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(→List of Ancient Relics: made the table manually) |
(both manual tables now) |
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===Abyssal Realm=== | ===Abyssal Realm=== | ||
{{ | |||
{|class="wikitable sortable lighttable stickyHeader" | |||
! colspan="2"| Skill | |||
!Relic | |||
!Modifiers | |||
|- | |||
| rowspan="6" | {{Skill|Agility|notext=true}} || rowspan="6" | [[Agility]] || 1 || +20% AP gained from Agility | |||
|- | |||
| 2 || +15% Global Abyssal Slayer Coins (except Item Sales) | |||
|- | |||
| 3 || +10% Global AP (except Item Sales) | |||
|- | |||
| 4 || +20% Mastery XP for Abyssal Realm only | |||
|- | |||
| 5 || +10% Global Abyssal XP | |||
|- | |||
| 6 || -80% Agility Pillar build costs | |||
|- | |||
| rowspan="6" | {{Skill|Astrology|notext=true}} || rowspan="6" | [[Astrology]] || 1 || +50% increased chance to locate Abyssal Realm Ancient Relics | |||
|- | |||
| 2 || +20% Mastery XP for Abyssal Realm only | |||
|- | |||
| 3 || +0.2% chance for stars to fall in Astrology | |||
|- | |||
| 4 || -25% Astrology modifier costs for Abyssal Realm only (Costs cannot go below 1) | |||
|- | |||
| 5 || +4% chance to gain Abyssal Stardust in Astrology | |||
|- | |||
| 6 || All modifiers in a completed Astrology Constellation for Abyssal Realm are doubled | |||
|- | |||
| rowspan="6" | {{Skill|Attack|notext=true}} || rowspan="6" | [[Attack]] || 1 || +100% chance to apply a stack of Laceration when hitting with a Melee attack | |||
|- | |||
| 2 || +50% Melee Accuracy when using Abyssal Damage | |||
|- | |||
| 3 || +10% Melee critical hit chance when using Abyssal Damage | |||
|- | |||
| 4 || +10% Laceration lifesteal | |||
|- | |||
| 5 || +10% of Maximum Hit added to Minimum Hit when using Abyssal Damage | |||
|- | |||
| 6 || Gain +10% Abyssal Resistance for 2 turns every 4 turns | |||
|- | |||
| rowspan="6" | {{Skill|Cooking|notext=true}} || rowspan="6" | [[Cooking]] || 1 || +100% Food healing value while using Abyssal Damage | |||
|- | |||
| 2 || +1 base primary resource quantity gained in Cooking for Abyssal Realm only | |||
|- | |||
| 3 || -10% Cooking interval for Abyssal Realm only | |||
|- | |||
| 4 || -5% cost to produce Abyssal Realm Items in all Artisan Skills | |||
|- | |||
| 5 || -25% Passive Cooking Interval for Abyssal Realm only | |||
|- | |||
| 6 || +3 base primary resource quantity gained in Cooking for Abyssal Realm only | |||
|- | |||
| rowspan="6" | {{Skill|Crafting|notext=true}} || rowspan="6" | [[Crafting]] || 1 || +2 additional quantity of primary resource gained in Crafting for Abyssal Realm only (cannot be doubled) | |||
|- | |||
| 2 || +25% base primary resource quantity gained in Crafting for Abyssal Consumables | |||
|- | |||
| 3 || -5% cost to produce Abyssal Realm Items in all Artisan Skills | |||
|- | |||
| 4 || +50% of base item sale price gained as AP when gaining primary skill resources that sell for AP in Crafting | |||
|- | |||
| 5 || +100% chance to gain 1 random abyssal gem from Crafting when making Jewelry (Cannot be doubled) | |||
|- | |||
| 6 || -25% Crafting interval for Abyssal Realm only | |||
|- | |||
| rowspan="6" | {{Skill|Defence|notext=true}} || rowspan="6" | [[Defence]] || 1 || +25% Reflect Damage when using Abyssal Damage | |||
|- | |||
| 2 || +50% Global Evasion when using Abyssal Damage | |||
|- | |||
