Mod Creation/Getting Started: Difference between revisions

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If you're just trying to test out your mod and don't want it available to everyone, you should uncheck "Public" under the Visibility section. This will prevent the mod from appearing in the Browse tab of the Mod Manager in-game but you can still subscribe to the mod through the mod.io website and it will still be downloaded in-game.
If you're just trying to test out your mod and don't want it available to everyone, you should uncheck "Public" under the Visibility section. This will prevent the mod from appearing in the Browse tab of the Mod Manager in-game but you can still subscribe to the mod through the mod.io website and it will still be downloaded in-game.
When using the mod.io website, you will have to use the same method for signing into the site as you used for mod.io when you first signed up for it through Melvor. The login method/email needs to match what is saved in your in-game Melvor mod section with what you use to log in to the site.


Once you've saved the current details you'll be able to add media (images, video) for the mod and, more importantly, the actual mod files themselves. In the File Manager section, click "Select zip file" and upload your packaged mod. Give it a version number in the field below, and click "Upload".
Once you've saved the current details you'll be able to add media (images, video) for the mod and, more importantly, the actual mod files themselves. In the File Manager section, click "Select zip file" and upload your packaged mod. Give it a version number in the field below, and click "Upload".
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