432
edits
No edit summary |
|||
Line 3: | Line 3: | ||
{{Disclaimer|In {{Icon|Ancient Relics}} mode, dungeons only require prior dungeon completion.}} | {{Disclaimer|In {{Icon|Ancient Relics}} mode, dungeons only require prior dungeon completion.}} | ||
The following guide takes the player through the combat of the [[Atlas of Discovery Expansion]] | The following guide takes the player through the combat of the [[Atlas of Discovery Expansion]]. This guide is primarily aimed at players who have completed or nearly have nearly completed the base game. Completion to at least the [[Air God Dungeon]] is recommended once you get to the higher levels, but in general, this guide can be followed alongside the main game. | ||
Every enemy in this expansion has a [[Barrier]] health bar as well as a regular health bar. Enemies cannot | Every enemy in this expansion has a [[Barrier]] health bar as well as a regular health bar. Enemies cannot take damage until the barrier is fully removed, and only familiars are able to damage the barrier. Furthermore, starting from the [[Trickery Temple]] dungeon, enemies will start to regenerate 25% of their barrier every 7 attack turns. | ||
The [[familiar]]'s hit-chance is based on the player's hit chance, and so the higher the hit chance the quicker the barrier will be removed. Two-handed weapons generally have a higher hit chance and so are recommended. However, if [[Damage Reduction]] is needed then this should take priority. Similarly, if barrier weakening shields are used, then these can tear down the barrier quicker in some cases. | |||
Since | Since combat is focused on using familiars, the following combo is recommended: | ||
* {{SkillReq|Summoning|90}} | * {{SkillReq|Summoning|90}} | ||
* {{Synergy|Tortoise|Dragon}} | * {{Synergy|Tortoise|Dragon}} | ||
If {{TotH|}} [[Throne of the Herald]] expansion is owned, the following provides a stronger alternative: | |||
* {{SkillReq|Summoning|115}} | * {{SkillReq|Summoning|115}} | ||
* {{Synergy|Spectre|Spider}} | * {{Synergy|Spectre|Spider}} | ||
The combat mechanics in this expansion are more complex than the base game. Small changes in the enemy, equipment and player stats can make some items significantly stronger/weaker, and so it is recommended that the Combat Simulator is used to check if there are improvements that can be made e.g. higher kills/hour or drops/hour. | |||
Good Luck! | |||
==Preparing for combat== | ==Preparing for combat== | ||
In all of the following sections, the minimum and recommended requirements are listed. | |||
'''Required:''' | '''Required:''' | ||
* {{SkillReq|Archaeology|6}} | * {{SkillReq|Archaeology|6}} | ||
Line 31: | Line 33: | ||
* {{ItemIcon|Ring of Summoning}} or {{ItemIcon|Aorpheat's Signet Ring}} | * {{ItemIcon|Ring of Summoning}} or {{ItemIcon|Aorpheat's Signet Ring}} | ||
* {{ItemIcon|Necromancer Hat|notext=true}}{{ItemIcon|Necromancer Robes|notext=true}}{{ItemIcon|Necromancer Bottoms|notext=true}}{{ItemIcon|Necromancer Boots|notext=true}} Necromancer outfit | * {{ItemIcon|Necromancer Hat|notext=true}}{{ItemIcon|Necromancer Robes|notext=true}}{{ItemIcon|Necromancer Bottoms|notext=true}}{{ItemIcon|Necromancer Boots|notext=true}} Necromancer outfit | ||
Unlock the | Unlock the {{POIIcon|Ancient Market}} dig-site and upgrade the map to perfect using {{Skill|Cartography}}. Ideally, refine the map and get the +1 artefact bonus too. Optionally, refine the Tiny Artefact, however this is not necessary as there are many ways to obtain {{ItemIcon|Barrier Gem}} as combat progresses. | ||
From the Ancient Market, collect at least {{ItemIcon|Barrier Gem|qty=1000}}. These will be used to make Tortoise familiars and you need enough for the the combat in this first section. | |||
Depending on your skill in {{Skill|Summoning}}, you will want to aim for around {{ItemIcon|Tortoise|qty=50000}} and higher preservation chances, increased doubling or more summons will make this easier. If possible, equip the {{ItemIcon|Necromancer Hat|Necromancer}} outfit, {{ItemIcon|Old Summoning Amulet}}, {{ItemIcon|Aorpheat's Signet Ring}} and any potions that can be used to increase tablet output. | |||
Similarly, make {{ItemIcon|Dragon|qty=50000}} tablets. If you do not have enough {{ItemIcon|Dragon Bones}} then other familiars can be used, but note that it will take longer to break down the barrier. | |||
Equip both the {{ItemIcon|Tortoise}} and {{ItemIcon|Dragon}} tablets. These will be used for all combat encounters. | |||
==Entry barrier equipment== | ==Entry barrier equipment== | ||
