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{{ | {{UserContentVersion|1.3}} | ||
{{NeedsGuide|page=Training}} | |||
{{Incomplete|Needs filling out page sections}} | |||
{{Skillbox | |||
|released=13 June 2024 ([[v1.3]]) | |||
|expansion=ItA | |||
|type=Gathering | |||
|abyssal60=ItA | |||
}} | |||
Harvesting is a | '''Harvesting''' is a skill in which the player can gather dangerous materials while managing intensity to acquire rarer and more valuable resources. | ||
The skill is locked until the {{ZoneIcon|Into the Abyss}} dungeon is completed. | |||
==Skill Overview== | |||
===Intensity=== | |||
Intensity is gained per action in Harvesting. It increases by a base value of 1 per action. If the node is left idle, Intensity will decay over time at a rate of 1 intensity per 20 seconds. The minimum decay value can be increased with [[Harvesting/Boosts#Misc_Boosts|minimum intensity boosts]] or it can be fully stopped for that vein by achieving {{Icon|Mastery}} level 90. | |||
===Abyssal Levels=== | |||
'''Harvesting''' does not have standard levels 1-99 or 1-120, it instead uses Abyssal Levels 1-60, with significantly increased experience requirements to level up. | |||
==Skillcapes== | |||
The harvesting skill does not have a skillcape, nor does it have a superior skillcape. Harvesting currently is the only skill, shared with [[Corruption]] that does not have a skillcape. | |||
==Skill Tree== | |||
Harvesting uses a [[Skill Tree]] that provides powerful bonuses purchased with skill points earned on leveling up. | |||
==Pet== | |||
The [[Pets|pet]] can be unlocked by doing any Harvesting action. There is no best node to harvest to obtain Henriette, as all nodes provide the same chance to unlock the pet. | |||
{{PetSkillInfo}} | |||
==Shop Upgrades== | |||
==All Nodes== | |||
== Potion == | |||
The [[Harvester's Potion]] decreases the skill interval for Harvesting. | |||
{{PotionTable|Harvester's Potion}} | |||
==Summoning Boosts== | |||
This table shows all the {{Skill|Summoning}} Familiars and Synergies that provide a bonus to harvesting. | |||
{{SkillSummoningBonusTable|Harvesting}} | |||
==Skill Boosts== | |||
{{Main|Reference={{PAGENAME}}/Boosts|Name={{PAGENAME}} Boosts}} | |||
Skill boosts are special enhancements that improve the efficiency and effectiveness of the player's skills. These boosts can come from a variety of sources such as equipment, potions, pets, and masteries. Global boosts are boosts which apply across all skills. A boost can be assumed to be for the listed skill only, unless specifically stated it is a global boost. Boosts help the player to progress faster and achieve higher levels of mastery in each skill. The following are some common types of skill boosts and what they do: | |||
*'''Increased Skill XP:''' Increases the amount of experience points (XP) gained. | |||
*'''Decreased Skill Interval:''' Reduces the time it takes to complete skilling actions, allowing the player to perform more actions in a given period. | |||
*'''Preservation Chance:''' Increases the likelihood that resources or items used during skill actions are not consumed. | |||
*'''Increased Chance to Double Items:''' Gives a higher chance of receiving double the items or resources when performing skill-related actions. | |||
*'''Increased Mastery XP:''' Enhances the rate at which mastery XP is gained for a skill. | |||
For more information on general skill boosts that apply to all skills, refer to the [[Skill Boosts]] page. | |||
{{Menu}} | |||
[[Category:Skills]] |
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