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{{ | {{HasMMG|Mid-High Level Slayer Coin Farming}} | ||
{{UserContentVersion|1.2.2}} | |||
[[ | {{HasSkillGuide|{{PAGENAME}}/Training}} | ||
{{Skillbox | |||
|released=17 January 2020 ([[V0.11]]) | |||
|expansion=Base game | |||
|type=Combat | |||
|99=None | |||
|120=TotH | |||
|abyssal60=ItA | |||
}} | |||
'''{{PAGENAME}}''' is a {{Icon|Combat}} skill. Unlike other Combat skills, {{Skill|Slayer|nolink=true}} does not directly impact the player's combat abilities. Instead, players are tasked to hunt down specific monsters in exchange for unique [[Shop#Slayer|equipment]] and [[Slayer Areas|combat areas]] that are critical to game progression. | '''{{PAGENAME}}''' is a {{Icon|Combat}} skill. Unlike other Combat skills, {{Skill|Slayer|nolink=true}} does not directly impact the player's combat abilities. Instead, players are tasked to hunt down specific monsters in exchange for unique [[Shop#Slayer|equipment]] and [[Slayer Areas|combat areas]] that are critical to game progression. | ||
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== Skillcapes == | == Skillcapes == | ||
Even with a Skillcape equipped, other {{Skill|Slayer}} requirements, such as clearing dungeons or purchasing upgrades, are still necessary. | |||
{{SkillcapeInfo}} | {{SkillcapeInfo}} | ||
== Pet == | == Pet == | ||
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== Slayer Tier Monsters == | == Slayer Tier Monsters == | ||
This section lists tasks for every tier of {{Skill|Slayer}}, and lists any entry requirements. If the {{ItemIcon|Slayer Skillcape}} (or equivalent) is equipped item requirements up to {{SkillReq|Slayer|100}} are ignored. If the {{ItemIcon|Superior Slayer Skillcape}} (or equivalent) is equipped then all item requirements are ignored. | This section lists tasks for every tier of {{Skill|Slayer}}, and lists any entry requirements. If the {{ItemIcon|Slayer Skillcape}} (or equivalent) is equipped item requirements up to {{SkillReq|Slayer|100}} are ignored. If the {{ItemIcon|Superior Slayer Skillcape}} (or equivalent) is equipped then all item requirements are ignored. | ||
=== Easy === | === Easy === | ||
The easy tier is available from the start: | |||
* {{ZoneIcon|Strange Cave}} requires {{SkillReq|Slayer|10}} | * {{ZoneIcon|Strange Cave}} requires {{SkillReq|Slayer|10}} | ||
* {{ZoneIcon|Holy Isles}} requires {{SkillReq|Slayer|30}} | * {{ZoneIcon|Holy Isles}} requires {{SkillReq|Slayer|30}} | ||
{{SlayerMonstersTable| | {{SlayerMonstersTable|Easy}} | ||
=== Normal === | === Normal === | ||
The normal tier requires {{SkillReq|Slayer|25}} to unlock: | |||
* {{ZoneIcon|Holy Isles}} requires {{SkillReq|Slayer|30}} | * {{ZoneIcon|Holy Isles}} requires {{SkillReq|Slayer|30}} | ||
* {{ZoneIcon|Runic Ruins}} requires {{SkillReq|Slayer|45}} | * {{ZoneIcon|Runic Ruins}} requires {{SkillReq|Slayer|45}} | ||
* {{ZoneIcon|Arid Plains}} requires {{SkillReq|Slayer|50}} | * {{ZoneIcon|Arid Plains}} requires {{SkillReq|Slayer|50}} | ||
{{SlayerMonstersTable| | {{SlayerMonstersTable|Normal}} | ||
=== Hard === | === Hard === | ||
The hard tier requires {{SkillReq|Slayer|50}} to unlock: | |||
* {{ZoneIcon|High Lands}} requires {{SkillReq|Slayer|60}}, and the {{ItemIcon|Magical Ring}} equipped | * {{ZoneIcon|High Lands}} requires {{SkillReq|Slayer|60}}, and the {{ItemIcon|Magical Ring}} equipped | ||
* {{ZoneIcon|Desolate Plains}} requires {{SkillReq|Slayer|70}} | * {{ZoneIcon|Desolate Plains}} requires {{SkillReq|Slayer|70}} | ||
{{SlayerMonstersTable| | {{SlayerMonstersTable|Hard}} | ||
=== Elite === | === Elite === | ||
The elite tier requires {{SkillReq|Slayer|75}} to unlock: | |||
* {{ZoneIcon|Shrouded Badlands}} requires {{SkillReq|Slayer|80}} and the {{ItemIcon|Blazing Lantern}} equipped. | * {{ZoneIcon|Shrouded Badlands}} requires {{SkillReq|Slayer|80}} and the {{ItemIcon|Blazing Lantern}} equipped. | ||
