Volcanic Cave/Guide: Difference between revisions

Overhaul part 2
(Overhaul part 1)
(Overhaul part 2)
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The following table shows a {{ItemIcon|(G) Rune Helmet|Rune Armour}} setup.  
The following table shows a {{ItemIcon|(G) Rune Helmet|Rune Armour}} setup.  
Both sets have roughly the same amount of clears per hour.
Both sets have roughly the same 13 clears per hour.


* {{ItemIcon|(G) Rune Helmet|Rune Armour}} will require:
* {{ItemIcon|(G) Rune Helmet|Rune Armour}} will require:
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{{Equipment/Recommended
{{Equipment/Recommended
|style = Melee
|style = Melee
|showDR=true
|helm1 = (G) Rune Helmet
|helm1 = (G) Rune Helmet
|body1 = (G) Rune Platebody
|body1 = (G) Rune Platebody
Line 92: Line 93:
{{AgilityCourseTable
{{AgilityCourseTable
|Cargo Net
|Cargo Net
|River Crossing
|Rope Jump
|Pipe Climb
|Pipe Climb
|Coal Stones
|Coal Stones
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==Pre-Volcanic Magic==
==Pre 100 Clear Volcanic Magic==


Idling with {{Skill|Magic}} is recommended once you have stronger gear as it will ultimately speed up your clear times.
{{Skill|Magic}} is slightly higher than [[Melee]] at this point at roughly 15 clears per hour. Yet they are lower if [[Melee]] uses {{ItemIcon|Sandstorm Ring}}.
The requirements are however lower.
You will only need either {{SkillReq|Hitpoints|72}} and {{SkillReq|Agility|50}} or {{SkillReq|Hitpoints|78}} and no {{Skill|Agility}}.
Either Skill combination will still require you to use {{Icon|Weakening III|type=curse}}.


To idle the dungeon with the build below, you need {{Icon|Hitpoints|qty=780|type=skill}} and {{Icon|Weakening III|type=curse}} active.
===Gear===


{{Equipment/Recommended
Spell: {{Icon|Fire Surge|type=spell}} <br>
|style=Magic
Curse: {{Icon|Weakening III|type=curse}} <br>
|showDR=true
Prayers: {{PrayerIcon|Mystic Lore}} & {{PrayerIcon|Mystic Might}}
|helm1=Air Expert Wizard Hat
|neck1=Elite Amulet of Magic
|cape1=Skull Cape
|body1=Air Expert Wizard Robes
|legs1=Air Expert Wizard Bottoms
|weapon1=!Any {{Skill|Magic|Magic weapon}}
|shield1=(G) Dragon Shield
|gloves1=(U) Ancient D-hide Vambraces
|ring1=Aorpheat's Signet Ring
|boots1=Air Expert Wizard Boots
}}


{{ItemIcon|Fire Expert Wizard Robes|Fire Robes}} have the exact same stats as {{ItemIcon|Air Expert Wizard Robes|Air Robes}}. The secondary effect of robes (+20 minimum hit for matching spells) outweighs the damage increase of higher level spells. However, you should use the highest level spell and robe combination available to you. For example, if available, use the {{ItemIcon|Ring of Spirit Power}} instead of the {{ItemIcon|Aorpheat's Signet Ring}} for more damage/second.


{{Equipment/Recommended
{{Equipment/Recommended
|ring1 = Ring of Spirit Power
|style = Magic
|ring2 = Aorpheat's Signet Ring
|showDR=true
|body1 = Air Expert Wizard Robes
|helm1 = Fire Expert Wizard Hat
|body2 = Fire Expert Wizard Robes
|body1 = Fire Expert Wizard Robes
|legs1 = Air Expert Wizard Bottoms
|legs1 = Fire Expert Wizard Bottoms
|legs2 = Fire Expert Wizard Bottoms
|boots1 = Fire Expert Wizard Boots
|helm1 = Air Expert Wizard Hat
|gloves1 = Paladin Gloves
|helm2 = Fire Expert Wizard Hat
|cape1 = Skull Cape
|neck1 = Elite Amulet of Magic
|ring1 = Silver Diamond Ring
|weapon1 = Magic Wand (Powerful)
|shield1 = (G) Rune Shield
}}
}}


==100+ Volcanoes Magic==


After clearing the {{ZoneIcon|Volcanic Cave}} 100 times you will unlock [[Ancient Magicks]] which require a minimum of {{SkillReq|Magic|72}}.
===Agility===


It is recommended that you have 20,000+ accuracy when using the {{Icon|Slicing Winds|type=spell}} as this means that the spell will never miss. This is important because you will want to keep a high DPS to make idling worthwhile. You can improve your Accuracy with:
{{AgilityCourseTable
* {{ItemIcon|Magic Assistance Potion|Magic Assistance Potions}}
|Cargo Net
* {{Skill|Astrology}}
|Rope Jump
* {{Skill|Prayer}}
|Pipe Climb
* {{Skill|Agility}}
|Coal Stones
* Increase {{Skill|Magic}}, for example at {{SkillReq|Magic|93}}
|Cliff Balance
 
|Rocky Waters
For a magic build {{MonsterIcon|Prat, the Protector of Secrets}} will be the biggest hitter, and with this build it will be very close to your Auto-Eat threshold, so if you need to deviate, then check your setup with the [[Combat Simulator]].
|showtotals = false
 
|showcosts = false
Using this build you may need extra DR:
|showrequirements = false
* At {{Skill|Hitpoints|qty=910|HP}} and with 33% DR, you can farm the dungeon without without extra DR.
* At {{Skill|Hitpoints|qty=880|HP}} you can equip the {{Icon|Stone Skin|type=prayer}} prayer to provide extra DR.
* Below {{Skill|Hitpoints|qty=880|HP}} it is not recommended that you attempt to idle this dungeon.
 
