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(→Ancient Relics Level Caps: Added random level cap increases) |
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The above code will set both the level caps and abyssal level caps of all skills to their maximum value. | The above code will set both the level caps and abyssal level caps of all skills to their maximum value. | ||
=== Awarding random level caps === | === Awarding random level caps === | ||
The below script will award | The below script will award random level cap increases without increasing combat level caps. The only value that must be changed is the <code>capType</code> at the beginning of the script. 0 is a pre-Bane level cap increase, 2 is a TotH level cap increase, and 4 is an ItA level cap increase. | ||
<syntaxhighlight lang="js"> | <syntaxhighlight lang="js"> | ||
let capType = 0; // 0 = pre-Bane, 2 = TotH, 4 = ItA | let capType = 0; // 0 = pre-Bane, 2 = TotH, 4 = ItA |