Strongholds: Difference between revisions

rewrote a bunch of this, including a bunch of inactive links, also used the correct "Enhancements". Make sure these links are properly connected as more stuff gets added to the wiki
m (→‎Pets: Tweaked pet drop chance description)
(rewrote a bunch of this, including a bunch of inactive links, also used the correct "Enhancements". Make sure these links are properly connected as more stuff gets added to the wiki)
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{{Incomplete|Requires additional information and files from 1.3}}{{V|1.3}}
{{Incomplete|Requires additional information and files from 1.3}}{{V|1.3}}


Strongholds are a new type of combat zone introduced in [[V1.3]] ahead of the launch of the [[Into the Abyss]] expansion.


=Introduction=
Currently, 4 Strongholds exist in the base game alongside 4 more in the [[Into the Abyss|Into the Abyss Expansion]].


Strongholds were Introduced in the [https://news.melvoridle.com/free-content-quality-of-life-updates-coming-in-v1-3/ free 1.3 Melvor Update] ahead of the launch of the [[Into the Abyss]] expansion.
==Mechanics==
Similar to [[Dungeons]], strongholds have a fixed set of monsters but have their own mechanics such as a reversed [[Combat Triangle]] and [[Pure Damage]].
 
Pure Damage is a [[Damage Type]] that cannot be negated or resisted in any way - equipment with [[Damage Reduction]] does not prevent this damage. The damage values of monsters in strongholds have been adjusted to accommodate for the lack of Damage Reduction. Because of this, the player is intended to try to deal as much damage as possible, while ignoring any defensive bonuses.


Like [[Dungeons]], Strongholds have a fixed monster order but have their own mechanics such as a reversed [[Combat Triangle]] and [[Pure Damage]]. {{:Pure Damage}}
The major mechanical differences between [[Dungeons]] and Strongholds are as follows:
All Monsters deal a new type of damage called [[Pure Damage]]. This means your [[Damage Reduction]] gear has no effect and is a pure DPS combat challenge. 1.3 Introduced 4 [[Strongholds]] to the [[Base Game]] (alongside the 4 others added with the [[Into the Abyss]] Expansion under a new “Strongholds” Combat category.  
* All monsters drop their normal loot when killed inside Strongholds.
* Completing a stronghold rewards a scroll that contains exclusive [[Enhancements]] depending on the tier of the stronghold.  
* There are 3 tiers to each Stronghold - Standard, Augmented and Superior, each with increasing difficulty.
** [[Enhancements]] are required to enter and complete Augmented and Superior Strongholds.
** [[Pets]] only have a chance to drop from Superior Strongholds.
** Unequipping the required enhancements while in a stronghold will cause all player attacks to miss.


==Mechanics==
While in a stronghold the player cannot equip nor unequip [[Food]] and Equipment, nor can they change [[Equipment]] sets. These swapping restrictions can be removed by purchasing the {{UpgradeIcon|Stronghold Equipment Swapping}} upgrade from the [[Shop]] for {{PurchaseStat|Stronghold Equipment Swapping|cost}}
Similar to [[Dungeons]], Strongholds will task you to slay a pre-defined set of Monsters for rewards at the end. The Monsters contained within Strongholds are ones you have already faced but their damage values have been adjusted to accommodate for the lack of [[Damage Reduction]].


The type & order of monsters stay the same every time Stronholds are undertaken and the monsters will drop their regular loot inside Strongholds. In addition stronghold exclusive enchantments will also drop as a reward on completion of a stronghold. There are 3 tiers to each Stronghold - Standard, Augmented and Superior, each with an increasing difficulty and reward.
==Enhancements==


Unequipping an enchantment while in the dungeon will result in no damage dealt like you would if you where missing a slayer item requirement.  
Standard and Augmented Strongholds are guaranteed to reward an Enhancement Scroll, containing [[Enhancements]] based on the tier of the stronghold. Superior Enhancements do not come in scrolls, and have a much lower drop chance at only 1%.  


