Stun: Difference between revisions

Removed redirect to Combat Debuff#Stun
(Redirected page to Combat Debuff#Stun)
Tag: New redirect
 
(Removed redirect to Combat Debuff#Stun)
Tag: Removed redirect
Line 1: Line 1:
#REDIRECT [[Combat Debuff#Stun]]
{{Incomplete|This is part of the [[Combat Debuff|Combat Debuffs]]. Due to changes in 1.3 these modifiers will have to be redone. <br> In the meantime the Items that apply/negate these Debuffs are unavailable. <br> There is currently an active  project up [[Melvor_Idle:Contributing/To-Do_List#Projects|here]] for if you want to help!}}
{{V}}
[[Category:Debuffs]]
 
 
Stun is an effect that prevents the target from attacking. While the target is stunned, hits against the target cannot miss and deal 30% increased damage. One stack of stun is removed after the target completes an attack turn.
 
The chance to ignore stuns is a separate roll from the chance to be stunned (as opposed to being a flat reduction to the stun chance). Considering the chance to ignore stuns, the effective chance to be stunned is <math>\frac{\text{Stun Chance}}{100} \times \left (1 - \frac{\text{Chance to Ignore Stuns}}{100} \right ) \times 100\%</math>.
2,565

edits