3,124
edits
m (Minor grammar edit.) |
(→Seeds) |
||
(7 intermediate revisions by one other user not shown) | |||
Line 1: | Line 1: | ||
{{ | {{UserContentVersion|1.2.2}} | ||
{{ | {{HasSkillGuide|{{PAGENAME}}/Training}} | ||
[[ | {{Skillbox | ||
|released=28 September 2019 ([[v0.06]]) | |||
|expansion=Base game | |||
|type=Gathering | |||
|99=None | |||
|120=TotH | |||
|abyssal60=ItA | |||
}} | |||
'''{{PAGENAME}}''' is a [[Skill]] used to grow [[Farming#Seeds|seeds]] into [[Food#Harvested Food|food]], [[Farming#Herbs|herbs]] or [[Woodcutting#Logs|logs]]. | '''{{PAGENAME}}''' is a [[Skill]] used to grow [[Farming#Seeds|seeds]] into [[Food#Harvested Food|food]], [[Farming#Herbs|herbs]] or [[Woodcutting#Logs|logs]]. | ||
Line 81: | Line 88: | ||
This means that at 75 mastery two seeds are returned on average and herbs become self-sustainable. At 99 mastery <math> L_m </math> is replaced with 120, resulting in an average seed return of 3.5 seeds per harvest and making allotments self-sustainable. | This means that at 75 mastery two seeds are returned on average and herbs become self-sustainable. At 99 mastery <math> L_m </math> is replaced with 120, resulting in an average seed return of 3.5 seeds per harvest and making allotments self-sustainable. | ||
== | == Skillcapes == | ||
{{SkillcapeInfo}} | {{SkillcapeInfo}} | ||
Line 103: | Line 109: | ||
== Seeds == | == Seeds == | ||
{{Main|Reference=Seeds}} | |||
Seeds are required to start Farming and can be acquired from several sources, such as {{Icon|type=thieving|Farmer|Thieving}}, {{Icon|Combat}}, or {{ItemIcon|Bird Nest|Woodcutting}}. Allotments require three seeds to plant, herbs require two, and trees require one. | Seeds are required to start Farming and can be acquired from several sources, such as {{Icon|type=thieving|Farmer|Thieving}}, {{Icon|Combat}}, or {{ItemIcon|Bird Nest|Woodcutting}}. Allotments require three seeds to plant, herbs require two, and trees require one. | ||
Line 115: | Line 122: | ||
=== Allotments === | === Allotments === | ||
{{Main|Reference=Seeds#Allotments}} | |||
A passive food source, which at high mastery levels is self-sustainable. | A passive food source, which at high mastery levels is self-sustainable. | ||
{{FarmingAllotmentTable}} | ====Melvor Allotments==== | ||
{{FarmingAllotmentTable|slim=true}} | |||
====Abyssal Allotments==== | |||
{{FarmingAllotmentTable|realm=Abyssal Realm|slim=true}} | |||
=== Herbs === | === Herbs === | ||
{{Main|Reference=Seeds#Herbs}} | |||
Needed for making potions in {{Skill|Herblore}}. | Needed for making potions in {{Skill|Herblore}}. | ||
{{FarmingHerbTable}} | ====Melvor Herbs==== | ||
{{FarmingHerbTable|slim=true}} | |||
====Abyssal Herbs==== | |||
{{FarmingHerbTable|realm=Abyssal Realm|slim=true}} | |||
=== Trees === | === Trees === | ||
{{Main|Reference=Seeds#Trees}} | |||
A source of logs and farming experience. Unlike crops planted in allotment and herb patches, the amount of experience granted is fixed per tree rather than increasing with the amount of logs harvested. | A source of logs and farming experience. Unlike crops planted in allotment and herb patches, the amount of experience granted is fixed per tree rather than increasing with the amount of logs harvested. | ||
{{FarmingTreeTable}} | ====Melvor Trees==== | ||
{{FarmingTreeTable|slim=true}} | |||
====Abyssal Trees==== | |||
{{FarmingTreeTable|realm=Abyssal Realm|slim=true}} | |||
=== Special === | |||
{{Main|Reference=Seeds#Special}} | |||
{{FarmingSpecialTable|realm=Abyssal Realm|slim=true}} | |||
== Potion == | == Potion == | ||
Line 130: | Line 150: | ||
{{PotionTable|Generous Harvest Potion}} | {{PotionTable|Generous Harvest Potion}} | ||
==Skill Boosts== | ==Skill Boosts== | ||
{{Main|Reference={{PAGENAME}}/Boosts|Name={{PAGENAME}} Boosts}} | |||
Skill boosts are special enhancements that improve the efficiency and effectiveness of the player's skills. These boosts can come from a variety of sources such as equipment, potions, pets, and masteries. Global boosts are boosts which apply across all skills. A boost can be assumed to be for the listed skill only, unless specifically stated it is a global boost. Boosts help the player to progress faster and achieve higher levels of mastery in each skill. The following are some common types of skill boosts and what they do: | |||
*'''Increased Skill XP:''' Increases the amount of experience points (XP) gained. | |||
*'''Decreased Skill Interval:''' Reduces the time it takes to complete skilling actions, allowing the player to perform more actions in a given period. | |||
*'''Preservation Chance:''' Increases the likelihood that resources or items used during skill actions are not consumed. | |||
*'''Increased Chance to Double Items:''' Gives a higher chance of receiving double the items or resources when performing skill-related actions. | |||
*'''Increased Mastery XP:''' Enhances the rate at which mastery XP is gained for a skill. | |||
For more information on general skill boosts that apply to all skills, refer to the [[Skill Boosts]] page. | |||
{{Menu}} | {{Menu}} | ||
[[Category:Skills]] | [[Category:Skills]] |