4,581
edits
(Add function for grabbing item.sellsFor value with mutliplier and rounding parameters) |
(Added soul points to ItemBox) |
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(17 intermediate revisions by 2 users not shown) | |||
Line 9: | Line 9: | ||
local Constants = require('Module:Constants') | local Constants = require('Module:Constants') | ||
local Shared = require('Module:Shared') | local Shared = require('Module:Shared') | ||
local Modifiers = require('Module:Modifiers') | |||
local Icons = require('Module:Icons') | local Icons = require('Module:Icons') | ||
local Num = require('Module:Number') | local Num = require('Module:Number') | ||
Line 24: | Line 25: | ||
'Holiday Scarf', 'Gingerbread House', 'Gingerbread Man', 'Edible Candy Cane', | 'Holiday Scarf', 'Gingerbread House', 'Gingerbread Man', 'Edible Candy Cane', | ||
'Locked Chest', 'Locked Chest Key', 'Event Token (Holiday 2021)'} | 'Locked Chest', 'Locked Chest Key', 'Event Token (Holiday 2021)'} | ||
-- List of item IDs that should typically not be included within outputs, usually | |||
-- because they are not fully implemented despite existing within the game data | |||
p.HiddenItems = {} | |||
local function populateHiddenItems() | |||
local hiddenItems = GameData.getEntities('items', | |||
function(item) | |||
return item.name == nil or Shared.contains({'melvorTotH:Meteorite_Dust'}, item.id) | |||
end | |||
) | |||
for _, item in ipairs(hiddenItems) do | |||
table.insert(p.HiddenItems, item.id) | |||
end | |||
end | |||
populateHiddenItems() | |||
function p.getItemByID(ID) | function p.getItemByID(ID) | ||
Line 30: | Line 46: | ||
function p.getItem(name) | function p.getItem(name) | ||
name = | name = Shared.fixPagename(name) | ||
return GameData.getEntityByName('items', name) | return GameData.getEntityByName('items', name) | ||
end | end | ||
function p.getItems(checkFunc) | function p.getItems(checkFunc) | ||
return GameData.getEntities('items', checkFunc) | return GameData.getEntities('items', | ||
function(obj) | |||
return not Shared.contains(p.HiddenItems, obj.id) and checkFunc(obj) | |||
end | |||
) | |||
end | end | ||
Line 113: | Line 132: | ||
if result == nil and ZeroIfNil then result = 0 end | if result == nil and ZeroIfNil then result = 0 end | ||
return result | return result | ||
end | |||
function p.getItemValueByID(itemID) | |||
local item = p.getItemByID(itemID) | |||
if item == nil then | |||
return 0 | |||
end | |||
return p.getItemValue(item['name']) | |||
end | end | ||
Line 133: | Line 161: | ||
end | end | ||
-- Function already exists, but without | function p.getValueText(item, minQuantity, maxQuantity) | ||
local minQ, maxQ = 1, 1 | |||
if type(minQuantity) == 'number' then | |||
minQ = minQuantity | |||
end | |||
if type(maxQuantity) == 'number' then | |||
maxQ = maxQuantity | |||
else | |||
maxQ = minQ | |||
end | |||
local amt = item.sellsFor or 0 | |||
local currID = item.sellsForCurrency or 'melvorD:GP' | |||
return Icons._Currency(currID, amt * minQ, amt * maxQ) | |||
end | |||
-- Function already exists, but without frame. | |||
-- Giving it a slightly different name since function overloading doesn't exist | -- Giving it a slightly different name since function overloading doesn't exist | ||
function p.getItemSellsFor(frame) | function p.getItemSellsFor(frame) | ||
Line 164: | Line 207: | ||
end | end | ||
local result = p._getItemStat(item, StatName, ZeroIfNil) | local result = p._getItemStat(item, StatName, ZeroIfNil) | ||
if formatNum then result = | if formatNum then result = Num.formatnum(result) end | ||
return result | return result | ||
end | end | ||
--Gets the value of a given modifier for a given | --Gets the value of a given modifier for a given item | ||
--asString is false by default, when true it writes the full bonus text | --asString is false by default, when true it writes the full bonus text | ||
function p._getItemModifier(item, modifier, skillID, asString) | function p._getItemModifier(item, modifier, skillID, asString) | ||
Line 209: | Line 252: | ||
