happen after completing your first dungeon. | |||
=== Lesser Relics === | |||
While skilling you will be rewarded with [[Lesser Relics]] which can be equipped to give boosts to that skill. One [[Lesser Relic]] will be used for every action. | |||
=== Skill Balancing === | |||
When levelling up your skills it is important to consider how each skill interacts with your other skills and abilities. For example, if you level {{Skill|Smithing}} it will give you access to stronger weapons and armour, but to use this skill you will also not {{Skill|Mining|Mine}} for the raw materials and a higher combat level to wear the items you have made. Similarly, if you level {{Skill|Firemaking}} to soon then you will also need {{Skill|Woodcutting}} (or {{Skill|Thieving}}) to balance out this skill. | |||
=== When to fully explore cartography === | |||
Early exploration of {{Skill|Cartography}} is recommended as it unlocks many great rewards. | |||
However, it is not strongly recommended that you do not attempt to fully explore {{Skill|Cartography}} (or use Auto Survey) until you are able to reach {{SkillReq|Cartography|100}}. Surveying has a finite amount of XP available, and any that you waste early on could limit how much of the map you ultimately reveal. | |||
Map creation and upgrades have unlimited XP, but these are not a generous source of XP, and will consume a lot of {{ItemIcon|Paper}}. | |||
=== Levels 1 to 10: Starting tips === | |||
Some helpful things to get you started: | |||
* '''Township Tasks:''' Check out the easier {{Skill|Township}} tasks as often these will give useful rewards such as food, {{GP}} or {{SC}} which can be a big boost early on. | |||
* '''Cartography:''' Survey the POI close to your starting position in {{Skill|Cartography}} to obtain {{ItemIcon|Shrimp|50}} and {{ItemIcon|Potatoes|2000}}. | |||
* '''Bronze Dagger:''' Use a {{ItemIcon|Bronze Dagger}} to kill {{MonsterIcon|Plant|qty=100}}. This will complete the township task and reward you with {{ItemIcon|Potatoes|qty=2000}}. Try to avoid eating your {{ItemIcon|Shrimp}} as these are best used in the early dungeons. | |||
* '''Runecrafting:''' Magic is relatively powerful when starting out in this game mode, and {{Skill|Runecrafting}} will let you unlock more damaging spells. Mine plenty of {{ItemIcon|Rune Essence}} to create runes and obtains staves such as the {{ItemIcon|Staff of Earth}} which give a high damage at relative low levels. You can train {{SkillReq|Magic|10}} on the {{MonsterIcon|Cow}}. | |||
For combat, it is recommended that stick to {{MonsterIcon|Plant}}, {{MonsterIcon|Chicken}} and {{MonsterIcon|Cow}} until you have completed the {{ZoneIcon|Chicken Coop}} dungeon. | |||
=== Levels 11 to 29: Skilling recommendations === | |||
After completing a dungeon, you will be offered a randomized selection of skills and level caps to select from. Whilst some choices might be straight-forward, it can be challenging weighing up the benefits and of each skill. | |||
Here are some things to consider: | |||
* '''Thieving:''' Once you get to {{SkillReq|Thieving|25}} you will unlock {{Icon|Assistant Cook|type=thieving}} which will be a great source of food. Also, you can use {{Skill|Thieving}} to get {{GP}} as well as some useful drops or ammo, as there are very few other ways to make money at this time. | |||
* '''Farming:''' This provides a passive source of food, herbs, and logs. For example, killing {{MonsterIcon|Junior Farmer}} until you have {{ItemIcon|Potato Seeds|qty=3}} so that you can start {{Skill|Farming}} for extra food. In time, the passive benefits of {{Skill|Farming}} will give you a huge boost. | |||
* '''Astrology:''' Early on, there are some good passive boosts available in {{Skill|Astrology}}. However, the cost of unlocking increases quickly, so early it's a good idea to focus on small boosts, rather than trying to max out . | |||
* '''Summoning:''' This gives a big boost and is needed for the higher strength mobs and dungeons. For example, {{ItemIcon|Golbin Thief}} is a good early summon that will help give the advantage in combat. | |||
* '''Slayer:''' The [[Slayer tasks]] will reward you with {{Icon|Slayer Coins}} which can be used to purchase {{Skill|Slayer}} re-supplies. These give you a good source of food, prayer and ammo. It is going to be a long time before you unlock {{Skill|Fishing}} and {{Skill|Cooking}}, so these re-supplied will be invaluable. Levelling {{Skill|Slayer}} will also unlock new mobs and dungeons in time. | |||
=== Levels 30+: Places of Interest === | |||
At this point you will have found some [[Ancient Relics]] which will give you passive benefits. but there is still a lot to discover. | |||
Here are some suggestions on where to go next: | |||
*Discovering the {{POIIcon|Wet Forest}} at {{Hex|9|16}} will reward {{ItemIcon|Oxilyme Seeds|qty=60}}, {{ItemIcon|Mantalyme Seeds|qty=60}} and {{ItemIcon|Lemontyle Seeds|qty=60}} which can help you get started in {{Skill|Farming}} and {{Skill|Herblore}}. | |||
* {{POIIcon|The Runed Battlefield}} at {{Hex|7|15}} provides {{ItemIcon|Mind Rune|qty=1000}}, {{ItemIcon|Chaos Rune|qty=1000}} and {{ItemIcon|Death Rune|qty=1000}} which will give added boosts to {{Skill|Magic}} for the early bosses. | |||
* The {{POIIcon|Holy Isles}} at {{Hex|17|17}} will reward {{ItemIcon|Medium Urn|qty=100}} and if buried will give you a big {{Skill|Prayer}} advantage. | |||
* The {{POIIcon|Castle of Kings}} at{{Hex|21|16}} gives you {{ItemIcon|Knight's Cape}} and {{ItemIcon|(G) Mithril Platebody}} which is a great way to get some early damage reduction (DR). You will need {{SkillReq|Defence|20}}. | |||
* Discovering {{POIIcon|Mucky Cave}} at {{hex|22|18}} in {{Skill|Cartography}} unlocks the {{ZoneIcon|Mucky Cave}} combat area which provides {{ItemIcon|Barrier Gem|Barrier Dust}}, {{ItemIcon|Barrier Sapping Gloves}} and consumables such as {{ItemIcon|Leeching Bolts}}, {{ItemIcon|Vial of Goo}}, and {{ItemIcon|Vial of Acid}}. | |||
* Discovering {{POIIcon|Monuments}} at {{Hex|6|11}} in {{Skill|Cartography}} unlocks a dig site. Excavating for the dig site in {{Skill|Archaeology}} to uncover the {{ItemIcon|Ancient Stone Tablet}} which unlocks {{AoD}} {{ZoneIcon|Golem Territory}} dungeon. You must complete this dungeon to unlock all of the other {{AoD}} [[Dungeons]]. | |||
Continue defeating dungeons to increase your skill caps and along the way you will discover the [[Ancient Relics]]. Good luck! | |||
{{Menu}} | {{Menu}} | ||
[[Category:Guides]] | [[Category:Guides]] |
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