Strongholds: Difference between revisions

m
no edit summary
mNo edit summary
mNo edit summary
Line 6: Line 6:
Strongholds were Introduced in the [https://news.melvoridle.com/free-content-quality-of-life-updates-coming-in-v1-3/ free 1.3 Melvor Update] ahead of the launch of the [[Into the Abyss]] expansion.  
Strongholds were Introduced in the [https://news.melvoridle.com/free-content-quality-of-life-updates-coming-in-v1-3/ free 1.3 Melvor Update] ahead of the launch of the [[Into the Abyss]] expansion.  


Like [[Dungeons]], Strongholds have a fixed monster order but have their own mechanics such as a reversed {{Icon|Combat Triangle}} and {{Icon|Pure Damage}}. All Monsters deal a new type of damage called Pure Damage. This means your Damage Reduction gear has no effect and is a pure DPS combat challenge.
Like [[Dungeons]], Strongholds have a fixed monster order but have their own mechanics such as a reversed {{Combat Triangle}} and {{Pure Damage}}. All Monsters deal a new type of damage called Pure Damage. This means your Damage Reduction gear has no effect and is a pure DPS combat challenge.


1.3 Introduced 4 Strongholds to the Base Game (alongside the 4 others added with the [[Into the Abyss]] Expansion under a new “Strongholds” Combat category.
1.3 Introduced 4 Strongholds to the Base Game (alongside the 4 others added with the [[Into the Abyss]] Expansion under a new “Strongholds” Combat category.
93

edits