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= Strongholds Introduction = | |||
Strongholds were Introduced in the [https://news.melvoridle.com/free-content-quality-of-life-updates-coming-in-v1-3/ free 1.3 Melvor Update] ahead of the launch of the [[Into the Abyss]] expansion. | Strongholds were Introduced in the [https://news.melvoridle.com/free-content-quality-of-life-updates-coming-in-v1-3/ free 1.3 Melvor Update] ahead of the launch of the [[Into the Abyss]] expansion. | ||
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1.3 Introduced 4 Strongholds to the Base Game (alongside the 4 others added with the {{Into the Abyss)}} Expansion under a new “Strongholds” Combat category. | 1.3 Introduced 4 Strongholds to the Base Game (alongside the 4 others added with the {{Into the Abyss)}} Expansion under a new “Strongholds” Combat category. | ||
Strongholds Mechanics | == Strongholds Mechanics == | ||
Similar to Dungeons, Strongholds will task you to slay a pre-defined set of Monsters for rewards at the end. The Monsters contained within Strongholds are ones you have already faced but their damage values have been adjusted to accommodate for the lack of Damage Reduction. | Similar to Dungeons, Strongholds will task you to slay a pre-defined set of Monsters for rewards at the end. The Monsters contained within Strongholds are ones you have already faced but their damage values have been adjusted to accommodate for the lack of Damage Reduction. |
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