Pets: Difference between revisions

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Wrapped seconds in math tag
(Added clarifying information on how to get pets.)
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For example, a player with level 99 Crafting who has unlocked {{UpgradeIcon|Perpetual Haste}} and is wearing the {{ItemIcon|Crafting Skillcape}} will take 1.9 seconds to complete an action, which means each action will give a <math>\tfrac{1.9 \times 99}{25,000,000} = 0.0000075= 0.00075\text{%}</math> chance to earn {{PetIcon|Crafting}}.
For example, a player with level 99 Crafting who has unlocked {{UpgradeIcon|Perpetual Haste}} and is wearing the {{ItemIcon|Crafting Skillcape}} will take 1.9 seconds to complete an action, which means each action will give a <math>\tfrac{1.9 \times 99}{25,000,000} = 0.0000075= 0.00075\text{%}</math> chance to earn {{PetIcon|Crafting}}.


Regardless of whether the <math>\text{Time required for action}</math> takes 20 seconds or 0.25 seconds, the total time to obtain the pet remains the same, as longer actions have a proportionally higher chance of yielding the pet. Prioritize using the highest XP item with XP-increasing and [[Interval_Reduction|Interval Reduction]] modifiers, especially if your <math>\text{Skill Level}</math> isn't capped. As your <math>\text{Virtual level of Skill}</math> exceeds the cap and gaining XP becomes tougher, for applicable skills, shifting focus towards an 80% {{Icon|Preservation|ext=svg|notext=true}} [[Preservation_Chance|Preservation Chance]] can be wise if resources are limited.
Regardless of whether the <math>\text{Time required for action}</math> takes <math>\text{20}</math> seconds or <math>\text{0.25}</math> seconds, the total time to obtain the pet remains the same, as longer actions have a proportionally higher chance of yielding the pet. Prioritize using the highest XP item with XP-increasing and [[Interval_Reduction|Interval Reduction]] modifiers, especially if your <math>\text{Skill Level}</math> isn't capped. As your <math>\text{Virtual level of Skill}</math> exceeds the cap and gaining XP becomes tougher, for applicable skills, shifting focus towards an 80% {{Icon|Preservation|ext=svg|notext=true}} [[Preservation_Chance|Preservation Chance]] can be wise if resources are limited.


For combat an action is an attack. For {{Skill|Slayer}}, an action is an attack against the player's current Slayer task, for {{Skill|Corruption}}, an action is an attack against a corrupted enemy and for {{PetIcon|Esmé}} an action must be performed in the Abyssal Realm. For [[Special Attacks|special attacks]] or [[Magic#Standard Magic|spells]] which perform consecutive hits, the action time for any hits after the first is the duration between the current hit and the previous hit, not the attack speed displayed within the {{Icon|Combat}} UI.
For combat an action is an attack. For {{Skill|Slayer}}, an action is an attack against the player's current Slayer task, for {{Skill|Corruption}}, an action is an attack against a corrupted enemy and for {{PetIcon|Esmé}} an action must be performed in the Abyssal Realm. For [[Special Attacks|special attacks]] or [[Magic#Standard Magic|spells]] which perform consecutive hits, the action time for any hits after the first is the duration between the current hit and the previous hit, not the attack speed displayed within the {{Icon|Combat}} UI.
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