Harvesting: Difference between revisions

no edit summary
No edit summary
Line 14: Line 14:


==Skill Overview==
==Skill Overview==
===Intensity===
===Intensity===
Intensity is gained per action in Harvesting. It increases by a base value of 1 per action. If the node is left idle, Intensity will decay over time at a rate of 1 intensity per 20 seconds. The minimum decay value can be increased with [[Harvesting/Boosts#Misc_Boosts|minimum intensity boosts]] or it can be fully stopped for that vein by achieving {{Icon|Mastery}} level 90.
Intensity is gained per action in Harvesting. It increases by a base value of 1 per action. If the node is left idle, Intensity will decay over time at a rate of 1 intensity per 20 seconds. The minimum decay value can be increased with [[Harvesting/Boosts#Misc_Boosts|minimum intensity boosts]] or it can be fully stopped for that vein by achieving {{Icon|Mastery}} level 90.
Line 20: Line 19:
===Abyssal Levels===
===Abyssal Levels===
'''Harvesting''' does not have standard levels 1-99 or 1-120, it instead uses Abyssal Levels 1-60, with significantly increased experience requirements to level up.
'''Harvesting''' does not have standard levels 1-99 or 1-120, it instead uses Abyssal Levels 1-60, with significantly increased experience requirements to level up.
== Mastery Unlocks ==
===Item Mastery Unlocks===
{{MasteryUnlocks}}
===Mastery Pool Checkpoints===
{{MasteryCheckpoints}}


==Skillcapes==
==Skillcapes==
Line 40: Line 45:
{{PotionTable|Harvester's Potion}}
{{PotionTable|Harvester's Potion}}


==Summoning Boosts==
==Summoning Synergies==
This table shows all the {{Skill|Summoning}} Familiars and Synergies that provide a bonus to harvesting.
This table shows all the {{Skill|Summoning}} Familiars and Synergies that provide a bonus to harvesting.
{{SkillSummoningBonusTable|Harvesting}}
{{SkillSummoningBonusTable|Harvesting}}