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{{ZoneIcon|Volcanic Cave}} is often idled with {{Icon|Melee}} because the {{ItemIcon|Dragon Helmet|dragon}} armor set can be obtained with {{SkillReq|Smithing|99}}, further, the armour can be [[Upgrading Items|upgraded]] to provide 30% DR. | {{ZoneIcon|Volcanic Cave}} is often idled with {{Icon|Melee}} because the {{ItemIcon|Dragon Helmet|dragon}} armor set can be obtained with {{SkillReq|Smithing|99}}, further, the armour can be [[Upgrading Items|upgraded]] to provide 30% DR. | ||
This {{Icon|Melee}} build requires {{Icon|Hitpoints|qty=820|type=skill}} to idle the dungeon. However, this should be seen as a minimum DR | This {{Icon|Melee}} build requires {{Icon|Hitpoints|qty=820|type=skill}} to idle the dungeon. However, this should be seen as a minimum DR/HP, and any less will push you below the max hit of {{Icon|Malcs, the Guardian of Melvor|type=monster|Malcs}}. The {{ItemIcon|Sandstorm Ring}} can be omitted, but at the expense of clear time. | ||
Lower tiers of armor may be used if HP or DR is increased through other sources such as {{Skill|Agility}}, {{Skill|Summoning}}, or more {{Skill|Hitpoints}} levels, etc. | Lower tiers of armor may be used if HP or DR is increased through other sources such as {{Skill|Agility}}, {{Skill|Summoning}}, or more {{Skill|Hitpoints}} levels, etc. |
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