User:Toadmilk/Combat Guide/Atlas of Discovery: Difference between revisions

Added more information to the stats and buffs section. Also cleaned it up a bit removed useless info
(Expanded on introduction as well as made it a lot more like the throne of the herald combat guide)
(Added more information to the stats and buffs section. Also cleaned it up a bit removed useless info)
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The primary mechanic added to the game in {{AoD|Atlas of Discovery}} is {{Icon|Barrier}}, a powerful shield that is entirely immune to player attacks while active. In order to break barriers, the player must utilize {{Skill|Summoning}} Familiars that deal damage such as the {{ItemIcon|Golbin Thief}} or {{ItemIcon|Unicorn}}. Clear speed will be almost entirely determined by how fast you can break the {{Icon|Barrier}} so make sure to prioritize summon max hit in your builds.
The primary mechanic added to the game in {{AoD|Atlas of Discovery}} is {{Icon|Barrier}}, a powerful shield that is entirely immune to player attacks while active. In order to break barriers, the player must utilize {{Skill|Summoning}} Familiars that deal damage such as the {{ItemIcon|Golbin Thief}} or {{ItemIcon|Unicorn}}. Clear speed will be almost entirely determined by how fast you can break the {{Icon|Barrier}} so make sure to prioritize summon max hit in your builds.
Since the combat portion is heavily focused on using familiars the following is strongly recommended:
* {{SkillReq|Summoning|90}}
* {{Synergy|Tortoise|Dragon}}


Two-handed weapons are strongly recommended during the entire combat section, unless the alternative is required for [[Damage Reduction]] or the alternative simply does more damage. Two-handed weapons generally have a higher hit chance and because the [[familiar]]'s hit-chance is based on the player's hit chance, the higher the hit chance, the better.
Two-handed weapons are strongly recommended during the entire combat section, unless the alternative is required for [[Damage Reduction]] or the alternative simply does more damage. Two-handed weapons generally have a higher hit chance and because the [[familiar]]'s hit-chance is based on the player's hit chance, the higher the hit chance, the better.


Because the combat mechanics in this expansion are rather complex, and minor changes in enemy, equipment and player stats can make specific items better or worse it is always recommended to use the [[Scripting_and_Extensions/Combat_Simulator|Combat Simulator]] to verify how to get the most kills per hour or drops per hour.
''Because the combat mechanics in this expansion are rather complex, and minor changes in enemy, equipment and player stats can make specific items better or worse it is always recommended to use the [[Scripting_and_Extensions/Combat_Simulator|Combat Simulator]] to verify how to get the most kills per hour or drops per hour.''


==={{Icon|Combat|notext=true}} Other Combat Changes===
==={{Icon|Combat|notext=true}} Other Combat Changes===
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* {{POIIcon|The Academia Arcanum}} for magic
* {{POIIcon|The Academia Arcanum}} for magic


These can also be simulated in the [[Scripting_and_Extensions/Combat_Simulator|Combat Simulator]] to avoid the expensive travel costs.
''These can also be simulated in the [[Scripting_and_Extensions/Combat_Simulator|Combat Simulator]] to avoid the expensive travel costs.''


==Throne of the Herald Expansion==
===={{Icon|Unholy Prayers|notext=true|nolink=true}} Unholy Prayers====
{{RequiresTotH}}
 
<div class="warningbox">Skip this section if you plan to progress {{AoD|Atlas of Discovery}} content before {{TotH|Throne of the Herald}} (go here instead [[#Atlas of Discovery Combat|Atlas of Discovery Combat]])</div>
Unfortunately {{Icon|Unholy Prayers}} were nerfed so don't worry about those.
 
==Stats and Buffs==


Having progressed through {{TotH}} combat will make  {{AoD|Atlas of Discovery}} combat significantly easier. This is due to the huge damage increase in the {{Synergy|Spectre|Spider}} compared to {{Synergy|Tortoise|Dragon}}, the summon set from {{ZoneIcon|Necromancers Palace}} and the endgame weapons from {{ZoneIcon|Golden Cloud Mountains}}.
Having progressed through {{TotH}} combat will make  {{AoD|Atlas of Discovery}} combat significantly easier. This is due to the huge damage increase in the {{Synergy|Spectre|Spider}} compared to {{Synergy|Tortoise|Dragon}}, the summon set from {{ZoneIcon|Necromancers Palace}} and the endgame weapons from {{ZoneIcon|Golden Cloud Mountains}}.


==={{Skill|Summoning|notext=true|nolink=true}} Familiars===
==={{Skill|Summoning|notext=true|nolink=true}} Summoning===


The highest damage familiar synergy for {{TotH|Throne of the Herald}} and {{AoD|Atlas of Discovery}} is:
There are two main summoning synergies to use in {{AoD}}:
* {{SkillReq|Summoning|115}}
* {{TotH}} {{SkillReq|Summoning|115}} {{Synergy|Spectre|Spider}} for huge summoning max hit damage
* {{Synergy|Spectre|Spider}}
* {{SkillReq|Summoning|90}} {{Synergy|Tortoise|Dragon}} if you haven't unlocked the above synergy


==={{Icon|Combat|notext=true|nolink=true}} Gear===
==={{Icon|Combat|notext=true|nolink=true}} Gear===


