Strongholds: Difference between revisions

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== Strongholds Introduction ==
A Breif Introduction into Strongholds.
Stronholds where Introduced in the [https://news.melvoridle.com/free-content-quality-of-life-updates-coming-in-v1-3/ free 1.3 Melvor Update] ahead of the launch of the ItA DLC.
Like {{Icon|Dungeons}} Dungeons, Strongholds Have a Fixed monster order but have their own tricks such as Reversed {{Icon|Combat Triangl}} and {{Icon|Pure Damage}} All Monsters deal a new type of damage called Pure Damage. This means your Damage Reduction gear have no effect. This is a pure DPS combat challenge.
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== Strongholds Mechanics ==
== Strongholds Mechanics ==
Most dungeons are fixed battles with the same order and type of monsters every time they are undertaken. There are a couple exceptions to this, being {{ZoneIcon|Into the Mist}}, {{ZoneIcon|Impending Darkness Event}}, and {{ZoneIcon|Lair of the Spider Queen}}, the order in which monsters spawn for these dungeons is explained on the respective dungeon pages. For all dungeons, except God Dungeons, there is no reward for killing individual [[Monsters]] in the dungeon and instead the reward is triggered on the completion of each dungeon. For God Dungeons, Shards are rewarded after each killed monster.
Most dungeons are fixed battles with the same order and type of monsters every time they are undertaken. There are a couple exceptions to this, being {{ZoneIcon|Into the Mist}}, {{ZoneIcon|Impending Darkness Event}}, and {{ZoneIcon|Lair of the Spider Queen}}, the order in which monsters spawn for these dungeons is explained on the respective dungeon pages. For all dungeons, except God Dungeons, there is no reward for killing individual [[Monsters]] in the dungeon and instead the reward is triggered on the completion of each dungeon. For God Dungeons, Shards are rewarded after each killed monster.


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== Strongholds List ==
== Strongholds List ==
{{DungeonTable}}
{{StrongholdsTable}}


{{Menu}}
{{Menu}}
[[Category:Released in v0.15]]
[[Category:Released in v0.15]]
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