Cape of Completion: Difference between revisions

Clarify why superior traits are inheritable and discuss mastery pool cap behavior
m (Updating wording to specify base game only)
(Clarify why superior traits are inheritable and discuss mastery pool cap behavior)
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When a new version releases that adds new [[Skills]], [[Mastery|Masteries]], [[Items]], [[Monsters]], or [[Pets]] to the base game, the Cape of Completion will automatically be unequipped from all loadouts and the player will be unable to re-equip it until they reach 100% completion in the base game again.
When a new version releases that adds new [[Skills]], [[Mastery|Masteries]], [[Items]], [[Monsters]], or [[Pets]] to the base game, the Cape of Completion will automatically be unequipped from all loadouts and the player will be unable to re-equip it until they reach 100% completion in the base game again.


With the {{AoD|Atlas of Discovery}} Expansion, the '''{{PAGENAME}}''' will inherit the effects of {{ItemIcon|Cartography Skillcape}}, {{ItemIcon|Archaeology Skillcape}}, {{ItemIcon|Superior Cartography Skillcape}}, {{ItemIcon|Superior Archaeology Skillcape}} once the requirements to purchase each are met. The capes do not need to be purchased for their effects to apply.  
With the {{AoD|Atlas of Discovery}} Expansion, the '''{{PAGENAME}}''' will inherit the effects of {{ItemIcon|Cartography Skillcape}}, {{ItemIcon|Archaeology Skillcape}}, {{ItemIcon|Superior Cartography Skillcape}}, {{ItemIcon|Superior Archaeology Skillcape}} once the requirements to purchase each are met. The capes do not need to be purchased for their effects to apply. Melvor expansions are designed to be standalone, which is why the '''Cape of Completion''' can inherit superior traits from {{Aod|Atlas of Discovery}} even though it isn't a superior skillcape itself.
 
The Mastery Pool bonus is available only while the cape is equipped. When additional Mastery XP is earned after unequipping the cape, any Mastery Pool XP over the lowered cap will be lost.


==Stats==
==Stats==
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