3,124
edits
m (→Skill Pets: Linked Ty's page where a better explanation can be given on his pet chance) |
m (→Skill Pets: Fixed incorrect modifier location in equation) |
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There is a pet for each of the skills in the game. The Chance to acquire a Pet on any given action of a [[Skill]] is: | There is a pet for each of the skills in the game. The Chance to acquire a Pet on any given action of a [[Skill]] is: | ||
<math>\dfrac{\text{Time required for action (seconds)} \times \text{Virtual level of Skill} \times (1 + \frac{\text{Increased Pet Chance}}{100}) | <math>\dfrac{\text{Time required for action (seconds)} \times \text{Virtual level of Skill}}{250\;000} \times (1 + \frac{\text{Increased Pet Chance}}{100})</math> | ||
Where <math>\text{Increased Pet Chance}</math> is any modifiers that increase the chances of locating a skill pet. Currently, this is limited to the {{AoD}}{{Icon|Ancient Relics}} gamemode. | Where <math>\text{Increased Pet Chance}</math> is any modifiers that increase the chances of locating a skill pet. Currently, this is limited to the {{AoD}}{{Icon|Ancient Relics}} gamemode. |