4,683
edits
m (Remove debug logging) |
(Add getBossMonsterTable for creating a table of boss monsters only) |
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Line 1,754: | Line 1,754: | ||
return p._getMonsterTable(monsterList, true) | return p._getMonsterTable(monsterList, true) | ||
end | end | ||
end | |||
function p.getBossMonsterTable(frame) | |||
local bosses = GameData.getEntities('monsters', | |||
function(monster) | |||
return monster.isBoss | |||
end | |||
) | |||
return p._getMonsterTable(bosses, false) | |||
end | end | ||