{{Equipment/Recommended
|style=Magic
|showDR=true
|helm1=Ancient Wizard Hat
|neck1=Elite Amulet of Magic
|cape1=Skull Cape
|body1=Ancient Wizard Robes
|legs1=Ancient Wizard Bottoms
|weapon1=Magic Wand (Powerful)
|shield1=Miolite Shield
|gloves1=(U) Ancient D-hide Vambraces
|ring1=Aorpheat's Signet Ring
|boots1=Ancient Wizard Boots
}}
}}


In addition equip:
* {{Icon|Slicing Winds|type=spell}} and {{Icon|Surge II|type=aurora}}
* Optionally, equip {{ItemIcon|Yak}} and {{ItemIcon|Dragon}} to not take any damage from burning (if you have enough marks)


Once you have sufficient accuracy rating, the {{ItemIcon|Miolite Shield}} cam be swapped out for a ranged or melee shield with more DR such as {{ItemIcon|(G) Dragon Shield}} to lower other HP/DR requirements.
{{ItemIcon|Fire Expert Wizard Robes|Fire Robes}} have the exact same stats as {{ItemIcon|Air Expert Wizard Robes|Air Robes}}. The secondary effect of robes (+20 minimum hit for matching spells) outweighs the damage increase of higher level spells. However, you should use the highest level spell and robe combination available to you.


For this build, food usage is {{Icon|Hitpoints|qty=200000|type=skill|HP}} to {{Icon|Hitpoints|qty=250000|type=skill|HP}} per hour.
===[[Combat Simulator]] Export===


===Weapon Choice===
[https://pastebin.com/pebpkcGS Combat Simulator Export]


Weapon choice makes a big difference to the number of chests that can realistically be obtained per hour when idling. This table shows how the weapons compare when adjusted to include time required to produce consumables, with reasonable assumptions:


{| class="wikitable"
==100+ Volcanoes Magic==
|- class="headerRow-0"
! Weapon
! Adjusted Chests/Hour
! Potential Chests/Hour
|-
| {{ItemIcon|Magic Wand (Powerful)|Pre-Volcanic}}
| 3.8
| 20+
|-
| {{ItemIcon|Dragon Sword}}
| 7.6
| 24+
|-
| {{ItemIcon|Dragon Claw}}
| 8
| 26.3+
|-
| {{ItemIcon|Ancient Sword}}
| 8.16
| 26.2+
|-
| {{ItemIcon|Sunset Rapier}}
| 9.6
| 31.4+
|-
| {{ItemIcon|Ancient Claw}}
| 10
| 34.7+
|-
| {{Icon|Icicle Volley|type=spell}}
| 18.1
| 28.3+
|-
| {{Icon|Slicing Winds|type=spell}}
| 23.5
| 25.8
|}


Magic builds using [[Ancient Magicks]] generally produce more drops per hour than the Melee equivalents. However, due to the number of runes needed, and the non-scaling nature of [[Ancient Magicks]], as you progress {{Skill|Melee}} builds will eventually give faster clear times.
After clearing the {{ZoneIcon|Volcanic Cave}} 100 times you will unlock [[Ancient Magicks]] which require a minimum of {{SkillReq|Magic|70}}. <br>
We will however be using {{Icon|Icicle Volley|type=spell}} which requires {{SkillReq|Magic|74}}. <br>
You will also require {{SkillReq|Hitpoints|77}}, {{SkillReq|Agility|80}} and {{SkillReq|Prayer|80}}. <br>
You can play around in the [[Combat Simulator]] to find your optimal skill and prayer combination.
This has an average clear speed of 32 per hour.


This table uses data obtained from the [[Combat Simulator]], and was adjusted by the time it takes to produce the required consumables with some assumptions made about the exact bonuses available for each skill. Use a copy of this spreadsheet to compare with your builds ([https://docs.google.com/spreadsheets/d/1JAuROH4I_dNph9VwBXx7ffoGnWcoHlbsW0doWMBIPU0/edit?usp=sharing link]).
===Gear===


==Gear Options==
Spell: {{Icon|Icicle Volley|type=spell}} <br>
Aurora: {{Icon|Surge II|type=aurora}} '''(Optional)''' <br>
Prayers: {{PrayerIcon|Mystic Might}} & {{PrayerIcon|Stoneskin}}