* {{TotH}} {{ZoneIcon|Jungle Labyrinth}} requires {{SkillReq|Slayer|100}} and {{ZoneIcon|Impending Darkness Event}} cleared | * {{TotH}} {{ZoneIcon|Jungle Labyrinth}} requires {{SkillReq|Slayer|100}} and {{ZoneIcon|Impending Darkness Event}} cleared | ||
{{SlayerMonstersTable| | {{SlayerMonstersTable|Elite}} | ||
=== Master === | === Master === | ||
The master tier requires {{SkillReq|Slayer|85}} to unlock: | |||
* {{ZoneIcon|Perilous Peaks}} requires {{ItemIcon|Climbing Boots}} equipped | * {{ZoneIcon|Perilous Peaks}} requires {{ItemIcon|Climbing Boots}} equipped | ||
* {{ZoneIcon|Dark Waters}} requires {{SkillReq|Slayer|90}} and {{ZoneIcon|Into the Mist}} cleared | * {{ZoneIcon|Dark Waters}} requires {{SkillReq|Slayer|90}} and {{ZoneIcon|Into the Mist}} cleared | ||
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* {{TotH}} {{ZoneIcon|Lava Lake}} requires {{SkillReq|Slayer|102}} and {{ZoneIcon|Ancient Sanctuary}} cleared | * {{TotH}} {{ZoneIcon|Lava Lake}} requires {{SkillReq|Slayer|102}} and {{ZoneIcon|Ancient Sanctuary}} cleared | ||
* {{TotH}} {{ZoneIcon|Forsaken Tundra}} requires {{SkillReq|Slayer|105}} and {{ZoneIcon|Ancient Sanctuary}} cleared | * {{TotH}} {{ZoneIcon|Forsaken Tundra}} requires {{SkillReq|Slayer|105}} and {{ZoneIcon|Ancient Sanctuary}} cleared | ||
* {{TotH}} {{ZoneIcon|Foggy Lake}} requires {{SkillReq|Slayer|108}} | * {{TotH}} {{ZoneIcon|Foggy Lake}} requires {{SkillReq|Slayer|108}}, {{ZoneIcon|Lightning Region}} cleared, and {{UpgradeIcon|Linden Boat}} purchased. | ||
{{SlayerMonstersTable| | {{SlayerMonstersTable|Master}} | ||
=== Legendary === | === Legendary === | ||
The legendary tier requires {{SkillReq|Slayer|100}} to unlock and is part of the {{TotH}} expansion: | |||
* {{TotH}} {{ZoneIcon|Lava Lake}} requires {{SkillReq|Slayer|102}} and {{ZoneIcon|Ancient Sanctuary}} cleared | * {{TotH}} {{ZoneIcon|Lava Lake}} requires {{SkillReq|Slayer|102}} and {{ZoneIcon|Ancient Sanctuary}} cleared | ||
* {{TotH}} {{ZoneIcon|Forsaken Tundra}} requires {{SkillReq|Slayer|105}} and {{ZoneIcon|Ancient Sanctuary}} cleared | * {{TotH}} {{ZoneIcon|Forsaken Tundra}} requires {{SkillReq|Slayer|105}} and {{ZoneIcon|Ancient Sanctuary}} cleared | ||
* {{TotH}} {{ZoneIcon|Foggy Lake}} requires {{SkillReq|Slayer|108}} | * {{TotH}} {{ZoneIcon|Foggy Lake}} requires {{SkillReq|Slayer|108}}, {{ZoneIcon|Lightning Region}} cleared, and {{UpgradeIcon|Linden Boat}} purchased. | ||
* {{TotH}} {{ZoneIcon|Afflicted City}} requires {{SkillReq|Slayer|112}}, {{ZoneIcon|Lair of the Spider Queen}} cleared, and {{ItemIcon|Slayer Torch}} equipped. One torch is consumed with every attack. | * {{TotH}} {{ZoneIcon|Afflicted City}} requires {{SkillReq|Slayer|112}}, {{ZoneIcon|Lair of the Spider Queen}} cleared, and {{ItemIcon|Slayer Torch}} equipped. One torch is consumed with every attack. | ||
* {{TotH}} {{ZoneIcon|Midnight Valley}} requires {{SkillReq|Slayer|114}} and {{ItemIcon|Mystic Lantern}} equipped. One lantern is consumed with every attack. | * {{TotH}} {{ZoneIcon|Midnight Valley}} requires {{SkillReq|Slayer|114}} and {{ItemIcon|Mystic Lantern}} equipped. One lantern is consumed with every attack. | ||
{{SlayerMonstersTable| | {{SlayerMonstersTable|Legendary}} | ||
=== Mythical === | === Mythical === | ||
The mythical tier requires {{SkillReq|Slayer|110}} to unlock and as part of the {{TotH}} expansion: | |||
* {{TotH}} {{ZoneIcon|Forsaken Tundra}} and {{ZoneIcon|Foggy Lake}} requires {{ZoneIcon|Ancient Sanctuary}} cleared | * {{TotH}} {{ZoneIcon|Forsaken Tundra}} and {{ZoneIcon|Foggy Lake}} requires {{ZoneIcon|Ancient Sanctuary}} cleared | ||
* {{TotH}} {{ZoneIcon|Golden Cloud Mountains}} requires {{SkillReq|Slayer|116}}, {{ZoneIcon|Necromancers Palace}} cleared, and {{UpgradeIcon|Golden Compass}} purchased. | * {{TotH}} {{ZoneIcon|Golden Cloud Mountains}} requires {{SkillReq|Slayer|116}}, {{ZoneIcon|Necromancers Palace}} cleared, and {{UpgradeIcon|Golden Compass}} purchased. | ||
