432
edits
(→Melee) |
No edit summary |
||
Line 1: | Line 1: | ||
{{V|1. | {{V|1.2.2}} | ||
The | The Volcanic Cave is the first of the Master dungeons. The guide covers first run through to idling of the dungeon. Idling has a significantly higher skill and equipment requirements than manual clears. | ||
== | ==Why Clear Volcanic Cave?== | ||
* Clear 1 time: | |||
** To unlock {{ZoneIcon|Volcanic Cave}} and {{ZoneIcon|Infernal Stronghold}} | |||
** To get the {{ItemIcon|Fire Cape}} which grants 2% DR | |||
* Clear 50 times: | |||
** For a [[Township Task]] that gives {{ItemIcon|Dragon Bones|qtr=500}}, {{SC}} and {{GP}} | |||
** To start obtaining {{ItemIcon|Ancient Helmet|ancient armour}} in preparation for the {{ZoneIcon|Air God Dungeon}} | |||
* Clear 100 times: | |||
** To unlock Ancient Magicks which gives you powerful spells such as {{Icon|Slicing Winds|type=spell}}, {{Icon|Icicle Volley|type=spell}}, and {{Icon|Ignite|type=spell}}. | |||
* Clear 100+ times: | |||
** To farm for the full {{ItemIcon|(G) Ancient Helmet|ancient armour}} set | |||
** To farm for the {{Icon|Amulet of Fury|qty=10|type=item|Amulets of Fury}} needed for the {{ItemIcon|Fury of the Elemental Zodiacs}} (FEZ). Check the [[Fury_of_the_Elemental_Zodiacs/Guide|FEZ/Guide]] for more details. | |||
As an indication, to get the full {{ItemIcon|(G) Ancient Helmet|ancient armour}} set it will likely take: | |||
* 640 clears with a 50% probability | |||
* 817 clears with a 75% probability | |||
* 1377 clears with a 95% probability | |||
According to a [https://github.com/hm0809/MelvorProbDist/blob/main/main.py simulations]. | |||
=== Ancient Magick === | |||
After you clear the Volcanic Cave 100 times you gain access to Ancient Magick spells which are a more power form of magic. When you have Ancient Magick equipped, there are no curses available, but you can still use Auroras. | |||
In general, the spells you receive are very powerful: | |||
{{Icon|Slicing Winds|type=spell|Winds}} | * {{Icon|Slicing Winds|type=spell|Winds}} is best used when your chance to hit is relatively low because you are guaranteed not to miss if your accuracy is 20,000+. | ||
{{Icon|Ignite|type=spell}} is | * {{Icon|Ignite|type=spell}} is a more powerful spell and has a good chance of killing monsters in one-shot. | ||
{{Icon|Icicle Volley|type=spell | * {{Icon|Icicle Volley|type=spell}} is a good all rounder, and can be used in all other cases. | ||
Ancient | Ancient Magick spells do not scale in the same way as standard magic (i.e. with equipment buffs and debuffs), but they are still impacted by the [[Combat Triangle]] in the normal way. Typically, when you first obtain [[Ancient Magick]] it is more powerful than the regular magic and so should used in preference. However, late-game these spells will not scale with gear and so will become less powerful over time. | ||
==Gear To Idle== | |||
The | The boss of {{ZoneIcon|Volcanic Cave}} uses the {{Icon|Melee}} style and so it is not recommended that you attempt this dungeon with {{Skill|Ranged}} due to the [[Combat Triangle]] penalties. It is also recommended that you have {{UpgradeIcon|Auto Eat - Tier III}}. | ||
This calculations in this guide are against the {{Icon|Hardcore}}/{{Icon|Adventure}} modes, and so should work for most play styles, however if you have lower HP or DR than the guide recommends then check out [https://zxv975.github.io/CanIIdle/ Can I Idle] or the [[Combat Simulator]] to see if you build will survive. | |||
===Melee=== | |||
{{ZoneIcon|Volcanic Cave}} is usually done with {{Icon|Melee}} because the {{ItemIcon|Dragon Helmet|dragon}} armor set requires only {{SkillReq|Smithing|99}} to produce. It then can be [[Upgrading Items|trimmed]] to provide 30% DR. | {{ZoneIcon|Volcanic Cave}} is usually done with {{Icon|Melee}} because the {{ItemIcon|Dragon Helmet|dragon}} armor set requires only {{SkillReq|Smithing|99}} to produce. It then can be [[Upgrading Items|trimmed]] to provide 30% DR. | ||
Line 53: | Line 60: | ||
}} | }} | ||
===Pre-Volcanic Magic=== | |||
The other possible option is {{Skill|Magic}}. Clearing the Volcano with Magic from the start is not recommended because its adjusted clear time is slower and more complicated to set up than the available melee builds. | The other possible option is {{Skill|Magic}}. Clearing the Volcano with Magic from the start is not recommended because its adjusted clear time is slower and more complicated to set up than the available melee builds. | ||
Line 78: | Line 85: | ||
}} | }} | ||
===100+ Volcanoes Magic=== | |||
After clearing the {{ZoneIcon|Volcanic Cave}} 100 times, you will unlock [[Ancient Magicks]]. | After clearing the {{ZoneIcon|Volcanic Cave}} 100 times, you will unlock [[Ancient Magicks]]. | ||
Line 276: | Line 283: | ||
|} | |} | ||
== | === TLDR === | ||
In summary, the suggested order of equipment is: | |||
# | # Obtain the {{ItemIcon|Sunset Rapier}} and the {{ItemIcon|Sandstorm Ring}} | ||
# Perform 100 {{ZoneIcon|Volcanic Cave}} clears as Melee to unclock {{Icon|Slicing Winds|type=spell}} | |||
# | # Do the remainder of {{ZoneIcon|Volcanic Cave}} clears with {{Icon|Slicing Winds|type=spell}} with the Surge aurora. | ||
# Do the | |||
edits