5
edits
(Show Abyssal XP in table) |
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--- Gets all required levels to build the given obstacle. | --- Gets all required levels to build the given obstacle. | ||
function p.getObstacleRequirements(obstacle) | function p.getObstacleRequirements(obstacle) | ||
local realmRequirements = p.getObstacleRequirementsRealm(obstacle) | |||
local levelRequirements = {} | |||
for skillName, skillReq in pairs(realmRequirements) do | |||
levelRequirements[skillName] = skillReq.level | |||
end | |||
return levelRequirements | |||
end | |||
--- Gets all required levels to build the given obstacle. | |||
function p.getObstacleRequirementsRealm(obstacle) | |||
local levelRequirements = {} | local levelRequirements = {} | ||
-- Add agility level requirement. | -- Add agility level requirement. | ||
local agilityLevelRequirement, isAbyssal = Skills.getRecipeLevelRealm('Agility', obstacle) | |||
levelRequirements['Agility'] = { | |||
level = agilityLevelRequirement, | |||
isAbyssal = isAbyssal | |||
} | |||
-- Add other level requirements. | -- Add other level requirements. | ||
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local skillName = Constants.getSkillName(skillReq.skillID) | local skillName = Constants.getSkillName(skillReq.skillID) | ||
if skillName ~= nil then | if skillName ~= nil then | ||
levelRequirements[skillName] = skillReq.level | levelRequirements[skillName] = { | ||
level = skillReq.level, | |||
isAbyssal = skillReq.type == 'AbyssalLevel' | |||
} | |||
end | end | ||
end | end | ||
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return levelRequirements | return levelRequirements | ||
end | end | ||
-- Gets all items and gp/sc costs required to build the given obstacle. | -- Gets all items and gp/sc costs required to build the given obstacle. | ||
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function p._getObstacleRequirements(obstacle) | function p._getObstacleRequirements(obstacle) | ||
local resultPart = {} | local resultPart = {} | ||
local requirements = p. | local requirements = p.getObstacleRequirementsRealm(obstacle) | ||
for skill, | for skill, req in pairs(requirements) do | ||
local icon | |||
if req.isAbyssal then | |||
icon = Icons._AbyssalSkillReq(skill, req.level) | |||
else | |||
icon = Icons._SkillReq(skill, req.level) | |||
end | |||
table.insert(resultPart, icon) | |||
end | end | ||
edits