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(getItemGrid: Implement filtering for certain items) |
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Line 24: | Line 24: | ||
'Holiday Scarf', 'Gingerbread House', 'Gingerbread Man', 'Edible Candy Cane', | 'Holiday Scarf', 'Gingerbread House', 'Gingerbread Man', 'Edible Candy Cane', | ||
'Locked Chest', 'Locked Chest Key', 'Event Token (Holiday 2021)'} | 'Locked Chest', 'Locked Chest Key', 'Event Token (Holiday 2021)'} | ||
-- List of item IDs that should typically not be included within outputs, usually | |||
-- because they are not fully implemented despite existing within the game data | |||
p.HiddenItems = {'melvorTotH:Meteorite_Dust'} | |||
function p.getItemByID(ID) | function p.getItemByID(ID) | ||
Line 559: | Line 562: | ||
end | end | ||
return false | return false | ||
end | |||
-- Convert list of hidden items into a key/value structure, such that | |||
-- lookups are more efficient than repeated calls to Shared.contains() | |||
local hiddenItemIDs = {} | |||
for i, itemID in ipairs(p.HiddenItems) do | |||
hiddenItemIDs[itemID] = 1 | |||
end | end | ||
Line 571: | Line 581: | ||
local i = 0 | local i = 0 | ||
for _, v in pairs(GameData.rawData.items) do | for _, v in pairs(GameData.rawData.items) do | ||
if dlcFunc(v, dlc) == true then | if hiddenItemIDs[v.id] == nil and dlcFunc(v, dlc) == true then | ||
if i >= columns then | if i >= columns then | ||
curRow = html:tag('tr') | curRow = html:tag('tr') |