Line 45: | Line 51: | ||
* {{ItemIcon|Old Summoning Amulet}} | * {{ItemIcon|Old Summoning Amulet}} | ||
This portion of the guide | This portion of the guide focusses on some of the early barrier damaging items, outside of the familiars of course. Gear is less important, but melee is recommended because it doesn't use as many resources. Use a melee weapon that provides a good hit-chance, ideally 75% or higher. | ||
# Fight {{MonsterIcon|Blind Ghost}} to get the {{ItemIcon|Barrier Touch Gem}} and {{ItemIcon|Lesser Summoning Amulet}} | |||
## Optionally, kill 100 for a [[Township/Tasks#Atlas_of_Discovery| Township task]] | |||
# Craft the {{ItemIcon|Ring of Barrier Touch}} and equip it. | |||
# Fight {{MonsterIcon|Vampiric Bat}} to get a {{ItemIcon|Sapping Barrier Gem}} and {{ItemIcon|Barrier Sapping Gloves}} | |||
## Optionally, kill 100 for a [[Township/Tasks#Atlas_of_Discovery| Township task]] | |||
==Dungeons== | |||
The aim of this section is to unlock {{ZoneIcon|Cult Grounds}} dungeon, by completing the dungeons in order. From {{ZoneIcon|Trickery Temple}} onwards, the difficulty level starts ramping up considerably! | |||
==Golem Territory== | ===Golem Territory=== | ||
'''Requirements''': | '''Requirements''': | ||
* All items obtained in the previous section. | * All items obtained in the previous section. | ||
Line 61: | Line 70: | ||
'''Recommended''' | '''Recommended''' | ||
* {{ItemIcon|Summoning Skillcape}} or {{ItemIcon|Maximum Skillcape}} | * {{ItemIcon|Summoning Skillcape}} or {{ItemIcon|Maximum Skillcape}} to reduce tablet consumption. | ||
* {{ItemIcon|Pure Crystal 2H Axe}} | * {{ItemIcon|Pure Crystal 2H Axe}} | ||
For | For the {{ZoneIcon|Golem Territory}}, it is not essential to wear Barrier (B) Armour, as the familiars are more than capable of breaking down the barriers. However, your armour needs to have be sufficient so that the max hit of all monsters are above your auto-eat threshold so that you can idle this dungeon safely. Your weapon choice should give you a decent hit-chance i.e. 75% or higher so that you can quickly kill the monsters once the barrier is drained. | ||
Farm this dungeon until you have obtained {{ItemIcon|Draining Barrier Gem|qty=10}} and use these to upgrade your gloves into {{ItemIcon|Barrier Draining Gloves}}. The Township Task associated with this dungeon provides {{ItemIcon|Draining Barrier Gem|qty=3}}. On average, you will need around 48 clears to get enough to achieve | |||
Other items and loot received from this dungeon are not that important at this stage, but should ideally be kept if you have space. It is not recommended that you switch to any of familiar weapons that you might find unless these provide a significant boost on your equipped weapon, as many of them will result in longer dungeon clear times. | |||
===Unholy Forest=== | ===Unholy Forest=== | ||
Line 83: | Line 87: | ||
** {{SkillReq|Cartography|80}} | ** {{SkillReq|Cartography|80}} | ||
This dungeon can be completed | This dungeon can be completed using a similar strategy to the first dungeon. Equip Ancient Armour if you have it, and carefully check that you have enough damage reduction to survive the dungeon's max hit. Melee is recommended as you gain benefits from the combat triangle. | ||
===Trickery Temple=== | ===Trickery Temple=== | ||
Line 93: | Line 97: | ||
** {{SkillReq|Cartography|80}} | ** {{SkillReq|Cartography|80}} | ||
The monsters in the trickery temple deal a lot more damage than | The monsters in the trickery temple deal a lot more damage than earlier dungeons. The enemies have a reflect mechanic where part of the damage the player deals is inflicted back upon the player, and a mechanic where the enemies' max hit is proportional to the player's max hit. Enemies in this dungeon are also magic, and so ranged is recommended. For example, using {{ItemIcon|Runic Javelin}} or {{ItemIcon|Runic Throwing Knives}} can help reduce your max hit, and therefore reduce damage taken. | ||
Whilst the Trickery Temple drops {{ItemIcon|Barrier Exalted Shard}} and {{ItemIcon|Siphoning Barrier Gem}}, due to the reflect and max hit mechanic, the {{ZoneIcon|Cult Grounds}} dungeon is recommended for farming these so that you can focus on dealing more damage to reduce the clear times. | |||
However, even with lower damage weapons, max hit may still be too high for your build. If this is the case, then consider using the combat simulator to check your build, or manual eating so that you can unlock {{ZoneIcon|Cult Grounds}}. | |||
{{Equipment/Recommended | {{Equipment/Recommended |
edits