Cursed Forest/Guide: Difference between revisions

m (→‎Minimum Recommended Levels: Battleborn requires level 118)
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!colspan="1"| 3
!colspan="1"| 3
| {{Skill|Agility|Pipe Climb}}
| {{AgilityIcon|Pipe Climb}}
| No particular reason beyond being the only obstacle that grants any combat benefits.
| No particular reason beyond being the only obstacle that grants any combat benefits.
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!colspan="1"| 4
!colspan="1"| 4
| {{Skill|Agility|Coal Stones}}
| {{AgilityIcon|Coal Stones}}
| No negative modifiers, technically saves some food.
| No negative modifiers, technically saves some food.
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|-
!colspan="1"| 5
!colspan="1"| 5
| {{Skill|Agility|Cliff Balance}}
| {{AgilityIcon|Cliff Balance}}
| +20 HP.
| +20 HP.
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|-
!colspan="1"| 6
!colspan="1"| 6
| {{Skill|Agility|Rocky Waters}}
| {{AgilityIcon|Rocky Waters}}
| +50 HP. {{Skill|Agility|Lake Swim}} can be used instead if the player gets more damage reduction.
| +50 HP. {{AgilityIcon|Lake Swim}} can be used instead if the player gets more damage reduction.
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!colspan="1"| 7
!colspan="1"| 7
| {{Skill|Agility|Boulder Trap}}
| {{AgilityIcon|Boulder Trap}}
| No negative combat modifiers.
| No negative combat modifiers.
|-
|-
!colspan="1"| 8
!colspan="1"| 8
| {{Skill|Agility|Raft Building}}
| {{AgilityIcon|Raft Building}}
| Gives a bit more survivability which is rather important.
| Gives a bit more survivability which is rather important.
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!colspan="1"| 9
!colspan="1"| 9
| {{Skill|Agility|Water Jump}}
| {{AgilityIcon|Water Jump}}
| More damage. The 20 HP from{{Skill|Agility|Ice Jump}} is not needed.
| More damage. The 20 HP from{{Skill|Agility|Ice Jump}} is not needed.
|-
|-
!colspan="1"| 10
!colspan="1"| 10
| {{Skill|Agility|Ocean Rafting}}
| {{AgilityIcon|Ocean Rafting}}
| Free damage!
| Free damage!
|-
|-
!colspan="1"| P
!colspan="1"| P
| {{Skill|Agility|Pillar of Combat}}
| {{AgilityIcon|Pillar of Combat}}
| Lots of beneficial combat bonuses.
| Lots of beneficial combat bonuses.
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|-
!colspan="1"| 11
!colspan="1"| 11
| {{TotH}} {{Skill|Agility|Frozen Maze}}
| {{TotH}} {{AgilityIcon|Frozen Maze}}
| More damage reduction and faster monster respawns.
| More damage reduction and faster monster respawns.
|-
|-
!colspan="1"| 12
!colspan="1"| 12
| {{TotH}} {{Skill|Agility|Boulder Balance}}
| {{TotH}} {{AgilityIcon|Boulder Balance}}
| Lower attack interval and more damage for the low price of lower accuracy.
| Lower attack interval and more damage for the low price of lower accuracy.
|-
|-
!colspan="1"| 13
!colspan="1"| 13
| {{TotH}} {{Skill|Agility|Rope Trap}}
| {{TotH}} {{AgilityIcon|Rope Trap}}
| More damage.
| More damage.
|-
|-
!colspan="1"| 14
!colspan="1"| 14
| {{TotH}} {{Skill|Agility|Freezing Climb}}
| {{TotH}} {{AgilityIcon|Freezing Climb}}
| More evasion, accuracy and damage.
| More evasion, accuracy and damage.
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!colspan="1"| 15
!colspan="1"| 15
| {{TotH}} {{Skill|Agility|Waterfall Crossing}}
| {{TotH}} {{AgilityIcon|Waterfall Crossing}}
| Is the equivalent of a permanent {{ItemIcon|Diamond Luck Potion IV}}, which frees up the potion slot for {{ItemIcon|Damage Reduction Potion IV}} It is necessary to have this obstacle at 99 mastery to halve the -100hp modifier.  
| Is the equivalent of a permanent {{ItemIcon|Diamond Luck Potion IV}}, which frees up the potion slot for {{ItemIcon|Damage Reduction Potion IV}} It is necessary to have this obstacle at 99 mastery to halve the -100hp modifier.  
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!colspan="1"| EP
!colspan="1"| EP
| {{TotH}} {{Skill|Agility|Elite Pillar of Expertise}}
| {{TotH}} {{AgilityIcon|Elite Pillar of Expertise}}
| Provides 8% doubling, which helps a lot with chests.
| Provides 8% doubling, which helps a lot with chests.
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2,875

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