-- Ensure that, only in the case where the item is a Familar AND | -- Ensure that, only in the case where the item is a Familar AND | ||
-- the checked stat is summoningMaxhit, the result is ignored. | -- the checked stat is summoningMaxhit, the result is ignored. | ||
function isNonZeroStat(statName, statVal) | local function isNonZeroStat(statName, statVal) | ||
if statName == 'summoningMaxhit' and (p._canItemUseSlot(item, 'Summon1') or p._canItemUseSlot(item, 'Summon2')) then | if statName == 'summoningMaxhit' and (p._canItemUseSlot(item, 'Summon1') or p._canItemUseSlot(item, 'Summon2')) then | ||
return false | return false | ||
Line 351: | Line 394: | ||
val1, val2 = levelReqs[1][skillID] or 0, levelReqs[2][skillID] or 0 | val1, val2 = levelReqs[1][skillID] or 0, levelReqs[2][skillID] or 0 | ||
if val1 ~= val2 then | if val1 ~= val2 then | ||
table.insert(changeArray, | table.insert(changeArray, Num.numStrWithSign(val1 - val2) .. ' ' .. Icons.Icon({skillData.data.name, type='skill', notext=true}) .. (statDef.suffix or '')) | ||
end | end | ||
end | end | ||
Line 358: | Line 401: | ||
val1, val2 = equipStats[1][statDef.stat] or 0, equipStats[2][statDef.stat] or 0 | val1, val2 = equipStats[1][statDef.stat] or 0, equipStats[2][statDef.stat] or 0 | ||
if val1 ~= val2 then | if val1 ~= val2 then | ||
table.insert(changeArray, | table.insert(changeArray, Num.numStrWithSign(val1 - val2) .. (statDef.suffix or '')) | ||
end | end | ||
end | end | ||
Line 364: | Line 407: | ||
-- Include differences in modifiers | -- Include differences in modifiers | ||
local modDiff = Constants.getModifiersText(Constants.getModifiersDifference(item2.modifiers, item1.modifiers)) | -- TODO Implement getModifiersDifference | ||
--local modDiff = Constants.getModifiersText(Constants.getModifiersDifference(item2.modifiers, item1.modifiers)) | |||
local modDiff = nil | |||
if modDiff ~= nil and modDiff ~= '' then | if modDiff ~= nil and modDiff ~= '' then | ||
table.insert(changeArray, modDiff) | table.insert(changeArray, modDiff) | ||
Line 428: | Line 473: | ||
-- For Summoning combat familiars, show the max hit | -- For Summoning combat familiars, show the max hit | ||
if item.equipmentStats ~= nil and item.equipmentStats.summoningMaxhit ~= nil then | if item.equipmentStats ~= nil and item.equipmentStats.summoningMaxhit ~= nil then | ||
table.insert(resultPart, "\r\n|-\r\n|'''Max Hit:''' " .. | table.insert(resultPart, "\r\n|-\r\n|'''Max Hit:''' " .. Num.formatnum(item.equipmentStats.summoningMaxhit * 10)) | ||
end | end | ||
--For potions, show the number of charges | --For potions, show the number of charges | ||
Line 441: | Line 486: | ||
if item.prayerPoints ~= nil then | if item.prayerPoints ~= nil then | ||
table.insert(resultPart, "\r\n|-\r\n|'''"..Icons.Icon({'Prayer', type='skill'}).." Points:''' "..item.prayerPoints) | table.insert(resultPart, "\r\n|-\r\n|'''"..Icons.Icon({'Prayer', type='skill'}).." Points:''' "..item.prayerPoints) | ||
end | |||
if item.soulPoints ~= nil then | |||
table.insert(resultPart, "\r\n|-\r\n|'''"..Icons.Icon({'Prayer', 'Soul', type='item', img='Lesser Soul'}).." Points:''' "..item.soulPoints) | |||
end | end | ||
--For items that provide runes, show which runes are provided | --For items that provide runes, show which runes are provided | ||
Line 462: | Line 510: | ||
table.insert(resultPart, '<span style="color:green">Passive:</span><br/>') | table.insert(resultPart, '<span style="color:green">Passive:</span><br/>') | ||
end | end | ||
table.insert(resultPart, | table.insert(resultPart, Modifiers.getModifiersText(item.modifiers, true, false, 10)) | ||
end | end | ||
return table.concat(resultPart) | return table.concat(resultPart) | ||
Line 535: | Line 583: | ||
function p.getItemGrid(frame) | function p.getItemGrid(frame) | ||
local | --melvorF, melvorD, melvorTotH, melvorAoD | ||
table | local dlcFunc = function(item, dlc) | ||
for | local itemDLC = Shared.getLocalID(item.id) | ||
if i | if dlc == nil then | ||
return true | |||
end | |||
if dlc == 'base' then | |||
return itemDLC == 'melvorD' or itemDLC == 'melvorF' | |||
end | |||
