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Ancient relics can be located in all Skills to gain unique permanent modifiers. There are 5 Relics that can be found for each skill. Upon locating all 5 Relics, you will immediately be awarded with the Master Relic. A random guaranteed Melvor Realm Relic is awarded when the respective skill reaches level 20 and level 99, given there are still relics to locate for that skill. Similarly, Abyssal Realm Relics are awarded at Abyssal level 10 and Abyssal level 60. | Ancient relics can be located in all Skills to gain unique permanent modifiers. There are 5 Relics that can be found for each skill. Upon locating all 5 Relics, you will immediately be awarded with the Master Relic. A random guaranteed Melvor Realm Relic is awarded when the respective skill reaches level 20 and level 99, given there are still relics to locate for that skill. Similarly, Abyssal Realm Relics are awarded at Abyssal level 10 and Abyssal level 60. | ||
==Melvor Realm | ==Melvor Realm Changes== | ||
* {{Icon|Lesser Relics}} can be acquired while doing most Non-Combat skills at a rate of '''1/1,000''' (0.1%) per action and will always drop 300 at a time. | * {{Icon|Lesser Relics}} can be acquired while doing most Non-Combat skills at a rate of '''1/1,000''' (0.1%) per action and will always drop 300 at a time. | ||
* {{Skill|Fishing}} and {{Skill|Cooking}} are locked until {{ZoneIcon|Impending Darkness Event}} has been completed. | * {{Skill|Fishing}} and {{Skill|Cooking}} are locked until {{ZoneIcon|Impending Darkness Event}} has been completed. | ||
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** {{Icon|Cooking Upgrade 1}} can be purchased for {{GP|5000000}} after 1 clear of {{ZoneIcon|Bandit Base}}. | ** {{Icon|Cooking Upgrade 1}} can be purchased for {{GP|5000000}} after 1 clear of {{ZoneIcon|Bandit Base}}. | ||
==Abyssal Realm | ==Abyssal Realm Changes== | ||
*Defeating a dungeon for the first time awards you with 8 level cap increases. This allows you to choose between 2 random Non-Combat skills (including {{Skill|Prayer}}). Each choice increases the respective skill's level cap by 15. | *Defeating a dungeon for the first time awards you with 8 level cap increases. This allows you to choose between 2 random Non-Combat skills (including {{Skill|Prayer}}). Each choice increases the respective skill's level cap by 15. | ||
* {{Icon|Combat}} level caps automatically increase by 10 when defeating an [[The Abyss|Abyss]] for the first time. | * {{Icon|Combat}} level caps automatically increase by 10 when defeating an [[The Abyss|Abyss]] for the first time. |