| 3 || +10% chance to ignore Debuff and Damage Over Time effects when using Abyssal Damage | |||
|- | |||
| 4 || +10% chance to convert a successful hit from the Target into a miss when using Abyssal Damage | |||
|- | |||
| 5 || +5% Abyssal Resistance | |||
|- | |||
| 6 || Gain immunity to Stun and Fear for 3 turns at the start of a fight when using Abyssal Damage | |||
|- | |||
| rowspan="6" | {{Skill|Farming|notext=true}} || rowspan="6" | [[Farming]] || 1 || +50% base primary resource quantity gained in Farming for Abyssal Realm only | |||
|- | |||
| 2 || +50% chance to preserve Compost applied to Farming Plots when harvesting Abyssal Realm crops (Bypass Gamemode Limitation) | |||
|- | |||
| 3 || +10 Shadow Drake Nest gained from Trees in Farming for Abyssal Realm only (Cannot be doubled) | |||
|- | |||
| 4 || -33% seed cost to plant crops in Farming for Abyssal Realm only (Cost cannot go below 1) | |||
|- | |||
| 5 || -25% Farming interval for Abyssal Realm only | |||
|- | |||
| 6 || +100% base primary resource quantity gained in Farming for Special (Abyssal Realm only) <br> +50% base primary resource quantity gained in Farming for Herbs (Abyssal Realm only) | |||
|- | |||
| rowspan="6" | {{Skill|Firemaking|notext=true}} || rowspan="6" | [[Firemaking]] || 1 || +10% Global Abyssal XP | |||
|- | |||
| 2 || +200% of base sale price of logs that sell for AP granted as AP when burnt in Firemaking | |||
|- | |||
| 3 || +5% chance to gain 1 Voidheart from Firemaking for Abyssal Realm only (Cannot be doubled) | |||
|- | |||
| 4 || -25% Firemaking interval for Abyssal Realm only | |||
|- | |||
| 5 || x2 Items received from Firemaking (Bypass gamemode limitation) | |||
|- | |||
| 6 || +2% chance to apply Ablaze when hitting with an attack when using Abyssal Damage | |||
|- | |||
| rowspan="6" | {{Skill|Fishing|notext=true}} || rowspan="6" | [[Fishing]] || 1 || +100% AP from Raw Fish Sales | |||
|- | |||
| 2 || +100% chance to catch +1 random Fish from the same Fishing Area for Abyssal Realm only (Cannot be doubled) | |||
|- | |||
| 3 || -1s Fishing Interval for Abyssal Realm only | |||
|- | |||
| 4 || +100% chance to receive one random special item from Fishing when catching a special item (Abyssal Realm only) | |||
|- | |||
| 5 || +1 additional quantity of primary resource gained in Fishing for Abyssal Realm only (cannot be doubled) | |||
|- | |||
| 6 || -3% Interval for all Non-Combat Skills (Abyssal Realm only) | |||
|- | |||
| rowspan="6" | {{Skill|Fletching|notext=true}} || rowspan="6" | [[Fletching]] || 1 || +10 additional quantity of primary resource gained in Fletching for Abyssal Arrows nodes (Cannot be doubled) | |||
|- | |||
| 2 || +3 additional quantity of primary resource gained in Fletching for Abyssal Bolts nodes (Cannot be doubled) | |||
|- | |||
| 3 || +200% of base item sale price gained as AP when gaining Abyssal Bows that sell for AP in Fletching | |||
|- | |||
| 4 || -5% cost to produce Abyssal Realm Items in all Artisan Skills | |||
|- | |||
| 5 || +5 additional quantity of primary resource gained in Fletching for Abyssal Javelins nodes (Cannot be doubled) | |||
|- | |||
| 6 || +10% Ammo Preservation when using Abyssal Damage (Bypasses Gamemode Limitations) | |||
|- | |||
| rowspan="6" | {{Skill|Herblore|notext=true}} || rowspan="6" | [[Herblore]] || 1 || +50% Herblore Mastery XP for Abyssal Realm only | |||