Ensure you have the following armour from {{ZoneIcon|Necromancers Palace}}, this will be BIS save for a few items near the end of {{AoD|Atlas of Discovery}}:
===={{Melvor}} Base Game====
 
Collect the first three god sets from: {{ZoneIcon|Air God Dungeon}}, {{ZoneIcon|Water God Dungeon}} and {{ZoneIcon|Earth God Dungeon}}:
* {{ItemIcon|Aeris God Helmet}}
* {{ItemIcon|Aeris God Platebody}}
* {{ItemIcon|Aeris God Platelegs}}
* {{ItemIcon|Aeris God Boots}}
* {{ItemIcon|Glacia God Helmet}}
* {{ItemIcon|Glacia God Platebody}}
* {{ItemIcon|Glacia God Platelegs}}
* {{ItemIcon|Glacia God Boots}}
* {{ItemIcon|Terran God Helmet}}
* {{ItemIcon|Terran God Platebody}}
* {{ItemIcon|Terran God Platelegs}}
* {{ItemIcon|Terran God Boots}}
 
Collecting the fire god set from {{ZoneIcon|Fire God Dungeon}} will also be helpful but not strictly required. It is only for endgame clear speed improvement when you have enough damage reduction already.
 
===={{TotH}} Throne of the Herald====
 
Ensure you have the following armour from {{ZoneIcon|Necromancers Palace}}. This will be BIS save for a few items near the end of {{AoD|Atlas of Discovery}}:
* {{ItemIcon|Hood of Shade Summon}}
* {{ItemIcon|Hood of Shade Summon}}
* {{ItemIcon|Amulet of Curse Totem Summon}}
* {{ItemIcon|Amulet of Curse Totem Summon}}
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Acquiring the {{ItemIcon|Superior Max Skillcape}} will also be helpful.
Acquiring the {{ItemIcon|Superior Max Skillcape}} will also be helpful.


==={{Icon|Prayer|notext=true|nolink=true}} Prayers===
==={{Skill|Herblore|notext=true|nolink=true}} Herblore===


{{PrayerIcon|Battleborn}} is goated so pretty much always use this. For your second prayer you will be using {{PrayerIcon|Valor}}/{{PrayerIcon|Avidity}}/{{PrayerIcon|Divination}} for clear speed or {{PrayerIcon|Holy Aegis}} for damage reduction. {{PrayerIcon|Battleheart}} can be useful too, for example if you are doing too much damage on some of the [[Reflect]] enemies.
* {{ItemIcon|Diamond Luck Potion IV}} is BIS if you haven't built {{TotH}} {{AgilityIcon|Waterfall Crossing}} yet
* {{ItemIcon|Melee Strength Potion IV|notext=true}}{{ItemIcon|Ranged Strength Potion IV|notext=true}}{{ItemIcon|Magic Damage Potion IV|notext=true}} Max Hit potions can be a solid and reliable source of increased damage
* {{ItemIcon|Damage Reduction Potion IV}} is incredibly useful for meeting DR requirements
* {{TotH}} {{ItemIcon|Penetration Potion IV}} are potentially the highest amount of raw dps that can be gained from a potion and, once unlocked, can be used as the default combat potion for all Expansion Combat as soon as {{ItemIcon|Ectoplasm}} is easily farmed
* {{TotH}} {{ItemIcon|Critical Strike Potion IV}} are about equal to Penetration Potions in most situations, but require a material that is easier to obtain without doing difficult combat


==={{ItemIcon|Damage Reduction Potion IV|notext=true|nolink=true}} Herblore===
==={{Icon|Prayer|notext=true|nolink=true}} Prayers===


Use {{ItemIcon|Damage Reduction Potion IV}} if you need damage reduction and {{ItemIcon|Penetration Potion IV}} if you don't (assuming {{AgilityIcon|Waterfall Crossing}} is built, if it's not then build it and if you can't use {{ItemIcon|Diamond Luck Potion IV}} instead).
* {{TotH}} {{PrayerIcon|Battleborn}} is goated so pretty much always use this
* {{PrayerIcon|Battleheart}}
* {{TotH}} {{PrayerIcon|Valor}}/{{PrayerIcon|Avidity}}/{{PrayerIcon|Divination}}
* {{PrayerIcon|Piety}}/{{PrayerIcon|Rigour}}/{{PrayerIcon|Augury}}
* {{TotH}} {{PrayerIcon|Holy Aegis}}
* {{PrayerIcon|Stone Skin}}


==={{ItemIcon|Fervor Scroll|notext=true|nolink=true}} Consumables===
==={{ItemIcon|Fervor Scroll|notext=true|nolink=true}} Consumables===
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* {{ItemIcon|Relic Whetstone}} and {{ItemIcon|Charged Relic Quiver}} are technically good but they take so much effort to get they are ultimately useless
* {{ItemIcon|Relic Whetstone}} and {{ItemIcon|Charged Relic Quiver}} are technically good but they take so much effort to get they are ultimately useless


Make sure to run in [[Scripting_and_Extensions/Combat_Simulator|Combat Simulator]] to find out what to use! These are just recommendations.
''Make sure to run in [[Scripting_and_Extensions/Combat_Simulator|Combat Simulator]] to find out what to use! These are just recommendations.''


=Atlas of Discovery Combat=
=Atlas of Discovery Combat=
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