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{{V| | {{V|1.2.2}} | ||
'''{{PAGENAME}}''' are various bonuses and penalties that are received from a number of different sources such as {{Icon|Mastery}}, [[Equipment]], [[Pets]], and {{Skill|Agility}} obstacles. | '''{{PAGENAME}}''' are various bonuses and penalties that are received from a number of different sources such as {{Icon|Mastery}}, [[Equipment]], [[Pets]], and {{Skill|Agility}} obstacles. | ||
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Modifiers of the same kind stack additively. For example, if a player who has unlocked {{PetIcon|Ty}} (+3% Global Mastery XP) and is wearing an {{ItemIcon|Ancient Ring of Mastery}} (+7% Global Mastery XP) will receive a total of +10% Global Mastery XP. | Modifiers of the same kind stack additively. For example, if a player who has unlocked {{PetIcon|Ty}} (+3% Global Mastery XP) and is wearing an {{ItemIcon|Ancient Ring of Mastery}} (+7% Global Mastery XP) will receive a total of +10% Global Mastery XP. | ||
Any penalties are subtracted from bonuses of the same type to get the total modifier. For example, if the above player also constructs a Water Trap | Any penalties are subtracted from bonuses of the same type to get the total modifier. For example, if the above player also constructs a {{AgilityIcon|Water Trap}} obstacle (-6% Global Mastery XP), their Global Mastery XP modifier will instead be +4%. | ||
===Additive vs Multiplicative=== | ===Additive vs Multiplicative=== | ||
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When two bonuses stack '''additively''', the combined bonus is the sum of the first bonus and and the second bonus. For example, if a +10% bonus and a +20% bonus stack additively, the combined bonus will be +30%. | When two bonuses stack '''additively''', the combined bonus is the sum of the first bonus and and the second bonus. For example, if a +10% bonus and a +20% bonus stack additively, the combined bonus will be +30%. | ||
<math>\small{\begin{aligned} \text{ | <math>\small{\begin{aligned} \text{Additive Bonus} = \text{Base Value} * (1 + (\text{Bonus 1} + \text{Bonus 2}) / 100)\end{aligned}}</math> | ||
When two bonuses stack '''multiplicatively''', the combined bonuses is instead | When two bonuses stack '''multiplicatively''', the combined bonuses is instead | ||
<math>\small{\begin{aligned} \text{ | <math>\small{\begin{aligned} \text{Multiplicative Bonus} = \text{Base Value} * (1 + \text{Bonus 1} / 100) * (1 + \text{Bonus 2}/ 100) \end{aligned}}</math> | ||
If the same +10% bonus and +20% bonus stack multiplicatively instead, the combined bonus will be +32%. If both bonuses are positive (or if both are negative) and they stack multiplicatively, the combined effect will be larger than if they stacked additively. | If the same +10% bonus and +20% bonus stack multiplicatively instead, the combined bonus will be +32%. If both bonuses are positive (or if both are negative) and they stack multiplicatively, the combined effect will be larger than if they stacked additively. | ||
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This also applies to combat modifiers of the same type such as Ranged Accuracy Rating and Global Accuracy Rating. | This also applies to combat modifiers of the same type such as Ranged Accuracy Rating and Global Accuracy Rating. | ||
Nearly all buffs in the game stack '''additively'''. | |||
==List of Modifiers== | ==List of Modifiers== | ||
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|Chance To Double Items Skill||{{Mod|increasedChanceToDoubleItemsSkill|skill=Thieving|5}}<br/>{{Mod|decreasedChanceToDoubleItemsSkill|skill=Thieving|5}}||Applies to the chance to receive twice as many items from the listed skill. Stacks additively with Chance To Double Items Global. | |Chance To Double Items Skill||{{Mod|increasedChanceToDoubleItemsSkill|skill=Thieving|5}}<br/>{{Mod|decreasedChanceToDoubleItemsSkill|skill=Thieving|5}}||Applies to the chance to receive twice as many items from the listed skill. Stacks additively with Chance To Double Items Global. | ||
|} | |} | ||
[[Category:Manual Tables]] |