2,712
edits
(Why Clear Volcanic Cave?: Removed Ancient Crossbow from 100+ clear and added 100 Fire Capes for Township Task to 100 clear) Tag: visualeditor |
mNo edit summary |
||
Line 3: | Line 3: | ||
The Volcanic Cave is the dungeon that unlocks all of the Legendary dungeons. The guide covers gives recommendations on gear needed to idle this dungeon. Idling has a significantly higher skill and equipment requirements than manual clears. | The Volcanic Cave is the dungeon that unlocks all of the Legendary dungeons. The guide covers gives recommendations on gear needed to idle this dungeon. Idling has a significantly higher skill and equipment requirements than manual clears. | ||
* If you wish to tweak the [[Combat Simulator]] Exports yourself, they can be found [[/Sims|here]]. | |||
=Why Clear Volcanic Cave?= | =Why Clear Volcanic Cave?= | ||
Line 104: | Line 106: | ||
}} | }} | ||
Line 156: | Line 155: | ||
{{ItemIcon|Fire Expert Wizard Robes|Fire Robes}} have the exact same stats as {{ItemIcon|Air Expert Wizard Robes|Air Robes}}. The secondary effect of robes (+20 minimum hit for matching spells) outweighs the damage increase of higher level spells. However, you should use the highest level spell and robe combination available to you. | {{ItemIcon|Fire Expert Wizard Robes|Fire Robes}} have the exact same stats as {{ItemIcon|Air Expert Wizard Robes|Air Robes}}. The secondary effect of robes (+20 minimum hit for matching spells) outweighs the damage increase of higher level spells. However, you should use the highest level spell and robe combination available to you. | ||
Line 209: | Line 205: | ||
Magic builds using [[Ancient Magicks]] generally produce more drops per hour than the Melee equivalents. However, due to the number of runes needed, and the non-scaling nature of [[Ancient Magicks]], as you progress {{Skill|Melee}} builds will eventually give faster clear times. | Magic builds using [[Ancient Magicks]] generally produce more drops per hour than the Melee equivalents. However, due to the number of runes needed, and the non-scaling nature of [[Ancient Magicks]], as you progress {{Skill|Melee}} builds will eventually give faster clear times. | ||
==Manual eating== | ==Manual eating== | ||
Line 266: | Line 258: | ||
[[Melee]] is the slightly slower version of the 2, however it does not have a [[Rune]] cost, the [[Food]] cost is about the same. | [[Melee]] is the slightly slower version of the 2, however it does not have a [[Rune]] cost, the [[Food]] cost is about the same. | ||
The average clear time of this dungeon is roughly 5.5 minutes with [[Melee]] | The average clear time of this dungeon is roughly 5.5 minutes with [[Melee]] | ||
Line 278: | Line 269: | ||
Using {{Synergy|Occultist|Minotaur}} will greatly increase your clear speed. | Using {{Synergy|Occultist|Minotaur}} will greatly increase your clear speed. | ||
Line 298: | Line 288: | ||
}} | }} | ||
==Magic== | ==Magic== | ||
Line 307: | Line 294: | ||
This will require {{SkillReq|Runecrafting|60}} so the {{SkillReq|Runecrafting|70}} cap unlock needs to be obtained. | This will require {{SkillReq|Runecrafting|60}} so the {{SkillReq|Runecrafting|70}} cap unlock needs to be obtained. | ||
{{Synergy|Witch|Yak}} has a large impact on both [[Food]] consumed and clear speed due to having to eat less. <br> | {{Synergy|Witch|Yak}} has a large impact on both [[Food]] consumed and clear speed due to having to eat less. <br> | ||
Line 330: | Line 316: | ||
|familiar11 = !{{Synergy|Witch|Yak}} | |familiar11 = !{{Synergy|Witch|Yak}} | ||
}} | }} | ||
edits