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local obstacle = Agility.getObstacle(name) or Agility.getPillar(name) | local obstacle = Agility.getObstacle(name) or Agility.getPillar(name) | ||
if obstacle == nil then | if obstacle == nil then | ||
error("Unknown Agility obstacle or pillar name: " .. name or '<name is nil>') | error("Unknown Agility obstacle or pillar name: " .. (name or '<name is nil>')) | ||
end | end | ||
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