17,105
edits
(Implement modType criteria for checking if a modifier is deemed to have a positive or negative effect upon the target) |
(getTemplateData: Fix actionID handling for Firemaking) |
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Line 553: | Line 553: | ||
else | else | ||
local actionName = action.name | local actionName = action.name | ||
if actionName == nil and action | if actionName == nil then | ||
-- May use the product name instead | |||
local productKey = ( | |||
(scopeSourceID == 'melvorD:Firemaking' and 'logID') | |||
or 'productID' | |||
) | |||
local productID = action[productKey] | |||
if productID ~= nil then | |||
local productItem = GameData.getEntityByID('items', productID) | |||
actionName = productItem.name | |||
end | |||
end | end | ||
tVal = (action ~= nil and (actionName or v)) or Shared.printError('Unknown action: ' .. v, ' for scope source ID ' .. scopeSourceID) | tVal = (action ~= nil and (actionName or v)) or Shared.printError('Unknown action: ' .. v, ' for scope source ID ' .. scopeSourceID) |