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* '''Sealing + Inferno''': Not as strong as the other attacks, and one that you can normally rely on {{Icon|Auto Eat|type=upgrade}} to survive. | * '''Sealing + Inferno''': Not as strong as the other attacks, and one that you can normally rely on {{Icon|Auto Eat|type=upgrade}} to survive. | ||
=== | ===Idling Options=== | ||
This build relies on high DR and a high HP and the top tier of {{Icon|Auto Eat|type=upgrade}} and uses melee as this gives a high amount of damage reduction (DR). If your consumables run out, then you will not survive, so be sure that you have enough in the bank before you begin idling. | |||
====Requirements==== | ====Requirements==== | ||
* {{SkillReq|Hitpoints|90}} | |||
* {{SkillReq|Prayer|80}} | * {{SkillReq|Prayer|80}} | ||
* {{SkillReq|Herblore|90}} with {{MasteryReq|Damage Reduction Potion III|50}} [[Damage Reduction Potion]] | * {{SkillReq|Herblore|90}} with {{MasteryReq|Damage Reduction Potion III|50}} [[Damage Reduction Potion]] | ||
* {{SkillReq|Summoning|65}} with {{Icon|Witch|type=mark}} level 4 and {{Icon|Yak|type=mark}} level 3. | * {{SkillReq|Summoning|65}} with {{Icon|Witch|type=mark}} level 4 and {{Icon|Yak|type=mark}} level 3. | ||
* {{Icon|Auto Eat - Tier III|type=upgrade}} | |||
{{Equipment/Recommended | {{Equipment/Recommended | ||
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! DR% | ! DR% | ||
|- | |- | ||
| | | Armour/weapons (as above) | ||
| | | {{Skill|Melee}} | ||
| 46% | | 46% | ||
|- | |- | ||
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| 6% | | 6% | ||
|- | |- | ||
| {{ItemIcon|Yak}} | | {{ItemIcon|Yak}} + {{ItemIcon|Witch}} | ||
| {{Skill|Summoning|Familiar|nolink=true}} [[Synergy]] | | {{Skill|Summoning|Familiar|nolink=true}} [[Synergy]] | ||
| 2% | | 2% against {{Skill|Melee}} | ||
|- | |- | ||
! scope="row" colspan="2" | Total | ! scope="row" colspan="2" | Total | ||
| 59% | | 59% (58%) | ||
|} | |} | ||
{{ItemIcon|Prayer Scroll | |||
The {{ItemIcon|Prayer Scroll}} or {{ItemIcon|Alchemist's Bag}} can be used to reduce prayer costs and the number of potions needed to idle the Infernal Stronghold. | |||
Alternative options are available if the {{ZoneIcon|Air God Dungeon}} has been completed. The {{ItemIcon|Aeris God Gloves}} and {{ItemIcon|Aeris God Boots}} each give an additional 2% DR. Similarly, once the {{ZoneIcon|Infernal Stronghold}} has been completed the {{ItemIcon|Infernal Cape}} can give another 2% DR. In {{Skill|Agility}} the {{AgilityIcon|Lake Swim}} can be used to give an extra +1% DR. | |||
Once you have sufficient DR to idle comfortable, you can also consider wearing the {{ItemIcon|Chapeau Noir}} for a 10% chance of doubling the items received, which can reduce the number of dungeons needed. | |||
===Agility=== | ===Agility=== | ||
Bonuses from Agility Obstacles can reduce the amount of DR required considerably by increasing your Maximum Hitpoints. | Bonuses from Agility Obstacles can reduce the amount of DR required considerably by increasing your Maximum Hitpoints. |
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