Combat Triangle: Difference between revisions

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The Combat Triangle is a modifier applied to your Character when fighting [[Monsters]] based on their Attack Type compared to yours. This modifier includes a Damage Modifier and a [[Combat|Damage Reduction]] Modifier. This is only applied to you, and not the [[Monsters|Monster]].
The Combat Triangle is a modifier applied to your Character when fighting [[Monsters]] based on their Attack Type compared to yours. This modifier includes a Damage Modifier and a [[Combat#Damage_Reduction|Damage Reduction]] Modifier. This is only applied to you, and not the Monster.


The combat triangle can be found in-game by clicking the 'Area Info' on any area then clicking 'View Combat Triangle'. This will show you the active combat triangle in that area and what effects it has on each combat style.
The Combat Triangle can be found in-game by clicking the 'Area Info' on any area then clicking 'View Combat Triangle'. This will show you the active combat triangle in that area and what effects it has on each combat style.


Each combat type is strong against one of the other two combat types and weak against the other:
When the player uses the combat style that is strong against the monster's combat style, they receive a bonus to their maximum hit and damage reduction. Using the combat style that is weak against the monster's combat style will result in a penalty to maximum hit and damage reduction.
 
The bonuses are the same across all game modes, but when playing a character in a mode other than [[Standard Mode]] the penalties for using the weak combat style are increased.
 
{{Icon|Hardcore}}, {{Icon|Adventure}} and {{Icon|Ancient Relics}} all use the Hardcore version of the Combat Triangle.
 
== Normal Combat Triangle ==
Each combat type is strong against one of the other two combat types and weak against the other. Note that if your DR is reduced by the Intimidation passive by all {{TotH}} enemies, the combat triangle is applied last.
* {{Skill|Attack|Melee}} is strong against {{Skill|Ranged}}
* {{Skill|Attack|Melee}} is strong against {{Skill|Ranged}}
* {{Skill|Ranged}} is strong against {{Skill|Magic}}
* {{Skill|Ranged}} is strong against {{Skill|Magic}}
* {{Skill|Magic}} is strong against {{Skill|Attack|Melee}}
* {{Skill|Magic}} is strong against {{Skill|Attack|Melee}}
When the player uses the combat style that is strong against the monster's combat style, they receive a bonus to their maximum hit and damage reduction.
The exact bonuses and penalties depend on which style the player is using and whether they are playing a {{Icon|Hardcore}}, {{Icon|Adventure}} or {{Icon|Ancient Relics}} character. The bonuses are the same across all game modes, but when playing a character in a mode other than Standard the penalties for using the wrong style are increased.
{{Icon|Hardcore}}, {{Icon|Adventure}} and {{Icon|Ancient Relics}} all use the Hardcore version of the Combat Triangle.
Note that if your DR is reduced by the Intimidation passive by all {{TotH}} enemies, the combat triangle is applied last.
<gallery widths="400px" heights="200px">
<gallery widths="400px" heights="200px">
File:Combat Triangle Standard.png|Combat Triangle (Standard Mode)
File:Combat Triangle Standard.png|Combat Triangle (Standard Mode)
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</gallery>


==Reversed Combat Triangle==
== Reversed Combat Triangle ==
In the Abyssal Realm, the direction of the combat triangle is reversed. Note that if your AR is reduced by the Abyssal Intimidation passive, the combat triangle is applied last.
In the Abyssal Realm, the direction of the combat triangle is reversed. Note that if your AR is reduced by the Abyssal Intimidation passive, the combat triangle is applied last.
* {{Skill|Attack|Melee}} is strong against {{Skill|Magic}}
* {{Skill|Attack|Melee}} is strong against {{Skill|Magic}}