4,581
edits
(Fix lua errors caused by gameData update) |
(Added damage type to area monster box) |
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Line 1,368: | Line 1,368: | ||
local tableBits = {} | local tableBits = {} | ||
table.insert(tableBits, '{| class="wikitable sortable"') | table.insert(tableBits, '{| class="wikitable sortable"') | ||
table.insert(tableBits, '\r\n! Name !! Combat | table.insert(tableBits, '\r\n! Name !! Combat Lvl ') | ||
if hasBarrier then | if hasBarrier then | ||
table.insert(tableBits, '!! [[Barrier]] ') | table.insert(tableBits, '!! [[Barrier]] ') | ||
end | end | ||
table.insert(tableBits, '!! | table.insert(tableBits, '!! [[HP]] !! colspan=2| Max Hit !! [[Combat Triangle|Combat Style]] !! [[Combat#Damage_Types|Dmg]]') | ||
for i, monster in ipairs(monsters) do | for i, monster in ipairs(monsters) do | ||
local rowBits = {} | local rowBits = {} | ||
Line 1,390: | Line 1,390: | ||
end | end | ||
table.insert(tableBits, '||'..p._getMonsterStyleIcon({monster, nolink=true})) | table.insert(tableBits, '||'..p._getMonsterStyleIcon({monster, nolink=true})) | ||
table.insert(tableBits, '||style="text-align:center"|'..Icons.Icon({p._getMonsterDamageType(monster), type='damage', notext=true})) | |||
end | end | ||
table.insert(tableBits, '\r\n|}') | table.insert(tableBits, '\r\n|}') | ||
Line 1,473: | Line 1,473: | ||
monMaxHit = p._getMonsterMaxHit(monster) | monMaxHit = p._getMonsterMaxHit(monster) | ||
monStyle = p._getMonsterStyleIcon({monster}) | monStyle = p._getMonsterStyleIcon({monster}) | ||
monDmgTypeIcon = Icons.Icon({p._getMonsterDamageType(monster), type='damage', notext=true}) | |||
monCount = monsterCount | monCount = monsterCount | ||
end | end | ||
Line 1,514: | Line 1,515: | ||
end | end | ||
table.insert(resultPart, '\r\n| ' .. monStyle) | table.insert(resultPart, '\r\n| ' .. monStyle) | ||
table.insert(resultPart, '\r\n|style="text-align:center"|'..monDmgTypeIcon) | |||
table.insert(resultPart, '\r\n|style="text-align:right;" data-sort-value="' .. getValSort(monCount) .. '"| ' .. getValText(monCount)) | table.insert(resultPart, '\r\n|style="text-align:right;" data-sort-value="' .. getValSort(monCount) .. '"| ' .. getValText(monCount)) | ||
return table.concat(resultPart) | return table.concat(resultPart) | ||
Line 1,520: | Line 1,522: | ||
local returnPart = {} | local returnPart = {} | ||
table.insert(returnPart, '{| class="wikitable sortable"') | table.insert(returnPart, '{| class="wikitable sortable"') | ||
table.insert(returnPart, '\r\n! Name !! Combat | table.insert(returnPart, '\r\n! Name !! Combat Lvl ') | ||
if hasBarrier then | if hasBarrier then | ||
table.insert(returnPart, '!! [[Barrier]] ') | table.insert(returnPart, '!! [[Barrier]] ') | ||
end | end | ||
table.insert(returnPart, '!! | table.insert(returnPart, '!! [[HP]] !! colspan="2" | Max Hit !! [[Combat Triangle|Combat Style]] !! [[Combat#Damage_Types|Dmg]] !! Count') | ||
-- Special handing for Impending Darkness event | -- Special handing for Impending Darkness event | ||
-- TODO needs to be revised once there is a better understanding of how the event works | -- TODO needs to be revised once there is a better understanding of how the event works |