Agility/Training: Difference between revisions

Add 100% mastery guide
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|Cargo Net, Balance Beam, Balance Seesaw, Gap Jump, Mountain Climb, Tree Balance, Heat Trap, A Lovely Jog, Ice Jump, Boulder Move, Forest Maze, Forest Jog, Cave Trap, Freezing Climb, Mountain Trail
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==Full Completion (100% Mastery)==
This section is about how to optimally get 100% {{Mastery}}. Agility is more interesting than the other skills in this regard because you need to run an obstacle at every level starting from tier 1, so getting full Mastery requires more planning.
It is difficult to give very specific advice like for skilling, because this guide has no way to know what your current Mastery situation is (for instance, some players will have already full mastered obstacles like {{AgilityIcon|Waterfall Crossing}}, {{AgilityIcon|Lava Jump}} and so on, in order to cut the penalties in half, and other players will not have done so). Instead, this guide will provide... guidelines!
There are two schools of thought for how to get Agility Mastery. The first is to focus on +Mastery bonuses like {{HerbloreIcon|Traps Potion}}, {{Synergy|Eagle|Devil}}, {{AgilityIcon|Tree Climb}} and so on, and the other is to maximize pool income from {{ItemIcon|Mastery Token (Agility)}} by reducing interval as much as possible. It turns out that '''Tokens actually can generate between 2.5% and 3.4% of pool per hour,''' depending on the active obstacles and other bonuses, whereas another +20% mastery or so will not generate nearly that much mastery. See the [[#Action Time]] section for a list of all the bonuses. With the {{AgilityIcon|Elite Pillar of Expertise}} active, you have a total of 96% interval reduction, and without it, you have 93%.
With all this in mind, here are the guidelines:
# You will want to run {{ItemIcon|Clue Chasers Insignia}} and {{AoD}} {{ItemIcon|Ghostly Parrot}} the entire time (except when switching obstacles, of course).
# Apart from interval reduction, it is almost always better to run obstacles that are not 99 over ones that are 99, even if the obstacle has a high duration or a mastery penalty.
# You will want {{AgilityIcon|Mountain Climb}} and {{AgilityIcon|Tree Balance}} active for the entire time of getting your 100% mastery.
#* Therefore, you want to spend pool on the other obstacles at tier 5 and 6 all the way to 99.
# You will want to completely pool {{AgilityIcon|Balance Trap}} to 99 without ever running it, so you don't get the 10% penalty.
# You want to prioritize running fast obstacles for their tier (e.g. {{AgilityIcon|Mountain Trail}}) over slow obstacles (e.g. {{AgilityIcon|Freezing Rafting}}. Pay attention to the base interval when choosing your next obstacle to run & pool.
# You don't ever want to run an obstacle at less than 90 mastery, if you can help it.
#* It is probably still better to run an obstacle at 70-89 mastery over a 99 obstacle, however.
#* Make sure to prioritize pooling the next obstacles you will run so that when you finish 99 something, you can switch to something at 90.
#** Apart from the tier 5/6 & {{AgilityIcon|Balance Trap}} exception, you don't want to spend pool on any obstacle beyond 90 (until the very end).
#* Try hard to balance which levels you spend pool on, so that all levels always have another obstacle ready to go.
# Eventually, all obstacles will be at 90 or above. When this happens, spend your pool on higher tier, slow {{TotH}} obstacles like {{AgilityIcon|Freezing Rafting}} and {{AgilityIcon|Rooftop Climb}} so you can run fast the fast ones instead.
# Because you spent your pool from your previous step on {{TotH}} obstacles, and because these obstacles are slower, eventually you will finish mastering the {{TotH}} obstacles first. When this happens, and not before, '''it's better to destroy tiers that are full 99 than run the best obstacle, even though this loses your access to {{AgilityIcon|Elite Pillar of Expertise}}.''' You will still have 93% interval reduction. Example:
#* You finish mastering all obstacles tier 11-15, so you destroy obstacle 11.
#* Then you finish mastering all obstacles in tier 10, so you destroy obstacle 10
#* ... and so on
Following this strategy should keep your pool XP per hour at around 6.7% between tokens and normal pool XP combined for most of the whole time you are going for 100% mastery completion.


==Boosters==
==Boosters==
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