if itemDLC == dlc then | |||
return true | |||
end | |||
return false | |||
end | |||
-- Convert list of hidden items into a key/value structure, such that | |||
-- lookups are more efficient than repeated calls to Shared.contains() | |||
local hiddenItemIDs = {} | |||
for i, itemID in ipairs(p.HiddenItems) do | |||
hiddenItemIDs[itemID] = 1 | |||
end | |||
local args = frame:getParent().args | |||
local dlc = args[1] or args.DLC or args.dlc or nil | |||
local columns = tonumber(args[2] or args.Columns or args.columns) or 17 | |||
local html = mw.html.create('table') | |||
:addClass('wikitable lighttable individual') | |||
local curRow = html:tag('tr') | |||
local i = 0 | |||
for _, v in pairs(GameData.rawData.items) do | |||
if hiddenItemIDs[v.id] == nil and dlcFunc(v, dlc) == true then | |||
if i >= columns then | |||
curRow = html:tag('tr') | |||
i = 0 | |||
end | |||
local cell = curRow:tag('td') | |||
:css('height', '48px') | |||
:css('width', '48px') | |||
:css('padding', '0px') | |||
cell:tag('div') | |||
:css('padding', '8px') | |||
:wikitext(Icons.Icon({v.name, type='item', notext=true, size='32'})) | |||
-- Mod operator is slow. We use this instead | |||
i = i + 1 | |||
end | end | ||
end | end | ||
return | return tostring(html) | ||
end | end | ||
function p.getEquipRequirementRow(req) | function p.getEquipRequirementRow(req) | ||
local result = "" | local result = "" | ||
if req.type == "SkillLevel" then | if (req.type == "SkillLevel" or req.type == "AbyssalLevel") then | ||
local pre = (req.type == "AbyssalLevel" and ' Abyssal') or '' | |||
local skillName = Constants.getSkillName(req.skillID) | local skillName = Constants.getSkillName(req.skillID) | ||
local skillIcon = Icons.Icon({skillName, type='skill', notext=true}) | local skillIcon = Icons.Icon({skillName, type='skill', notext=true}) | ||
result = '\r\n!style="text-align:right;"| '..skillIcon..' Level Required' | result = '\r\n!style="text-align:right;"| '..skillIcon..pre..' Level Required' | ||
result = result..'\r\n|style="text-align:right;"| '..req.level | result = result..'\r\n|style="text-align:right;"| '..req.level | ||
elseif req.type == "DungeonCompletion" then | elseif (req.type == "DungeonCompletion" or req.type == "AbyssDepthCompletion") then | ||
local | local reqDefns = { | ||
["DungeonCompletion"] = { | |||
["dataKey"] = 'dungeons', | |||
["IDKey"] = 'dungeonID', | |||
["imgType"] = 'dungeon' | |||
}, | |||
["AbyssDepthCompletion"] = { | |||
["dataKey"] = 'abyssDepths', | |||
["IDKey"] = 'depthID', | |||
["imgType"] = 'combatArea' | |||
} | |||
} | |||
local reqDefn = reqDefns[req.type] | |||
if reqDefn ~= nil then | |||
local area = GameData.getEntityByID(reqDefn.dataKey, req[reqDefn.IDKey]) | |||
if area == nil then | |||
result = '\r\n!style="text-align:right;" colspan=2|' .. Shared.printError('Invalid area for requirement type "' .. req.type .. '"') | |||
else | |||
local areaIcon = Icons.Icon({area.name, type=reqDefn.imgType, notext=true}) | |||
result = '\r\n!style="text-align:right;"| '..areaIcon..' Completions' | |||
result = result..'\r\n|style="text-align:right;"| '..Num.formatnum(req.count) | |||
end | |||
end | |||
elseif req.type == "Completion" then | elseif req.type == "Completion" then | ||
local ns = GameData.getEntityByName('namespaces', req.namespace) | local ns = GameData.getEntityByName('namespaces', req.namespace) | ||
Line 601: | Line 712: | ||
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| Attack Speed') | table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| Attack Speed') | ||
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. | table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. Num.round(p._getItemStat(item, 'attackSpeed', true) / 1000, 3, 1) .. 's') | ||
table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Defence'] .. ' Defence Bonus') | table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Defence'] .. ' Defence Bonus') | ||
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'meleeDefenceBonus', true)) | table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'meleeDefenceBonus', true)) |