Ancient Relics: Difference between revisions

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Ancient relics can be located in all Skills to gain unique permanent modifiers. There are 5 Relics that can be found for each skill. Upon locating all 5 Relics, you will immediately be awarded with the Master Relic. A random guaranteed Melvor Realm Relic is awarded when the respective skill reaches level 20 and level 99, given there are still relics to locate for that skill. Similarly, Abyssal Realm Relics are awarded at Abyssal level 10 and Abyssal level 60.
Ancient relics can be located in all Skills to gain unique permanent modifiers. There are 5 Relics that can be found for each skill. Upon locating all 5 Relics, you will immediately be awarded with the Master Relic. A random guaranteed Melvor Realm Relic is awarded when the respective skill reaches level 20 and level 99, given there are still relics to locate for that skill. Similarly, Abyssal Realm Relics are awarded at Abyssal level 10 and Abyssal level 60.


==Melvor Realm Changes==
=== Melvor Realm Changes ===
* {{Icon|Lesser Relics}} can be acquired while doing most Non-Combat skills at a rate of '''1/1,000''' (0.1%) per action and will always drop 300 at a time.
* {{Icon|Lesser Relics}} can be acquired while doing most Non-Combat skills at a rate of '''1/1,000''' (0.1%) per action and will always drop 300 at a time.
* {{Skill|Fishing}} and {{Skill|Cooking}} are locked until {{ZoneIcon|Impending Darkness Event}} (IDE) has been completed.
* {{Skill|Fishing}} and {{Skill|Cooking}} are locked until {{ZoneIcon|Impending Darkness Event}} (IDE) has been completed.
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** {{Icon|Cooking Upgrade 1}} can be purchased for {{GP|5000000}} after 1 clear of {{ZoneIcon|Bandit Base}}.
** {{Icon|Cooking Upgrade 1}} can be purchased for {{GP|5000000}} after 1 clear of {{ZoneIcon|Bandit Base}}.


==Abyssal Realm Changes==
=== Abyssal Realm Changes ===
* {{Icon|Lesser Relics}} can be acquired while doing most Non-Combat skills at a rate of '''1/1,000''' (0.1%) per action and will always drop 300 at a time.
* {{Icon|Lesser Relics}} can be acquired while doing most Non-Combat skills at a rate of '''1/1,000''' (0.1%) per action and will always drop 300 at a time.
*Defeating a dungeon for the first time awards you with 8 level cap increases. This allows you to choose between 2 random Non-Combat skills (including {{Skill|Prayer}}). Each choice increases the respective skill's level cap by 15.
*Defeating a dungeon for the first time awards you with 8 level cap increases. This allows you to choose between 2 random Non-Combat skills (including {{Skill|Prayer}}). Each choice increases the respective skill's level cap by 15.
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* {{PAGENAME}} uses the {{Icon|Hardcore}} [[Combat_Triangle#Reversed_Combat_Triangle|Reversed Combat Triangle]].
* {{PAGENAME}} uses the {{Icon|Hardcore}} [[Combat_Triangle#Reversed_Combat_Triangle|Reversed Combat Triangle]].


== Acquiring Ancient Relics ==
=== Acquiring Ancient Relics ===
The drop rate of relics depends on the type of Skill and how many relics the player already has. This is because when rolling for a relic, every relic that has not been found (for that skill) will get a roll.
The drop rate of relics depends on the type of Skill and how many relics the player already has. This is because when rolling for a relic, every relic that has not been found (for that skill) will get a roll.


Ancient Relics are rolled for with each action so decreasing action time will increase your chances over time. Melvor Realm combat relics can only be obtained while fighting in [[Combat Areas]], [[Slayer Areas]], [[Dungeons]] and [[Strongholds]]. Abyssal Realm combat relics can only be obtained in [[Combat_Areas#Abyssal Realm|Abyssal Combat Areas]], [[Slayer Areas#Abyssal Realm|Abyssal Slayer Areas]], [[The Abyss]] and [[Strongholds|Abyssal Strongholds]]. {{Skill|Prayer}} relics are only rolled while using prayers and {{Skill|Slayer}} relics are only rolled while on a slayer task.
Ancient Relics are rolled for with each action so decreasing action time will increase your chances over time. Melvor Realm combat relics can only be obtained while fighting in [[Combat Areas]], [[Slayer Areas]], [[Dungeons]] and [[Strongholds]]. Abyssal Realm combat relics can only be obtained in [[Combat_Areas#Abyssal Realm|Abyssal Combat Areas]], [[Slayer Areas#Abyssal Realm|Abyssal Slayer Areas]], [[The Abyss]] and [[Strongholds|Abyssal Strongholds]]. {{Skill|Prayer}} relics are only rolled while using prayers and {{Skill|Slayer}} relics are only rolled while on a slayer task.


===Melvor Realm Relics===
==== Melvor Realm Relics ====
{{Skill|Corruption}} and {{Skill|Harvesting}} do not have any Melvor Realm Relics.
{{Skill|Corruption}} and {{Skill|Harvesting}} do not have any Melvor Realm Relics.
* '''1/200,000''' (0.0005%) in Non-Combat Skills. With no relics unlocked, the rate is '''1/40,000''' (0.0025%).
* '''1/200,000''' (0.0005%) in Non-Combat Skills. With no relics unlocked, the rate is '''1/40,000''' (0.0025%).
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** {{Skill|Hitpoints}} relic 4 is an exception with a chance of '''1/200,000''' (0.0005%).
** {{Skill|Hitpoints}} relic 4 is an exception with a chance of '''1/200,000''' (0.0005%).


===Abyssal Realm Relics===
==== Abyssal Realm Relics ====
{{Skill|Cartography}} and {{Skill|Archaeology}} do not have any Abyssal Realm Relics.
{{Skill|Cartography}} and {{Skill|Archaeology}} do not have any Abyssal Realm Relics.
* '''1/400,000''' (0.00025%) in Non-Combat Skills. With no relics unlocked, the rate is '''1/80,000''' (0.00125%).
* '''1/400,000''' (0.00025%) in Non-Combat Skills. With no relics unlocked, the rate is '''1/80,000''' (0.00125%).