|- | |||
| 2 || -20% cost to produce Abyssal Realm Items in Herblore | |||
|- | |||
| 3 || -10% cost to produce Abyssal Realm Items in all Artisan Skills | |||
|- | |||
| 4 || +100% charges for Abyssal Realm potions | |||
|- | |||
| 5 || +1 additional quantity of primary resource gained in Herblore for Abyssal Realm only (cannot be doubled) | |||
|- | |||
| 6 || +10 Charges per Potion (Abyssal Realm only) | |||
|- | |||
| rowspan="6" | {{Skill|Hitpoints|notext=true}} || rowspan="6" | [[Hitpoints]] || 1 || +3% of Maximum Hitpoints added as Hitpoints regeneration when using Abyssal Damage | |||
|- | |||
| 2 || -25% Damage taken from all damage over time effects when using Abyssal Damage | |||
|- | |||
| 3 || Heal for 1% of your Max Hitpoints every turn when using Abyssal Damage | |||
|- | |||
| 4 || +2% Auto Eat Threshold when using Abyssal Damage | |||
|- | |||
| 5 || +5% Maximum Hitpoints when using Abyssal Damage | |||
|- | |||
| 6 || 20% chance to convert a miss into a successful hit | |||
|- | |||
| rowspan="6" | {{Skill|Magic|notext=true}} || rowspan="6" | [[Magic]] || 1 || -4 Rune cost to cast Abyssal Spellbook (Cost cannot go below 1) | |||
|- | |||
| 2 || +400 Magic Minimum Hit when using Abyssal Spellbook | |||
|- | |||
| 3 || +8% chance to apply Ablaze when hitting with a Magic attack when using Abyssal Damage | |||
|- | |||
| 4 || +100 Magic Defence Bonus when using Abyssal Damage | |||
|- | |||
| 5 || -8 Abyss Rune cost to cast Spells (Cost cannot go below 1) | |||
|- | |||
| 6 || Gives the Enemy: +100% Damage taken from Ablaze | |||
|- | |||
| rowspan="6" | {{Skill|Mining|notext=true}} || rowspan="6" | [[Mining]] || 1 || +100% chance to receive an extra Abyssal Gem when one is found while Mining Abyssal Rock and Outcrop Nodes (Cannot be doubled) | |||
|- | |||
| 2 || +5 additional quantity of Abycite gained in Mining (Cannot be doubled) <br> +5 additional quantity of Mysticite gained in Mining (Cannot be doubled) <br> +5 additional quantity of Echocite gained in Mining (Cannot be doubled) | |||
|- | |||
| 3 || 100% increased chance to locate an Abyssal Gem Vein in Mining | |||
|- | |||
| 4 || +1 Abyssal Essence gained from Abyssal Rock in Mining (Cannot be doubled) | |||
|- | |||
| 5 || +1 additional quantity of primary resource gained in Mining for Abyssal Realm only (cannot be doubled) | |||
|- | |||
| 6 || -100% Mining node respawn interval for Abyssal Realm only | |||
|- | |||
| rowspan="6" | {{Skill|Prayer|notext=true}} || rowspan="6" | [[Prayer]] || 1 || +25% Maximum Hit when two Abyssal Prayers are active | |||
|- | |||
| 2 || +10% chance to preserve Soul Points (Bypasses Gamemode Limitations) | |||
|- | |||
| 3 || x2 Souls dropped from enemies | |||
|- | |||
| 4 || -2 Soul Point Cost for Prayers (Soul Point cost cannot go below 1) | |||
|- | |||
| 5 || +4 Soul Point(s) when releasing Souls | |||
|- | |||
| 6 || -50% Soul Point Cost for Prayers (Soul Point cost cannot go below 1) | |||
|- | |||
| rowspan="6" | {{Skill|Ranged|notext=true}} || rowspan="6" | [[Ranged]] || 1 || -5% Ranged Attack Interval when using Abyssal Damage | |||
|- | |||
| 2 || +50% Ranged Accuracy Rating when using Abyssal Damage | |||
|- | |||
| 3 || +100 Ranged Defence Bonus when using Abyssal Damage | |||
|- | |||
| 4 || +25% chance to apply Toxin when hitting with a Ranged attack when using Abyssal Damage | |||