This section gives some alternative gear suggestions, in descending order of preference, based on the equipment available while idling the {{ZoneIcon|Volcanic Cave}}.
{{Equipment/Recommended
|style = Magic
|showDR=true
|helm1 = Fire Expert Wizard Hat
|body1 = Fire Expert Wizard Robes
|legs1 = Fire Expert Wizard Bottoms
|boots1 = Fire Expert Wizard Boots
|gloves1 = Paladin Gloves
|cape1 = Skull Cape
|neck1 = Elite Amulet of Magic
|ring1 = Silver Diamond Ring
|weapon1 = Magic Wand (Powerful)
|shield1 = (G) Rune Shield
}}


===Gloves===
===Agility===


{| class="wikitable"
{{AgilityCourseTable
|-
|Cargo Net
! Item
|Rope Jump
! DR
|Pipe Climb
! Requirements
|Coal Stones
|-
|Cliff Balance
| {{ItemIcon|Paladin Gloves}}
|Rocky Waters
| 4%
|Boulder Trap
| none
|Raft Building
|-
|Ice Jump
| {{ItemIcon|(U) Red D-hide Vambraces}}
|showtotals = false
| 4%
|showcosts = false
| {{SkillReq|Ranged|60}}
|showrequirements = false
|-
}}
| {{ItemIcon|(U) Black D-hide Vambraces}}
| 5%
| {{SkillReq|Ranged|70}}
|-
| {{ItemIcon|(U) Ancient D-hide Vambraces}}
| 6%
| {{SkillReq|Ranged|80}}
|}


Note:
* Get the {{ItemIcon|(U) Ancient D-hide Vambraces}} from the {{ZoneIcon|Dragons Den}} and these provide a good mid-game DR.
* Craft the {{ItemIcon|(U) Red D-hide Vambraces}} and {{ItemIcon|(U) Black D-hide Vambraces}} with {{SkillReq|Crafting|73}} or higher, or as a reward from the {{ZoneIcon|Spider Forest}}
* Get the {{ItemIcon|Paladin Gloves|Gloves}} from the {{Icon|Paladin|type=monster}}


===Cape===
Magic builds using [[Ancient Magicks]] generally produce more drops per hour than the Melee equivalents. However, due to the number of runes needed, and the non-scaling nature of [[Ancient Magicks]], as you progress {{Skill|Melee}} builds will eventually give faster clear times.


{| class="wikitable"
===[[Combat Simulator]] Export===
|-
! Item
! Provides
! Notes
|-
| {{ItemIcon|Skull Cape}}
| 3% DR
| Reduces {{Skill|Melee}} accuracy, so best for {{Skill|Magic}} builds
|-
| {{AoD}} {{ItemIcon|Golden Fire Cape}}
| 3% DR
| Upgrade of the {{ItemIcon|Fire Cape}}
|-
| {{ItemIcon|Fire Cape}}
| 2% DR
| After clearing {{ZoneIcon|Volcanic Cave}} once
|-
| {{ItemIcon|Knight's Cape}}
| 1% DR
| {{SkillReq|Thieving|66}}
|-
| {{ItemIcon|Firemaking Skillcape}}
| XP boost
| {{SkillReq|Firemaking|99}} and no DR increase
|-
| {{ItemIcon|Obsidian Cape}}
| Reduce food/hour
| No DR increase
|}
 
===Ring===


{| class="wikitable"
[https://pastebin.com/mCsyKUBy Combat Simulator Export]
|-
! Item
! Benefit
|-
| {{ItemIcon|Sandstorm Ring}}
| Solid DPS increase for Melee, but can increase clear time for stronger builds.
|-
| {{ItemIcon|Silver Diamond Ring}}
| 1% DR
|-
| {{ItemIcon|Aorpheat's Signet Ring}}
| 5% chance to double {{ItemIcon|Elite Chest}} and 100% more money.
|-
| {{ItemIcon|Ring of Wealth}}
| 7% chance to double {{ItemIcon|Elite Chest}}.
|-
| {{ItemIcon|Ring of Blade Echoes}}
| Powerful melee DPS increase, costs more prayer/potions per hit.
|-
| {{ItemIcon|Ring of Spirit Power}}
| Powerful magic DPS increase, does not affect Ancient Magicks.
|}


==Manual eating==
==Manual eating==
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However, any improvements on this equipment set would be highly recommended as clearing the dungeon with this build would take around {{time|780}}.
However, any improvements on this equipment set would be highly recommended as clearing the dungeon with this build would take around {{time|780}}.


== TL/DR ==
Manual eating has a significantly lower requirement, but requires skill to not die.
In summary, the suggested order for idling is:
# Obtain the {{ItemIcon|Sunset Rapier}} and the {{ItemIcon|Sandstorm Ring}}
# Perform 100 {{ZoneIcon|Volcanic Cave}} clears as Melee to unclock {{Icon|Slicing Winds|type=spell}}
# Do the remainder of {{ZoneIcon|Volcanic Cave}} clears with {{Icon|Slicing Winds|type=spell}} with the Surge aurora.


Manual eating has a significantly lower requirement, but requires skill to not die.
=[[Ancient Relics]] Guide=


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