Module:LevelUpTable/Data: Difference between revisions

Add agility pillar data
(Add summoning data)
(Add agility pillar data)
Line 151: Line 151:


function getAgilityData(realm)
function getAgilityData(realm)
return getAgilityRequirements('Agility', realm)
local skillID = 'Agility'
local data = getDataSet(SkillData.Agility.pillars, realm)
local pillarLevels = {
melvorF = 99,
melvorTotH = 120,
melvorItA = 60
}
local pillars = Select(data, function(x)
local ns, _ = Shared.getLocalID(x.id)
return UnlockData.new(x.id, x.name, pillarLevels[ns], skillID)
end)
 
local obstacles = getAgilityRequirements(skillID, realm)
return Concat(obstacles, pillars)
end
end


Line 338: Line 352:
local realmName = 'Abyssal Realm'
local realmName = 'Abyssal Realm'
local realm = Skills.getRealmFromName(realmName)
local realm = Skills.getRealmFromName(realmName)
Debug.log(getSummoningData(realm))
Debug.log(getAgilityData(realm))
end
end


p.UnlockData = UnlockData
p.UnlockData = UnlockData
return p
return p
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