|- | |||
| 5 || +10% Ranged critical hit chance when using Abyssal Damage | |||
|- | |||
| 6 || +30% Global critical hit multiplier when using Abyssal Damage | |||
|- | |||
| rowspan="6" | {{Skill|Runecrafting|notext=true}} || rowspan="6" | [[Runecrafting]] || 1 || +10% Magic Damage Bonus from Equipment when using Abyssal Damage | |||
|- | |||
| 2 || -25% Magic Interval | |||
|- | |||
| 3 || +8 additional quantity of primary resource gained in Runecrafting for Abyssal Combo Runes nodes (Cannot be doubled) | |||
|- | |||
| 4 || +2 additional quantity of Abyssal Essence gained in Mining (Cannot be doubled) | |||
|- | |||
| 5 || -5% cost to produce Abyssal Realm Items in all Artisan Skills | |||
|- | |||
| 6 || +20 Abyss Rune gained from Runecrafting for Abyssal Realm only (Cannot be doubled) | |||
|- | |||
| rowspan="6" | {{Skill|Slayer|notext=true}} || rowspan="6" | [[Slayer]] || 1 || +30% flat Abyssal Slayer Area effect negation | |||
|- | |||
| 2 || +20% Global Abyssal Slayer Coins (except Item Sales) | |||
|- | |||
| 3 || +10% Damage to Slayer Tasks when fighting against Abyssal Damage | |||
|- | |||
| 4 || +2% of lifesteal healing gained as Abyssal Slayer Coins when using Abyssal Damage | |||
|- | |||
| 5 || +50% AP from Slayer Task Monster drops when using Abyssal Damage | |||
|- | |||
| 6 || -75% Slayer Task cost <br> -75% Slayer Task extension cost | |||
|- | |||
| rowspan="6" | {{Skill|Smithing|notext=true}} || rowspan="6" | [[Smithing]] || 1 || +33% chance to gain 1 Azurian Bar from Smithing for Abyssal Realm only (Cannot be doubled) <br> +33% chance to gain 1 Obsidian Bar from Smithing for Abyssal Realm only (Cannot be doubled) <br> +33% chance to gain 1 Obzurian Bar from Smithing for Abyssal Realm only (Cannot be doubled) | |||
|- | |||
| 2 || -5% cost to produce Abyssal Realm Items in all Artisan Skills | |||
|- | |||
| 3 || +5 additional quantity of Abyssal Headless Bolts gained in Smithing (Cannot be doubled) <br> +5 additional quantity of Arrowtips gained in Smithing for Abyssal Realm only (Cannot be doubled) <br> +5 additional quantity of Javelin Heads gained in Smithing for Abyssal Realm only (Cannot be doubled) | |||
|- | |||
| 4 || +3 additional quantity of primary resource gained in Smithing for Abyssal Bars nodes (Cannot be doubled) | |||
|- | |||
| 5 || +1 additional quantity of primary resource gained in Smithing for Abyssal Realm only (cannot be doubled) | |||
|- | |||
| 6 || -0.3s Smithing Interval for Abyssal Realm only | |||
|- | |||
| rowspan="6" | {{Skill|Strength|notext=true}} || rowspan="6" | [[Strength]] || 1 || Gives the Enemy: +10% Damage taken when affected by Stun, Freeze or Crystallize | |||
|- | |||
| 2 || 10% Melee Strength Bonus from Equipment when using a 2-Handed Abyssal Damage weapon | |||
|- | |||
| 3 || +2% chance to stun when hitting with a Melee attack when using Abyssal Damage | |||
|- | |||
| 4 || Gives the Enemey: -10% Abyssal Resistance | |||
|- | |||
| 5 || +10% Damage Dealt To Bosses when using Abyssal Damage | |||
|- | |||
| 6 || +50% chance to avoid being Stunned | |||
|- | |||
| rowspan="6" | {{Skill|Summoning|notext=true}} || rowspan="6" | [[Summoning]] || 1 || +50% Cost Reduction for Summoning, excluding Shards, for Abyssal Tablets/Familiars | |||
|- | |||
| 2 || -0.30s Summoning Familiar Attack Interval when using Abyssal Damage | |||
|- | |||
