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* '''1/40''' (2.5%) for {{Skill|Township}}. With no relics unlocked, the rate is '''1/8''' (12.5%). | * '''1/40''' (2.5%) for {{Skill|Township}}. With no relics unlocked, the rate is '''1/8''' (12.5%). | ||
** Township will roll for abyssal relics once for every Abyssal Wave fight. | ** Township will roll for abyssal relics once for every Abyssal Wave fight. | ||
* '''1/363,636''' (0.000275%) for {{Skill|Slayer}} and {{Skill|Prayer}}. With no relics unlocked, the rate is '''1/72,727''' (0.001375%). | * '''1/363,636''' (0.000275%) for {{Skill|Slayer}} and {{Skill|Prayer}}. With no relics unlocked, the rate is '''1/72,727''' (0.001375%). | ||
* '''1/500,000''' (0.0002%) for {{Skill|Hitpoints}}. With no relics unlocked, the rate is '''1/100,000''' (0.001%). | * '''1/500,000''' (0.0002%) for {{Skill|Hitpoints}}. With no relics unlocked, the rate is '''1/100,000''' (0.001%). | ||
* '''1/266,666''' (0.000375%) for all the other Combat Skills. With no relics unlocked, the rate is '''1/53,333''' (0.001875%). | |||
** Combat Skills only roll for Ancient Relics when more than 1 damage has been dealt. Rolls are done per attack turn, not per hit. | ** Combat Skills only roll for Ancient Relics when more than 1 damage has been dealt. Rolls are done per attack turn, not per hit. | ||
** {{Skill|Corruption}} relics are only rolled for when the enemy is corrupted. | ** {{Skill|Corruption}} relics are only rolled for when the enemy is corrupted. |