Strongholds: Difference between revisions

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Strongholds were Introduced in the [https://news.melvoridle.com/free-content-quality-of-life-updates-coming-in-v1-3/ free 1.3 Melvor Update] ahead of the launch of the [[Into the Abyss]] expansion.   
Strongholds were Introduced in the [https://news.melvoridle.com/free-content-quality-of-life-updates-coming-in-v1-3/ free 1.3 Melvor Update] ahead of the launch of the [[Into the Abyss]] expansion.   


Like [[Dungeons]], Strongholds have a fixed monster order but have their own mechanics such as a reversed {{Combat Triangle}} and {{Pure Damage}}. All Monsters deal a new type of damage called Pure Damage. This means your Damage Reduction gear has no effect and is a pure DPS combat challenge. 1.3 Introduced 4 Strongholds to the Base Game (alongside the 4 others added with the [[Into the Abyss]] Expansion under a new “Strongholds” Combat category.  
Like [[Dungeons]], Strongholds have a fixed monster order but have their own mechanics such as a reversed {{Combat Triangle}} and {{:Pure Damage}}. All Monsters deal a new type of damage called Pure Damage. This means your Damage Reduction gear has no effect and is a pure DPS combat challenge. 1.3 Introduced 4 Strongholds to the Base Game (alongside the 4 others added with the [[Into the Abyss]] Expansion under a new “Strongholds” Combat category.  


==Mechanics==
==Mechanics==
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Base Game  
Base Game  
{{Stronghold of the Undead}}
{{ZoneIcon|Stronghold of the Undead}}
{{Stronghold of Magic}}
{{ZoneIcon|Stronghold of Magic}}
{{Stronghold of Dragons}}
{{ZoneIcon|Stronghold of Dragons}}
{{Stronghold of the Gods}}
{{ZoneIcon|Stronghold of the Gods}}
 


{{Menu}}
{{Menu}}
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