| 3 || +10 base primary resource quantity gained in Summoning for Abyssal Tablets/Familiars nodes | |||
|- | |||
| 4 || +50% Summoning Max Hit when using Abyssal Damage | |||
|- | |||
| 5 || -4 Shard cost when creating Abyssal Realm Familiars in Summoning | |||
|- | |||
| 6 || +15% Chance to preserve Summoning Charges when using Abyssal Damage (Bypasses Gamemode Limitations) | |||
|- | |||
| rowspan="6" | {{Skill|Thieving|notext=true}} || rowspan="6" | [[Thieving]] || 1 || +30% minimum AP from Thieving | |||
|- | |||
| 2 || -20% Thieving Stun Interval for Abyssal Realm only | |||
|- | |||
| 3 || +25% Global AP (except Item Sales) | |||
|- | |||
| 4 || +50% Thieving Mastery XP for Abyssal Realm only | |||
|- | |||
| 5 || +3 additional Common Drop quantity gained in Thieving for Abyssal Realm only (Cannot be doubled) | |||
|- | |||
| 6 || NPCs in Thieving deal no damage (Abyss Realm Only) | |||
|- | |||
| rowspan="6" | {{Skill|Township|notext=true}} || rowspan="6" | [[Township]] || 1 || Successful Abyssal Wave encounters in Township provide Abyssal Pieces equal to +100% of its size | |||
|- | |||
| 2 || Successful Abyssal Wave encounters in Township provide Abyssal Slayer Coins equal to +25% of its size | |||
|- | |||
| 3 || +75% Township Maximum Soul Storage | |||
|- | |||
| 4 || +69% Township Happiness <br> +69% Township Education | |||
|- | |||
| 5 || +25% Township Health | |||
|- | |||
| 6 || There is a 20% chance of an Eternal Darkness Season occurring in Township | |||
|- | |||
| rowspan="6" | {{Skill|Woodcutting|notext=true}} || rowspan="6" | [[Woodcutting]] || 1 || +50% Woodcutting Mastery XP for Abyssal Realm only | |||
|- | |||
| 2 || +2 additional quantity of primary resource gained in Woodcutting for Abyssal Realm only (cannot be doubled) | |||
|- | |||
| 3 || +50% of base item sale price gained as AP when gaining primary skill resources that sell for AP in Woodcutting | |||
|- | |||
| 4 || +0.5% chance to gain Shadow Drake Nest in Woodcutting | |||
|- | |||
| 5 || +1 base quantity when gaining Shadow Drake Nest from Woodcutting | |||
|- | |||
| 6 || +1 Tree Cut Limit | |||
|- | |||
| rowspan="6" | {{Skill|Corruption|notext=true}} || rowspan="6" | [[Corruption]] || 1 || +20% Corruption progress gained when hitting with an attack | |||
|- | |||
| 2 || +10% Max Hit, +30% Accuracy Rating and +30% Global Evasion when you are Corrupted | |||
|- | |||
| 3 || +100% Abyssal Slayer Coins from Slayer Tasks when killing a Corrupted monster | |||
|- | |||
| 4 || +20% chance for Corruption progress to instantly fill at the start of a fight | |||
|- | |||
| 5 || -50% Soul Points required to automatically corrupt monsters | |||
|- | |||
| 6 || +20% Combat Abyssal XP from Corrupted monsters | |||
|- | |||
| rowspan="6" | {{Skill|Harvesting|notext=true}} || rowspan="6" | [[Harvesting]] || 1 || +20% minimum Harvesting Intensity | |||
|- | |||
| 2 || +2 additional quantity of primary resource gained in Harvesting (Cannot be doubled) | |||
|- | |||
| 3 || -25% Harvesting Interval | |||
|- | |||
| 4 || Harvesting Vein Intensity no longer reduces over time | |||
|- | |||
| 5 || +1 intensity per action in Harvesting | |||
|- | |||
| 6 || Chance to obtain unique products in Harvesting increased by 200% | |||
|- | |||
|} | |||
{{Menu}}[[Category:Game Mode]] | {{Menu}}[[Category:Game Mode]] |
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