Lightning Region/Guide: Difference between revisions

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added sim exports & fixed both guides
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Similar to the last two dungeons, the {{ZoneIcon|Lightning Region}} harkens back to base game combat, it is a relatively simple dungeon that can is designed to be completed in the early game of the expansion. This means the dungeon does not require advanced tactics, high levels, or complete optimization. This dungeon is the first with brand new enemies that the player has not faced before.
Similar to the last two dungeons, the {{ZoneIcon|Lightning Region}} harkens back to base game combat, it is a relatively simple dungeon that can is designed to be completed in the early game of the expansion. This means the dungeon does not require advanced tactics, high levels, or complete optimization. This dungeon is the first with brand new enemies that the player has not faced before.
   
   
=Intimidation=
'''Intimidation''' <br>
Just like every other monster in the {{TotH|Throne of the Herald Expansion}}, each enemy in the {{ZoneIcon|Lightning Region}} has a passive effect that reduces the player's Damage Reduction. When in combat with the boss {{MonsterIcon|RaZu, Lord of the Skies}}, the player's '''base''' damage reduction is reduced by 13%, before any modifiers from the [[Combat Triangle]].
Just like every other monster in the {{TotH|Throne of the Herald Expansion}}, each enemy in the {{ZoneIcon|Lightning Region}} has a passive effect that reduces the player's Damage Reduction. When in combat with the boss {{MonsterIcon|RaZu, Lord of the Skies}}, the player's '''base''' damage reduction is reduced by 13%, before any modifiers from the [[Combat Triangle]].


=Shocked=
'''Shocked''' <br>
Each enemy in this dungeon can afflict the player with the Shocked debuff, that stacks up to 10 times and reduces the player's damage reduction by 2% per stack. This effect works similar to Intimidation, and each monster can be assumed to have an Intimidation stat of X+20, where X is their listed Intimidation value.
Each enemy in this dungeon can afflict the player with the Shocked debuff, that stacks up to 10 times and reduces the player's damage reduction by 2% per stack. This effect works similar to Intimidation, and each monster can be assumed to have an Intimidation stat of X+20, where X is their listed Intimidation value.


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{{ItemIcon|Engulfing Vortex Longbow}}/{{ItemIcon|Ancient Arrows}} can be used instead of {{ItemIcon|Shockwave}}/{{ItemIcon|Jadestone Bolts}} to double the kill speed and remove the death chance.
{{ItemIcon|Engulfing Vortex Longbow}}/{{ItemIcon|Ancient Arrows}} can be used instead of {{ItemIcon|Shockwave}}/{{ItemIcon|Jadestone Bolts}} to double the kill speed and remove the death chance.
Put the {{ItemIcon|Shield of Ranged Power}} in the Passive Slot.
Put the {{ItemIcon|Shield of Ranged Power}} in the Passive Slot then.


==Minimum Recommended Levels==
==Minimum Recommended Levels==
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* {{SkillReq|Magic|110}}  
* {{SkillReq|Magic|110}}  
* {{SkillReq|Prayer|110}}  
* {{SkillReq|Prayer|110}}  
* {{SkillReq|Hitpoints|110}}
* {{SkillReq|Hitpoints|111}}
* {{SkillReq|Agility|80}}
* {{SkillReq|Agility|80}}
* {{SkillReq|Astrology|80}} - Mastered all the combat [[Astrology#Constellations|Constellations]].
* {{SkillReq|Astrology|80}} - Mastered all the combat [[Astrology#Constellations|Constellations]].
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==Equipment==
==Equipment==


* Prayers: {{Icon|Stone Skin|type=prayer}} and {{Icon|Battleheart|type=prayer}}
* Prayers: {{Icon|Holy Aegis|type=prayer}} and {{Icon|Battleheart|type=prayer}}
* Potion: {{ItemIcon|Damage Reduction Potion IV}}
* Potion: {{ItemIcon|Damage Reduction Potion IV}}
* Point of Interest: {{POIIcon|Bandit Hideout}}
* Point of Interest: {{POIIcon|Bandit Hideout}}
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== [[Combat Simulator]] Export==
[[/Sims|Please follow the link and Expand #1]]




=Ancient Relics Guide=
=Ancient Relics Guide=
Standard Portion of this guide is current out of date. Please follow this section for [[Ancient Relics]].


This setup should be fully idle-able. There is a negligible death rate of 0.008 per hour.
After 2 idleable [[Dungeons]] this one will require Manual Eating again.




Tested with [[Relics]]:
* {{Skill|Attack|notext=true}} - 1,2,3,4,5,Master
* {{Skill|Strength|notext=true}} - 1,2,3,4,5,Master
* {{Skill|Defence|notext=true}} - 1,2,3,4,5,Master
* {{Skill|Hitpoints|notext=true}} - 1,2,3,4,5,Master
* {{Skill|Agility|notext=true}} - 3
* {{Skill|Astrology|notext=true}} - 1,2,3,4,5,Master


==Skills==
==Skills==
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|gem1 = Agile Gem
|gem1 = Agile Gem
|weapon1 = Shockwave
|weapon1 = Shockwave
|shield1 = Earth Layered Shield
|shield1 = Shield of Ranged Power
|ammo1 = Jadestone Bolts
|ammo1 = Jadestone Bolts
|passive1 = Wasteful Ring
|passive1 = Deadeye Amulet
|consumable1 = Fervor Scroll
|consumable1 = Fervor Scroll
|familiar11 = !{{Synergy|Witch|Yak}}
|familiar11 = !{{Synergy|Centaur|Dragon}}
}}
}}


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== [[Combat Simulator]] Export==
[[/Sims|Please follow the link and Expand #2]]


<br> <br>
<br> <br>
{{CombatNav|Dungeon}}
{{CombatNav|Dungeon}}
{{Menu}}
{{Menu}}
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