4,687
edits
(→Acquiring Pets: Corrected pet chances. The values were 100x lower than the in-game values. Ty scales with Mastery. Added Increased Pet Chance modifier to equation) |
m (→Acquiring Pets) |
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* {{PetIcon|Farming}} is rolled when crops are harvested. The chance formula used is unique to Larry, as explained [[Larry, the Lonely Lizard|here]]. | * {{PetIcon|Farming}} is rolled when crops are harvested. The chance formula used is unique to Larry, as explained [[Larry, the Lonely Lizard|here]]. | ||
* {{PetIcon|B}} is rolled for each tick spent, with a chance of <math>\tfrac{1}{1,440}</math> per tick. | * {{PetIcon|B}} is rolled for each tick spent, with a chance of <math>\tfrac{1}{1,440}</math> per tick. | ||
* {{PetIcon|Ty}} is rolled whenever any action is taken that rewards {{Icon|Mastery}} xp, the chance is the same as for skill pets multiplied by (1 + Mastery Pool Percentage / 100) where Mastery Pool Percentage is clamped between 0 and 100. | * {{PetIcon|Ty}} is rolled whenever any action is taken that rewards {{Icon|Mastery}} xp, the chance is the same as for skill pets however the <math>\text{Time required for action}</math> is multiplied by (1 + Mastery Pool Percentage / 100) where Mastery Pool Percentage is clamped between 0 and 100. | ||
====Township Pets==== | ====Township Pets==== |