Agility/Training: Difference between revisions

→‎Obstacles: Discussion about Agility 15
(→‎Total Skill Requirements: Add other options for Agility Training)
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(→‎Obstacles: Discussion about Agility 15)
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This changes from {{SkillReq|Agility|80}} onwards, which are chosen assuming you'll hit 99 Mastery partway through the level block. In practice, you will not hit level 99 Mastery in all obstacles in the course, but you should hit level 99 Mastery in the most relevant obstacles, which are the ones with penalties that affect the speed at which you gain Agility XP.
This changes from {{SkillReq|Agility|80}} onwards, which are chosen assuming you'll hit 99 Mastery partway through the level block. In practice, you will not hit level 99 Mastery in all obstacles in the course, but you should hit level 99 Mastery in the most relevant obstacles, which are the ones with penalties that affect the speed at which you gain Agility XP.
'''Note:''' Special attention should be given to the final two levels and Agility Obstacle 15 as you go for 120. The main reason for this is that the level requirements in other skills are so high, you really want to think through your situation and goals before committing to one of them. There are three major options:
1. Mountain Trail ({{SkillReq|Smithing|115}} + {{SkillReq|Crafting|115}} + {{SkillReq|Fletching|115}}
  * This option is certainly best one '''for Agility skill experience with no other context'''. And often it can be the best one if you have decided to level Crafting to 115 anyway for {{ItemIcon|Stamina Pouch}}.
  * '''However,''' the bonus, while strong for these skills, is also not extremely relevant since you've already invested so much in leveling these skills, before getting your Elite Pillar (which, in the case of Elite Pillar of Expertise, will help a lot in leveling these skills, arguably as much as this obstacle will).
  * Strongly consider if leveling all three of these skills up this much is really what you want to do, as compared to the other two options below.
2. Waterfall Crossing ({{SkillReq|Herblore|120}})
  * This option is the strongest combat obstacle in the entire game. Especially if you can get it to 99 mastery to cut the large hit point penalty in half.
  * Since you usually want to be getting this obstacle to 99 mastery '''anyway''', accumulating mastery experience on it while you get the final 2 levels for your pillar can very often be more efficient - as opposed to getting Agility 120, then getting Herblore 120, then coming back to get Agility mastery XP on this obstacle.
  * On the other hand, this option is the slowest of the three good choices for leveling to 120.
3. Lava Trail ({{SkillReq|Farming|120}}, {{SkillReq|Astrology|120}})
  * Most people, by the time they are trying to get Agility 120, will already have Farming 120. Likely, because leveling Astrology early is a strong bonus across all skills, most people will already have at least Astrology 117 if not all the way to 120. Therefore, this obstacle tends to be by far the easiest to build when people first hit Agility 118.
  * The drawback of negative mastery can matter to you depending on what you're doing with the other obstacles and how perfectly precisely you're following this guide. If you're following it to the letter, it's likely you already have most of your other obstacles at 99 mastery anyway so it doesn't matter that much.
  * For Agility Skill XP itself, this obstacle is in between options 1 and 2. Since you likely won't have to wait for three other skills, this obstacle is most likely your fastest route to your Elite Pillar in calendar time (even if it's a little slower in Agility time).
 
All three of these obstacles will make sense to different people in their different situations. Please read all three and consider all three for your situation before choosing.


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