* {{TotH}} {{ZoneIcon|Millennium Gate}} requires {{SkillReq|Slayer|118}} and {{UpgradeIcon|Golden Shard}} purchased. | * {{TotH}} {{ZoneIcon|Millennium Gate}} requires {{SkillReq|Slayer|118}} and {{UpgradeIcon|Golden Shard}} purchased. | ||
{{SlayerMonstersTable| | {{SlayerMonstersTable|Mythical}} | ||
== Skill Boosts == | == Skill Boosts == | ||
This section details skill boosts available for {{Skill|Slayer}}. | This section details skill boosts available for {{Skill|Slayer|nolink=True}}. | ||
=== Potions === | === Potions === | ||
The following potions provide {{Skill|Slayer|nolink=true}}-specific benefits. | The following potions provide {{Skill|Slayer|nolink=true}}-specific benefits. | ||
{{PotionTable|Area Control Potion}} | {{PotionTable|Area Control Potion}} | ||
{{PotionTable|Slayer Bounty Potion}} | {{PotionTable|Slayer Bounty Potion}} | ||
=== Increased damage === | |||
The following items provide slayer specific benefits such as increased damage, or increased damage reduction (DR): | |||
{{ModifierTable|increasedDamageToSlayerTasks,increasedDamageToSlayerAreaMonsters,increasedDamageToSlayerTasks,decreasedDamageToSlayerAreaMonsters,decreasedDamageToSlayerTasks,increasedMagicMinHitBasedOnMaxHitSlayerTask,increasedMeleeMaxHitBasedOnMaxHitSlayerTask,increasedRangedMaxHitBasedOnMaxHitSlayerTask,increasedDamageReductionAgainstSlayerTasks,increasedHitpointRegenerationAgainstSlayerTasks|Slayer Damage Modifiers|false}} | |||
=== Area Effect Negation === | |||
{{Main|Reference=Slayer Areas}} | |||
Many of the {{Skill|Slayer|nolink=True}} monsters have area effect buffs that make them significantly harder to kill. However, there are many ways in which these area buffs can be negated. For a full list see the [[Slayer_Areas#Sources_of_Area_Effect_Negation|Sources of Area Affect Negation]]. | |||
=== Slayer Coin Acquisition === | === Slayer Coin Acquisition === | ||
There are a number of modifiers that affect {{Icon|Slayer Coins}}. Unless otherwise stated, each bonus affects {{Icon|Slayer Coins}} gained from ''any'' source, including claiming {{Skill|Township}} task rewards. Area Effect Negations stack but the buff can never go below zero. For example, for {{ZoneIcon|Perilous Peaks}} 0% Evasion Ratings is as low as it will ever go. | There are a number of modifiers that affect {{Icon|Slayer Coins}}. Unless otherwise stated, each bonus affects {{Icon|Slayer Coins}} gained from ''any'' source, including claiming {{Skill|Township}} task rewards. Area Effect Negations stack but the buff can never go below zero. For example, for {{ZoneIcon|Perilous Peaks}} 0% Evasion Ratings is as low as it will ever go. | ||
{{ModifierTable|increasedSlayerCoins,decreasedSlayerCoins,increasedChanceDoubleSlayerTaskKill,decreasedChanceDoubleSlayerTaskKill,increasedSCfromLifesteal | {{ModifierTable|increasedSlayerCoins,decreasedSlayerCoins,increasedChanceDoubleSlayerTaskKill,decreasedChanceDoubleSlayerTaskKill,increasedSCfromLifesteal,increasedSlayerCoinsBasedOnTargetDR,increasedSlayerCoinsPerDamage,decreasedSlayerCoinsPerDamage,increasedSlayerCoinsPerMagicDamageSlayerTask,increasedSlayerCoinsPerPoisonDamage,gainSlayerCoinsBasedOnEnemyCombatLevelMagic,gainSlayerCoinsBasedOnEnemyCombatLevelMelee,gainSlayerCoinsBasedOnEnemyCombatLevelRanged,melvorD:slayerCoinsPerMagicDamageSlayerTask,melvorD:flatCurrencyGainOnHitOnSlayerTask,melvorD:currencyGainPerMagicDamageDealtOnSlayerTask,melvorD:currencyGainFromSlayerTasks,melvorD:flatCurrencyGainFromMeleeSlayerTasksBasedOnCombatLevel,melvorD:flatCurrencyGainFromRangedSlayerTasksBasedOnCombatLevel,melvorD:flatCurrencyGainFromMagicSlayerTasksBasedOnCombatLevel|Slayer Coin Modifiers|false}} | ||
[[Category:Skills]] | [[Category:Skills]] | ||
{{Menu}} | {{Menu}} |
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