Ancient Relics: Difference between revisions

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* '''1/40''' (2.5%) for {{Skill|Township}}. With no relics unlocked, the rate is '''1/8''' (12.5%).
* '''1/40''' (2.5%) for {{Skill|Township}}. With no relics unlocked, the rate is '''1/8''' (12.5%).
** Township will roll for abyssal relics once for every Abyssal Wave fight.
** Township will roll for abyssal relics once for every Abyssal Wave fight.
* '''1/266,666''' (0.000375%) for most Combat Skills. With no relics unlocked, the rate is '''1/53,333''' (0.001875%).
* '''1/363,636''' (0.000275%) for {{Skill|Slayer}} and {{Skill|Prayer}}. With no relics unlocked, the rate is '''1/72,727''' (0.001375%).
* '''1/363,636''' (0.000275%) for {{Skill|Slayer}} and {{Skill|Prayer}}. With no relics unlocked, the rate is '''1/72,727''' (0.001375%).
* '''1/500,000''' (0.0002%) for {{Skill|Hitpoints}}. With no relics unlocked, the rate is '''1/100,000''' (0.001%).
* '''1/500,000''' (0.0002%) for {{Skill|Hitpoints}}. With no relics unlocked, the rate is '''1/100,000''' (0.001%).
* '''1/266,666''' (0.000375%) for all the other Combat Skills. With no relics unlocked, the rate is '''1/53,333''' (0.001875%).
** Combat Skills only roll for Ancient Relics when more than 1 damage has been dealt. Rolls are done per attack turn, not per hit.
** Combat Skills only roll for Ancient Relics when more than 1 damage has been dealt. Rolls are done per attack turn, not per hit.
** {{Skill|Corruption}} relics are only rolled for when the enemy is corrupted.
** {{Skill|Corruption}} relics are only rolled for when the enemy is corrupted.