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===After Water God Dungeon=== | ===After Water God Dungeon=== | ||
With access to | With access to [[Ancient Magicks]] and late-game armour and boosts, the dungeon can be idled with magic more quickly due to the [[Combat Triangle]] advantage. With this build, there is no need for any consumable except food and runes, and no need for boosts from agility. The spare slots in this build are filled with item doubling boosts, but you can change these depending on your goal. | ||
{{Equipment/Recommended | {{Equipment/Recommended | ||
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}} | }} | ||
There is flexibility on this build. For example, {{ItemIcon|Aorpheat's Signet Ring}} can be used instead of {{ItemIcon|Ring of Wealth}} to get an additional {{GP|100000}}+ per clear, but this reduces chance of doubling {{ItemIcon|Infernal Core|Infernal Cores}} e.g. from 10% down to 5% chance. | |||
{{CombatNav|Guide}} | {{CombatNav|Guide}} | ||
{{Menu}} | {{Menu}} | ||
[[Category:Guides]] | [[Category:Guides]] |
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