==Limitations==
Strongholds of a higher tier than Standard require matching [[Enhancements]] to be equipped. Wearing enhancements of a certain tier allows entry only to the exact same tier of stronghold and NOT to lower tiers.  
Whilst in a stronghold the player cannot change [[Food]] types, change items, or change [[Equipment]] sets. After finishing a dungeon, the dungeon must be left in order to change food, items or sets again. The equipment swap restrictions can be removed by purchasing the {{UpgradeIcon|Stronghold Equipment Swapping}} upgrade from the [[Shop]] for 30M {{PurchaseStat|Stronghold Equipment Swapping|cost}}


Enchantment Requirments;
Enhancement Requirements:
For Standard non are required.
{| class="wikitable"
For Augmented Strongholds Standered Enchantments are required
!Tier
For Superior Strongholds Augmented Enchaments are required.
!Enhancements
Using a higher tier enhancement will not allow to enter a lower tier stronghold.
|-
| Standard
| None
|-
| Augmented
| Standard
|-
| Superior
| Augmented
|}


==Enhancement Items==
Enhancements come in three types, denoted by their shape:
1.3 Introduced Stronghold ‘Dungeons’ and 3 new Equipment Slots to the game, which are called Enhancement slots. Completing Strongholds rewards you with a new type of item called an Enhancement.
* Circle (1)
* Triangle (2)
* Square (3)


Enhancements can be minor buffs that you can equip to increase the power of your character power and provide bonuses to combat or non-combat skills. There are 3 types of enhancements that you can equip which are denoted by their shape; circle(1), triangle(2) and square(3). Each stronghold has:
Each stronghold has:
3 Standard Enhancements
* 3 Standard Enhancements
3 Augmented Enhancements
* 3 Augmented Enhancements
1 Superior Enhancement.
* 1 Superior Enhancement.


While Standard and Augmented are Guaranteed Completion Rewards, Superior has a much lower 1% Drop Chance.
==Pets==
==Pets==
Pets have a 1/250 drop rate upon completing a Superior Stronghold. The pet does not drop on Standard or Augmented tiers.
 
Each stronghold has its own [[Pets|Pet]]. All pets from strongholds have a 1/250 chance to drop upon completing a Superior Stronghold.  
 
'''Pets do not drop on Standard or Augmented tiers.'''
 
{| class="wikitable"
{| class="wikitable"
|+
|+
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!Effect
!Effect
|-
|-
|[[Hades]]
|{{PetIcon|Hades}}
|[[Stronghold of the Undead]]
|[[Stronghold of the Undead]]
| +2% Damage to Combat Area Monsters
| +2% Damage to Combat Area Monsters
|-
|-
|[[Caleb]]
|{{PetIcon|Caleb}}
|[[Stronghold of Magic]]
|[[Stronghold of Magic]]
| +2% Damage to Slayer Tasks
| +2% Damage to Slayer Tasks
|-
|-
|[[Cindar]]
|{{PetIcon|Cindar}}
|[[Stronghold of Dragons]]
|[[Stronghold of Dragons]]
| +2% Damage to Bosses
| +2% Damage to Bosses
|-
|-
|[[Maxwell]]
|{{PetIcon|Maxwell}}
|[[Stronghold of the Gods]]
|[[Stronghold of the Gods]]
| +2% Damage to all Monsters
| +2% Damage to all Monsters
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==Strongholds==
==Strongholds==
Temporary Manually Imputed List 
Base Game


{| class="wikitable"
{| class="wikitable"
|+
|+
!Strongholds
!Strongholds
!Stronghold Guids
!Stronghold Guides
|-
|-
|{{ZoneIcon|Stronghold of the Undead}}
|{{ZoneIcon|Stronghold of the Undead}}
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|{{ZoneIcon|Stronghold of the Gods}}
|{{ZoneIcon|Stronghold of the Gods}}
|{{ZoneIcon|Stronghold of the Gods/Guide}}
|{{ZoneIcon|Stronghold of the Gods/Guide}}
|-
|{{ZoneIcon|Stronghold of Blight}}
|{{ZoneIcon|Stronghold of Blight/Guide}}
|-
|{{ZoneIcon|Stronghold of Fear}}
|{{ZoneIcon|Stronghold of Fear/Guide}}
|-
|{{ZoneIcon|Stronghold of Nightmares}}
|{{ZoneIcon|Stronghold of Nightmares/Guide}}
|-
|{{ZoneIcon|Stronghold of the Overlords}}
|{{ZoneIcon|Stronghold of the Overlords/Guide}}
|}  
|}  
<!-- replace this table with {{StrongholdTable}} ASAP -->


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